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I like the muzzle break, but it would look cooler imo if the gas block was hidden under the rail (if the rail was a free float) since the front BUIS can sit on the front of the rail.
is bf2 or bf 42?
Nice. I like it.
Wow. Would love to see this first hand.
no more updates? it looks fun.
looks pretty good.
when did ES make galil animations?
You're just biden your time
Are there any plans to have ship wreck instead of an explosion and no remains after a ships death? I think it would look much nicer, but obviously would be a whole different element than the current code and effects. Salvaging wreckage would be pretty cool too.
So cheap whiskey or vodka?
Ah. it was probably one of prof's projects.
were you working on a Noshahr Canals type crates and port bf2 map? or was that someone else? I forgot
what map will this be called? it looks cool
very good. for a mod or game?
looks great but the scope is tiny.
How does it take off? Or is it a scripted fly by?
I didn't realize you were a Spring1944 dev and a bf2 player. Have you tried modding bf2?
Is this from an movie or anime?
oh from ace combat?
you still skin things? I might have a MDR rifle to work on if you are interested? I am working on the UV map now (not my model but I have permission to work with it).
pic of weapon:
pic of model: Gamebanana.com
Do the polycount and textures look like it is from an RTS mod?
So will these maps be in a map pack or the next release, or just a tease?
What map is this?
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actually. did you talk to Jones? He got the heightmap and texture map for port valdez from the BC2 files. I thinking making a new map to imitate BC2 would be awesome.
When I get time later, someone should remind me to retexture this map. It is fun, but could use a facelift using a rendered terrain texture.
Yeah. If you'd like I can take a look at the error report and see what might be freezing the map? Run the map in the bf2_r.exe and post the log files.
So. Is there a plan for the 2142 map pack release? That would be very nice, since few mods have those.