I was a full time Chemist for 7 years, now I am a Chem lab leader(it's not my passion but it pays the bills). I have modding to make me happy. I have a BS in Biochem and Fine Art(the reason I like doing this type of mod). I have always drawn(comics, video game art, and anime etc...) I love science fiction. I play a bit of guitar(blues and rock mostly). I practiced and helped teach Goju Karate as a 1st degree black belt but work has since gotten in the way, I haven't been back for over a year:/ I like having hobbies. My latest hobby is modding. MEUITM was my first mod. I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did. I wanted to give ME1 the graphics it deserves and seeing his work showed me it was more than possible. I still work on MEUITM. I also have done some texture mods for Dragon Age Origins and now I am working on Super Mario Galaxy 1 Dolphin HD texture mod started by Razius. I am happy to be a part of and share my work with the modding community.

Comment History  (90 - 120 of 762)
CDAMJC
CDAMJC Jun 27 2014, 3:44am replied:

LAA is most likely the culprit, but check the readme for other crash fixes. I have extensively tested the mod on Virmire so I know it works, but every setup is different etc...If all is installed properly and LAA is in use it should work.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 26 2014, 5:37pm replied:

Well, I have screen shots and he has screenshots, so you can make the comparison yourself. My goal is to match his level of quality as he was the inspiration for this mod.

Jeanluc's work is mostly ME2 and ME3 but He has done Saren, Chakwas, Shepard (default) in High res for ME1 and a vanilla ME2 Garrus face fix for ME1. Also he swapped ME2 LOTSB face into ME1 I almost forgot, though I'm not sure he did any re-texturing in that one, he may have.

For everything else there are no comparisons because these here are the only versions.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 26 2014, 5:36pm replied:

Thanks all is well everything is running 3DMark and other stress tests all ok so far.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 26 2014, 5:18pm replied:

The author did give me permission but I will of course credit him/her in the installer. But I want to wait for a few more additions and a better Altahe fix before I rebuild the installer.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 26 2014, 1:41am replied:

Nope and I made a steam guide so you should be all set.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 25 2014, 1:42pm replied:

my response to Daemonjax:

"You are a genius!

This is 1000x better!

7 years and someone (you) have finally fixed ME shadows.

I am playing around a bit with the Bioengine.ini but they are definitely working and the amazing thing is, I began not to notice them. Which is the point, they are so soft and natural they stop standing out!!

This is a must have, you definitely may want to think about hosting it here as a mod. I will recommend it in the readme's on the next update to my mod. No one should play without this.

For now I am going to share your link on 2 other sites.

Thank you again so much, what a difference.

Mod of the year!"

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 25 2014, 1:38pm says:

MUST HAVE SOFT SHADOW FIX!!!

From Daemonjax @ SBN:

"So, I went ahead and implemented proper soft shadows (drop box link below).

It's not perfect, but it's a serious improvement and good enough for me right now. If you don't actually sit and stare at the dynamic shadow edges, they're pretty passable in most lighting conditions.

The biggest obstacle is the low shadowmap size. The engine will not create a shadowmap larger than 1024x1024 under any conditions that I could find. 2k shadowmaps is the bare minimum for quality shadows under all conditions. In most situations 1k is OK (running around, etc), but during conversations the camera is often extremely close to the rendered target, so it's noticeable.

Dl.dropboxusercontent.com

Original VFX render style file incase someone needs that:

Dl.dropboxusercontent.com

PS: Forcing AF through radeon pro seems to remedy any mipmap wonkiness.

TLDR: I implemented soft dynamic shadows. No fps hit -- link above, do whatever you want with it. Thanks again for your mod."

Thank you Daemonjax this is amazing :)

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 23 2014, 12:59am says:

Well I just spilled a 2 liter of diet coke onto my PC...a bit made it in the case the PC shut off but it think the bottle hit the power button, but I'm not sure it could have shorted. I disassembled everything clean and dried off, now have a fan going directly at all parts and case with dehumidifier running in small room window and door shut, fingers crossed.

What a screw up, so much potentially lost. Modding may be on hold lol, but i'll update when I think its dry, reassemble, and try to boot. The really wet parts were the ram sticks and top gfx card however I had a back plate and it wasn't very wet underneath. I have hopes at least that the gfx cards are okay, maybe its denial because I definitely can't afford to replace them. Ah I'm so mad at myself.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 22 2014, 2:48pm replied:

I'm sorry I couldn't figure this out, I reinstalled etc...I just couldn't reproduce the error :/

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 20 2014, 4:58am replied:

could be artifacting from Ambient Occlusion catching up to the camera switch, try disabling AO and seeing if it stops.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 19 2014, 4:51am replied:

hmmm I'm not sure I use Origin win7 64-bit and LAA and it launches fine for me I just tested it. Are you patching the MassEffect.exe or the launcher.exe? It's the only thing I can think of since when Origin launches Mass Effect it loads the launcher and then from there you launch MassEffect. Make sure no LAA is applied to the launcher and that the launcher is untouched? Just a thought.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 17 2014, 3:26pm replied:

I use LAA with Origin just fine so I know it works. Try running Origin as administrator and see if that works, another user posted that as a fix for getting it to launch.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 17 2014, 3:24pm replied:

correct :)

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 10 2014, 1:20am replied:

ok good to know I'll pass that info to anyone who also runs into the Origin problem. Thanks for using the mod :)

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 9 2014, 12:09pm says:

Yes it was a request and will be .mod/tpf only

+2 votes   media: Alliance Marine WIP
CDAMJC
CDAMJC Jun 8 2014, 11:51pm replied:

The readme packaged with the installer clearly states no such thing, I'm sorry you interpretted it that way here is the link:

Moddb.com

The readme assumes Mass Effect is already installed and working on your PC as most mods also do.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 8 2014, 9:51pm replied:

Origin, applications settings, automatically keep my games up to date check box. This is what I was thinking but mine is checked, so I'm not sure. Also try unchecking enable Origin in game.

I think for it to work you have to install vanilla ME with all of the updates from Origin, play the game. Then Exit and install the mod and when you play you shouldn't have any problems.

Unless you are using TexMod or an altered MassEffect.exe or renamed MassEffect.exe. This has nothing to do with my mod though because I don't alter or provide any .exe files. usually when Origin gives the message you are reporting it's because it's detected a change in the .exe file or files.

So install vanilla ME1 play it, exit out. Install my mod and you should be all set no issues. That's how I do it. I checked my setting and Keep this game up to date and Origin in game are enabled and the mod runs fine, so the more I think about it the more I think it has something to do with an exe file which I can safely say has nothing to do with the mod.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 8 2014, 5:28pm replied:

Disable the keep this game up to date feature and it should be fine.

I just tested Origin launches the game modded no problem. With all DLC and overlay enabled.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 8 2014, 10:38am replied:

try validating the cache/integrity with you torrent client. All is good on my end using Utorrent so maybe try Utorrent if you aren't already?

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 8 2014, 10:37am replied:

Some things look as bad because I haven;t re-textured everything in the game lol that would probably break the engine, I try to focus on main characters and default armors, then from there branch out to more armors, the mod is still ongoing so there will be more armors, clothes etc...in the future.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 8 2014, 10:35am replied:

The 610M was designed by Nvidia to compete with Intel HD 3000 graphics which is very low end when it comes to a gaming setup. That said I have only tested the mod on IntelHD4000, GTX 560Ti, and up. So it could be that your hardware isn't enough for this mod. That said you can reduce the requirements by making sure AA and AO are not being forced through the Nvidia control panel, and also gaming at a lower resolution like 1280x720 and below. Try that out and if you still have crashes AND tried all of the fixes in the README then you probably can't run the mod due to hardware constraints.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 8 2014, 12:38am replied:

That's a vanilla issue and there is an old Texmod fix floating around the internet, but I can do one of my own sure. It will be in the next update.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 7 2014, 12:29pm replied:

Okay so I quick-aved right at the door after I've cleared the base. If I load the quick-save and try to leave it was crashing but now that's fixed.

However, if I re-enter the base after leaving and try to leave again it crashes...so you are correct that its still crashes :/ and now I have no clue what is going on on Altahe.

For now, try quick saving at the door and loading that quick save to exit the base as it works for me. But I will look into a better fix once I can figure out the cause.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 7 2014, 12:11pm replied:

.mods and .tpfs install them one by one and don't install the femshep .mod.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 7 2014, 12:03pm replied:

Add it to you antivirus exceptions list or disable your antivirus. Moddb checks files for viruses and nobody in the 2+ years this mod has been active has gotten a virus from the mod.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 7 2014, 12:01pm replied:

Thanks I'm glad you like it :)

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 4 2014, 11:48pm replied:

also follow this:

"In case anyone is interested, I am going to post some settings from my bioengine.ini file. I've been using these settings for awhile now and it's been giving me excellent results. Please note that these settings are for current video cards only. I am only listing the fields I have changed. Here they are:

[Engine.Engine]
DepthBias=.12
MinShadowResolution=16
MaxShadowResolution=4096

[Engine.GameEngine]
DepthBias=0.120000
MinShadowResolution=16
MaxShadowResolution=4096

[Engine.Physics]
NxPrimarySceneHW=True

[SystemSettings]
ShadowFilterQualityBias=4
Trilinear=TRUE
SkeletalMEshLODBias=-1
ParticleLODBias=-1
MaxAnisotropy=16
EnableHighPolyChars=TRUE

[TextureStreaming]
PoolSize=2048
HysteresisLimit=30
DropMipLevelsLimit=40
StopIncreasingLimit=30
StopStreamingLimit=12
FudgeFactorIncreaseRateOfChange=0.3
FudgeFactorDecreaseRateOfChange=-0.2
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=0
MaxTimeToGuaranteeMinMipCount=0
UseTextureFileCache=TRUE

[D3DDrv.D3DRenderDevice]
MaxTextureSize=4096
DisableHWShadowMaps=False
BIOPixelShaderVersion=ps_4_0
BIOVertexShaderVersion=vs_4_0

Remember to always clear local shader cache when applying any changes.

These settings will give you to best shadows, will ensure all high end textures load, and will optimize texture streaming."

+4 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 4 2014, 11:44pm replied:

unused mip errors are incorrect entries in the bioengine.ini read the readme for more info on crashes. Basically delete the bioengine.ini and run the game this will create a new one. Then play the game in the problem area, the crashes should be gone.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 3 2014, 2:04am replied:

Noveria should be all set with the latest version I just played from the docking bay through the hot labs no crashes tram and all.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 3 2014, 2:03am replied:

Torrent is just hidden because it's awaiting approval from the site, though I will delete the post because I am responding to it here.

+1 vote   mod: M.E.U.I.T.M.
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