I'm a full time Chemist (it's not my passion but it pays the bills) but I have modding to make me happy. I have bachelor's degrees in Biochemistry and Fine Art(the reason I like doing this type of mod):) I have always drawn(comics, video game art, and anime etc...) I love science fiction. I play a bit of guitar(blues and rock mostly). I practice+help teach Goju Karate as a 1st degree black belt. I like having hobbies. My latest hobby is modding. The Mass Effect Updated/Improved Textures Mod is my first mod. I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did. I wanted to give ME1 the graphics it deserves and seeing his work showed me it was more than possible. I am new to modding and very much still learning, open to suggestions/constructive criticism. I also will tackle requests to the best of my ability. I am happy to be a part of and share my work with the modding community :)

Comment History  (210 - 240 of 715)
CDAMJC
CDAMJC Jan 10 2014, 6:19pm replied:

here is the part mentioned above:

"Saw this in another Post by krissgjeng:

"finally got it to work
found this on the bioware forum
seems to be a problem with openAL
Quote:
After searching a lot I found a way to solve the crashing black screen issue at startup of the game:
1) in /Mass Effect/Binaries locate the OpenAL32.dll and wrap_oal.dll files

2) Rename OpenAL32.dll to OpenAL32.bak

3) Rename wrap_oal.dll to OpenAL32.dll

4) Launch as Admin by using the MassEffect.exe

5) Enjoy

the problem with Vista is the OpenAL dll, which is a sound api. Vista and Windows 7 has split the sound API from diretx thus causing some issues.

Now the game plays flawlessly!!!!!!! "

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 10 2014, 4:32pm replied:

Very helpful post I wish we had stickies here, thank you for sharing I have a feeling this is the main culprit of crashing besides needing LAA patching.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 9 2014, 6:34pm replied:

Check the readme for crash fixes, LAA or cff explorer can work wonders by allowing 4GB Ram usage to the executable. On my rig I never and I mean never get crashes with LAA applied. I have win7 64bit pro, nvidia card both 2gb and now 6gb neither has crashed, 8gb ram. This setup equals no crashes for me with LAA applied properly to MassEffect.exe

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 26 2013, 7:28pm replied:

I modded the files with MEExplorer one by one, because there was no .mods for ME1 at the time, then used an installer program "Set Up factory" to build and installer with my modded files that would overwrite the vanilla files with the modded files on other people's pcs when they ran the installer. ME3 already has this in a longer form with .mods you can install .mods with ME3Explorer easily it takes a few hours if you want to use all of the mods, but it works without Texmods. The reason I mad mine was for ease of use, speed of install, and so I didn't have to troubleshoot so much with users (I tried to "fool proof" the mod. Benefits of .mods are the ability to pick and choose, and smaller download sizes. I'm sure someone could create an installer for ME3 but since it contains many different people's mods and there are often many versions of a texture, vs my mod which is all me and only one version, and installer complicates things with ownership and deciding whose textures are best etc...So I imagine these reasons are why no one has made this type of installer for ME3. The .mods will work and get you modded without TexMod so I recommend those for ME3 100%.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 21 2013, 7:07pm replied:

In ME3? I didn't change much of Ash in ME1, so I think you are asking me to mod ME3 but you should probably check the ME3 mods out there, I know JeanLuc has made the texture more like ME1 and ME2 for 3 but Mesh/model replacement has just recently been possible in ME3 unfortunately I'm still working on ME1, but someone may have indeed already done what you are asking I would google ME3 mesh mods.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 12 2013, 10:16pm replied:

The readme covers these crashes. Try LAA patch, also make sure Bioengine.ini has no typos or additional tweaks outside this mod's recommendations. Also check your version of windows if its only 32-bit follow the instructions to allow LAA to work on 32-bit systems. More details and everything I just said is all in the readme.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 8 2013, 1:58pm replied:

I take it this is only for the Russian users? :/

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 8 2013, 1:57pm replied:

Downloaded, still need to test but I had to work this weekend :/. I will check it out ASAP. Xammat has shown me what he did to edit the subtitles so I definitely see a fix in the near future. I just need time :) Xammat has been an amazing help and I can't thank you enough Xammat.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 8 2013, 1:51pm replied:

With that crash I have had it when any of the lod settings, the minimum mip level is set too high ie: 512 when it should be 256.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 7 2013, 7:30pm replied:

Hi there, just delete the bioengine.ini and run the game, it will make a new one. Then carefully add the lod tweaks but only the ones I mention, if you set others too high or deviate from my recommendations or have any typos in those areas, the game will crash as you describe.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 6 2013, 5:19pm replied:

Hmm it's probably the 512MB of VRAM, though you could try a few things to save VRAM, disable Ambient Occlusion if you are using it, and don't use any AA. As always a lower resolution will also save VRAM. I have seen the mod use up to 750MB vram with AO and SGSSAA @1080p so I definitely think the 512MB is your issue, but try lowering and disabling some of the things I mentioned above a see if that helps.

On my Surface Pro I could run the mod fairly smooth @ 30-50 FPS no dramatic dips, at 1280x720 with no AA and no AO, just an example.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 5 2013, 10:59pm replied:

I am working on patching DLC right now you may have some missing textures in the DLC with the mod installed, or everything in the DLC will look vanilla. I will upload the modded DLC when I finish, I am waiting on a couple things to happen with MEExplorer so I can edit it properly.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 4 2013, 6:14pm says:

This is really great, thanks for doing this.

+1 vote   mod: Tali Face Mod
CDAMJC
CDAMJC Dec 4 2013, 6:12pm says:

Awesome! I will be using this mod for sure. Great work.

+1 vote   media: Tali Face Mod revision2
CDAMJC
CDAMJC Dec 3 2013, 6:04pm replied:

Thank you so much! Can I host it here in the downloads section? You will be given all credits for the translation of course.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 2 2013, 11:19pm replied:

Batarian content in the works, still building .mods when I have time.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 2 2013, 11:18pm replied:

Try re-downloading, its probably a bad download...or your antivirus could be very aggressive, maybe see if that is closing it when launching.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 2 2013, 11:16pm replied:

I would try re-installing the mod, if at any time your crash happens in the same place every time, it's been my experience that this is a bad install and some files are missing. This can usually be resolved by re-installing the game, and then the mod.

Also some people are reporting LAA saying its working but not actually flagging the .exe in these cases they recommend: CFF explorer in place of LAA there is a link below posted by a user.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Nov 20 2013, 2:27am replied:

Thanks but I'm no programmer I wish I was but the programming credits go to warrantyvoider, saltisgood, kfreon, aquadran, fog.gene and others over at me3explorer.org. I test and report back their programming using my textures, but they allow the textures to work without texmod. I package it as nice as I can but again, I am only responsible form the textures and distribution, they are the programmers who made this perma modding possible.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Nov 19 2013, 6:38pm replied:

I will add some of my textures to ME2 but people should be using Jeanluc's character textures for ME2 and ME3. Also ME3 is completely re-textured by Smarteck and many others in the modding community already, so I probably won't be touching it. see here: Social.bioware.com

It's just ME2 that needs some permamodding ME3 is pretty complete.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Nov 17 2013, 7:51pm replied:

I am making .mods for non english versions because there are so many so I cannot make 5+ different installers because I only have the English version and I will never finish. I will update when I have finished the .mods so people can install them with MEExplorer, .mods wont edit the subtitles but are more lengthy to install.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Nov 17 2013, 7:49pm replied:

Are you using the enb? This may be the culprit. The mod shouldn't change steam overlay but I know enb can mess with it.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Nov 11 2013, 6:45pm replied:

Thanks, there is some good news in the MEExplorer community apparently ME2 modding is happening at the perma level so I can in the future port all of my textures to ME2 and I'm sure people will be doing this with JeanLuc's characters and armors because they are fantastic. If noone does I'll ask his permission and perhaps make an installer or at least some .mods of his work. So I think soon ME2 will be high res as well and finally all 3 titles will be getting perma modding love :)

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Nov 11 2013, 5:34am says:

Update:

We have DLC support I can confirm it working!!!

Also I am working on making .mods of all textures this is for both troubleshooting (saves me a ton of time) and also for issues with non-English versions who are losing their native subtitles. This will allow installation of the textures only into their game. Also the .mods will be useful for people who want to pick an choose components of the mod.

More updates to come. Making .mods is taking quite some time, and I still have the low res bug to deal with for the N7 armors :/ so I am trying to figure out how to fix and/or get around it.

+6 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Nov 10 2013, 10:50pm replied:

Most of his are ME2 go through his Chakwas, Saren, and Default male Shepard screens to see which you like better. In my opinion his are great and I try to make mine equal in quality but I do take some artistic license with Saren that I think makes more sense (removing all the blood spatter on him) i think the rest of his textures are all ME2 so really those 3 would be personal preference. Also his Liara is from ME2 LOTSB where I kept mine more true to the Original (non-emo) Liara as I put it, because I feel the lighter more colorful look fits her personality in the first game. Both are very detailed, so again it's just personal preference.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Nov 8 2013, 3:22am replied:

Probably? I'll have to check/ I know people have replaced the object selector so I think it should be possible.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Nov 8 2013, 2:39am replied:

Did you try reinstalling the Czech language pack after the mod? This currently works for the Polish version, however the Russian language patch does not :/

I am working on compiling .mods which can be installed with MEExplorer and will avoid the language problems for non English users. I will update when I have finished, it's a long process.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Nov 3 2013, 12:21pm replied:

You have an AMD processor and are probably on Noveria, this is in the readme and all over the web. Its a problem with Mass Effect not the mod.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 30 2013, 7:55pm replied:

It could be that with 1024mb video ram and the SSAA I reccommend the video ram may be crashing if you are using something like 1920x 1080 or above as a resolution. It may be teetering on that 1024mb threshold and occasionally/randomly crashing if the textures aren't dumped from the video ram fast enough when loading a new scene such as on elevators etc...I'll check vram usage with those settings and get back to you.

My setup was a 2048mb card when I started the mod, and now I have a 6144mb card, so it could very well explain why I am not seeing any crashing.

In the meantime you can try testing the theory by shutting off AA and or lowering the resolution just to see if there are the same crashes/frequency of crashes.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 29 2013, 10:59pm replied:

You're welcome :)

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 29 2013, 10:53pm replied:

Could be ram related, try LAA (More info in the readme in the downloads section)

Or it could be a typo in the bioengine.ini, (More info in the readme in the downloads section)

Or it could be vram running out (less likely) for that I would need your system specs.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 29 2013, 10:49pm replied:

The only thing similar to this I can think of is Nvidia Ambient Occlusion, it flickers sometimes causing the scene to go light dar light dark in a pusling manor in Mass Effect and can be jarring. Try turning it of in the Nvidia control panel, or in NvidiaInspector.

+2 votes   mod: M.E.U.I.T.M.
Level
Avatar
Avatar
Offline Since
Dec 19, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.7
Members
1
Mods
688
Articles
10
Media
131
Downloads
266