I'm a full time Chemist (it's not my passion but it pays the bills) but I have modding to make me happy. I have bachelor's degrees in Biochemistry and Fine Art(the reason I like doing this type of mod):) I have always drawn(comics, video game art, and anime etc...) I love science fiction. I play a bit of guitar(blues and rock mostly). I practice+help teach Goju Karate as a 1st degree black belt. I like having hobbies. My latest hobby is modding. The Mass Effect Updated/Improved Textures Mod is my first mod. I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did. I wanted to give ME1 the graphics it deserves and seeing his work showed me it was more than possible. I am new to modding and very much still learning, open to suggestions/constructive criticism. I also will tackle requests to the best of my ability. I am happy to be a part of and share my work with the modding community :)

Comment History  (90 - 120 of 728)
CDAMJC
CDAMJC May 28 2014, 1:30pm replied:

I would try reinstalling the game and then the mod, something sounds messed up, I can patch to the council on my end without crashing.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 26 2014, 5:51pm replied:

Almost definitely not the mod, maybe a bad save? But it doesn't sound texture related. I have no problems on my end patching through to the council, what part of the game are you at? so I can test the exact scenario on my end.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 28 2014, 2:30am replied:

I am not sure. My mod as far as I know is compatible with all translations of the game. Let me know if you run into issues trying to run the game without the file and also why you want to remove it.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 27 2014, 1:17am replied:

read the troubleshooting section in the readme it covers these crashes

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 25 2014, 1:34am replied:

yep those work just fine with the mod

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 21 2014, 1:09pm replied:

thanks, I noticed the dialogue cut out very seldom and seemingly random too, but I couldn't reproduce it so I'm not sure if its a bioengine memory setting, the game, or something to do with the mod.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 21 2014, 12:56am replied:

Because of the engine the geth transport files are spread throughout the maps folder and cooked pc folder. The best solution is to just install the new version or give your friend the entire "cooked pc" folder

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 21 2014, 12:45am replied:

looks ram related, make sure to apply large address aware and that you have more than 2 gigs of ram. Also that you have more than 1GB VRAM.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 20 2014, 12:01pm replied:

read the readme and follow it

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 20 2014, 2:45am replied:

Glad it's working :)

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 20 2014, 2:45am replied:

update just played the entire virmire mission with no crashes, so it's not the mod. Therefore, I would recommend trying the troubleshooting section in the readme.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 20 2014, 1:16am replied:

latest version is 051714

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 20 2014, 1:15am replied:

I need more info on the crash please, error message, system specs, frequency of the crash etc...make sure you have checked the readme to troubleshoot crashes as well.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 18 2014, 1:46am replied:

Thanks for the info. Just to explain why I removed mips for those 3, they do work with mips in most cases, however there are a few cutscenes and close ups where they render terribly low res or not at all, it was frequent enough for me to deem it necessary to remove the mips.

But if those issues are gone in a recent revision I'll gladly take a look, though I have been following the development of MEExplorer and all updates recently have been for ME3. Though I have made the MEExplorer devs aware of the mip issues so it could be possible they did a silent fix. I'll check it out, thanks again for the info :)

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 16 2014, 4:23am says:

Alright, I have tested every boss fight, every elevator, and landing on every planet, no crashes. So I am going to build the installer tomorrow and hopefully I will be able to upload by Saturday :)

+10 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 15 2014, 1:37pm replied:

Disk mean part so get all parts and follow the readme, and you will never see an insert disk error from the installer.

+4 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 15 2014, 1:36pm replied:

I just finished updating the mod last night, crash a Feros is gone, but I am checking as many areas as possible before release. The crash was due to the geth transport textures, they were 8192*2048 same pixels as a 4096x4096 texture but the engine couldn't handle the width. Any way I bumped them down to 4096*1024 and the crash is gone.

So after some testing I will upload. Hopefully this weekend.

+7 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 23 2014, 1:44pm replied:

Install into the Mass Effect folder itself

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 23 2014, 1:44pm replied:

Thanks I will look into this on my end.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 20 2014, 4:34pm replied:

I am working on a fix for Feros crashes, please hang in there I will have it ready soon.

+4 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 18 2014, 1:43am replied:

Is there a difference between the shot command and f12? I ask because I use F12 for all the screens you see here and it works fine, but I am not familiar with the shot command.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 18 2014, 1:41am replied:

for the black screen: Answers.yahoo.com

For crashes (with the exception of Feros) see the readme, mainly LAA and bioengine.ini settings.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 13 2014, 2:56am says:

Finally have some progress on the problem at Feros. The Culprit is the Geth Transport.mod I will see what I can do with it and report back.

+7 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 12 2014, 7:28pm replied:

delete you bioengine.ini the launcher is crashing because there is an invalid setting or typo in the bioengine.ini. deleting it and running the game will build a new one which won't crash.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 8 2014, 3:07am replied:

yeah some settings can't be played with or the game will crash randomly in random areas.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 4 2014, 3:16am replied:

Yeah the crash is very bizarre and I'm working on a fix but it seems like I may have to rebuild the entire mod which will be time consuming :/, but you can currently eventually get past the crash with the waiting approach/ a little luck. I will put up a fix a s soon as I have one. I'll test out the aiming thing and see if that helps thanks for the suggestion.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 3 2014, 1:33pm replied:

If you followed the instructions in the installer then yes, just use the backup of the cooked pc folder it prompted you to make before continuing along with the warning that the mod will overwrite your files.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 30 2014, 10:53pm replied:

Only thing I can think of is you are using the enb, try not using it if you don't like the effect. Other than that no lighting has been altered. Mass Effect does have bright lights that pass through things, it's part of the game. If you had a screenshot of the problem it would be very helpful.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 30 2014, 10:51pm replied:

I am working on it, I have no clue what the cause is so I'll post a fix as soon as I have it.

For now wait in front of the elevator without setting foot in it, at least 30 seconds maybe longer, and then enter it I has worked for me and a few others but it is far from stable.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 27 2014, 3:13am replied:

No problem the engine still has some kinks when it comes to modding and the n7 armor in the character create is wacky but I mention it in the readme, the armor should be good the rest of the game, just that one menu it's low res.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 26 2014, 5:57pm replied:

I don't know what you are talking about sadly, the N7 armors have been re-textured for both male and female see the screenshots section for what they should look like.

+2 votes   mod: M.E.U.I.T.M.
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