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What map is this?
So. Is there a plan for the 2142 map pack release? That would be very nice, since few mods have those.
what map is that?
wow the sight turned out awesome. might need to add some bevels to the screw on the mount for the 1p 0 lod?
The ships and flares look good. Those laser look opaque and strange. Might want to see about making them brighter and more transparent?
It should convert to a non grenade launcher mode too right?
Do you have a map for the metal and geo vent spots?
Looks good. I don't know if you can make a cleaned up version after you replace those bad trees, but then if you can get one that doesn't crash editor try sending that to dnamro and asking for a navmesh. I think those olive trees were what was causing the crash for him.
Good luck. that sounds like a lot of work. I would definitely like to see some maps in a setting like you describe. You can use google earth and sketch up to grab real 3d terrain of some geographic locations you would like t have a battle on. imo tho grabbing a DEM and porting it with geocontrol is easier.
Cool game. Keep us posted on updates.
Howdy. Should I look for you on the beta server?
its real: Olive-drab.com
nice looking model too.
Now, if some one made you guys a snow machine (mobile) model would you guys be able to set up the tracks for it to work in bf2?
Actually the last I've read is easy says they wont support any modding efforts, they never said that it was not allowed.
Looks good guys. Keep it up.
What map is that?
Wow. Very nice map and unit art work. Cool styles and a great idea for gameplay. I just wish the resolution could be slightly boosted or just have an option for it.
Just make 16 and 32 infantry jeep and trucks and save 64 for tanks and jets
cool house. did you find it on google 3d warehouse also? Sketchup.google.com
Wow. This looks pretty pro level stuff. Great gui and graphics. Keep us updated.
Well. That is not really a scope. It is an elongated red dot sight probably taken from the m4 or scar by the looks of it. If you want a scope and you are going to hack vanilla models why not use the QBZ88 or some other gun's scope?
I mean the g3 has the range, so it is deserving of a scope, but I'd stay away from deformed aim points.
where did you get that mp412?
can we ask for permission for a v22?
so he is. Maybe I should typed 'better than most of the other 14 year olds', which account for about 80% of the half assed mods these days.
Oh I love the snow levels!
Also A4's do not have a carrying handle that is part of the upper receiver, but have a detachable carrying handle that is usually indicated with 2 large tightening knobs that clamp the iron sights to the rail system.
better than any mods made by 14 year olds
mr1 52 paint ball gun?
If you are trying to make an MR1 Benelli you might have some intrest to know I am working on a model for that, and it looks nothing like this.
Here is the Benelli mr1: Cdn5.thefirearmsblog.com
Side 2 :P
Now that I'm looking at it could it be some strange lines in the _b (normals) texture?
Keep up the updates. You must like UH60s?
Not too much really, maybe just the handguard section, I mean G3's are long guns.
Once again.. If that is supposed to be MARPAT, it looks washed out. I have MARPAT under my bed I can take a stupidly close zoomed pic of and upload if you'd like to use that as a texture resource...
Maybe the new sun effect is washing out the colors?
So you are going with US Army instead of the Marines?
Alllllright... Giggty giggty goo!
Dang that eotech looks so good on that rifle
nooooo! gun black is good.
Here's some reference pics that might help:
Is that like a Japanese stryker?
Is it any more accurate than the vanilla? Man the vanilla SVD was like throwing dice..
WTF why does this say iphone?
Wow. I like where this is going. But what's with the laser? Do they even work?
haha. cute. it's like bf2's but with a armored turret.
Well... Even in Alaska, the 2 paint jobs A10's get are generally flat grey or a green black 'forest' camouflage.
Are you remodeling old weapons models or looking for replacing old weapons with some new weapons?
Post more pictures of the non sphere bot units. :P
Is that a pokemon?
It also has a free floating barrel so it is more accurate than a standard m4/m16 barrel.
Yes. Even red refracted tints don't look like that. These look like a red plastic lens. I think to get a realistic red tint you need to add more transparency and a darker red to the lens.
You must not follow the news, from the last decade. Mortars and make shift rockets are one of the primary indirect fire methods used by insurgent forces in Iraq and Afghanistan.
Kind of silly, but nice gun details on the m249 model.
Nice. The combat looks great.
Have you considered an acog?
Looks very nice.
Nice. Can we see a shot of it firing, maybe 3rd person (from other players view)?
I like the hoses.
It looks awesome. But the nose looks a little square. Maybe add some classic antennas?
I love acogs. They even work at night, well given enough illumination.
You need some videos showing off the animations.
Looks good so far. Keep it up.
Are those Canadian Special Forces in front of some kind of IFV?
Iron man-sh with some serious boots for stomping, I guess?
She just has a larger butt for her size. She is not fat.
Do you model for spring too?
That is an intricate plan.
So will this game plan for a cartoonish style?
The team looks cool, but the green helo is kind of strange looking.
Not bad for the HL models.
So it is like CoH. So how does the skill system work?
Police station.... with tanks.
Are you going to clean up the hud/ gui?
It is still a cool design. Although it should probably be a twin engined plane.
Not good :(
Hinds are so ugly they are beautiful. I love them.
Cool history lesson. Keep up the good work.
Okay I have to say something. Your animators have talent. Please make reload animations correct! This guy does it right if you watch him: Youtube.com
He doesn't take his hand off the pistol grip. The reason not only US infantrymen but any infantry that uses the m16/ m4 variants do this (can also be applied to other weapons) is because the second that bolt goes forward, it doesn't matter where your other hand is you can start firing. This is what all US Marines that go through proper CQB training are taught.
Awesome details. Although the pants look kind of break dancing ish, since the rest of body is black out textured.
Cool painting. Great details.
She looks.. too teenage. Maybe it;s the excessive eye make up. Good model and texture otherwise
They look stuck in the mud to me.
Nice model. I love the eotech, I just can't stand the suppressor. Why does every one insist on those things. They cut down on your muzzle velocity, and they don't silence, they just quiet your 5.56 NATO to about a 22LR. I think the game and movie industry use them because they are considered to look cool.
that model is just the same gun mirrored. so it looks kind of bad. what you need to do is get the gun model in the other hand with out mirroring it or else it will be really noticeable.
Give it a little camouflage maybe?
Leg movement on this model looks like it would be a pain, because there are not very many parts
Accident report. Ignore!
I like it. Can't wait to see it in action.
Good job Colonel
I was thinking the same thing.
Beautiful Hud, very nice.
Lets see some more screens.
It looks good.
You have some awesome models. Why don't you post your WIP on the spring forums?
Wow. How did you do those jagged features?
Cool map. Much different than the usual HL2 mod maps.
Is it actually beat-able?
Not enough guns :P
Guns look to small for cannon artillery, maybe mortars?
Is that gun coming from the truck, or is it behind it?
Someone was working on a f14 model. You should ask around to find it. It might be fun to put it on a carrier map.
Nice. I hope you have permission to use them?
It looks like it would fall over backwards quite often.
Para SAW, less range for faster deploying time?
Remind me of bradely IFV's
SAM sites? Is there aircraft now?
Cool a snow map!
Cool. Will it be open source or commercial?
Will the minigun also fire rockets?
Awesome textures and design!
the game plays well. i just dont see how you can take credit for a precise calculation of balance with out changing a single firearm weapon.
It sounds great, but has the team ever considered the battle field engines?
An arco! Awesome.
Is that Ned's or Spike's textures?
What textures specifically?
Great suit design. I don't know about the shield and the shield art.
yeah my guess is a flame thrower.
wow. that is a great texture.
OMG... that's awesome!
you should make them fire platforms, and make some walls too.
camo is us army, not usmc
You can edit the maps with out the map editor, all you need is to open them up and edit them with any text editor. You will need the map editor to mess with geometries however.
Is there some Aztec head dress inspiration in that?
Awesome. You should add some of your work to your image section.
Thats a big gun on an armored car.
korea or pepsi? maybe i should change the insignia..
Nice detailed models.
Most likely you will be able to run the game, however you will have to set the rendering settings for the engine to rather low, and you might run into some slow areas with the effects, but maybe not.
From the Spring Engine Website:
* 1 GHz single core CPU with SSE-Instructions
* 512 MB of RAM
* 64 MB Nvidia Geforce 3 graphics card
* Roughly 200 MB of hard drive space, depending on how many maps and mods you download with the installer.
* 2 GHz single core CPU or better
* 1 GB of RAM or more
* 256 MB Geforce 6600 Series graphics card or greater
* 2 GB of hard drive space to accommodate more maps and mods
the other hand could be supporting the the butt of the gun.
did you just grey scale the original texture?
So there will be arty strikes then?
Yeah. Unfortunately for a lot of TA fans sup com was no where near a TA2, and with the trade off of cavedog ownership to infrogames and then atari, the game is some what neglected for follow up of today technology.
when searching and assessing keep your gun at a low ready, or you'll get tunnel vision.
Righto. I understand just getting the basics down first.
I'm curious has any mod made a RTS style game play? Is this even possible on this engine or is the standard Multi-Player choose your pilots and variants to drop in with hard coded? What I mean by RTS is mech/ vehicle building (mid game) and maybe a base to destroy that controls unit deployment?
It looks like a friendly robot, not a soldier robot. Kind of cute, but definitely a good model.
Sky knight might be hard to balance?
Reminds me of the cowboy bebop gates. Pretty cool.
Awesome drop ship and environment art.
I like the slightly darker one, but i think the contrast in some of those grey back ground should be a little more so they arent completely lost in the distance fog.
Awesome art style! I love the game idea. Is there a coop or multiplayer in any of the plans?
I would like to see single player/ coop support, but I know it's not the main effort of the mod.
It seems like this mod is just a big troll, posting content that is questionably acquired that many people want and will never be released.
Any news on the sv98?
Lovely art and game play design.
If it is a death trap why would you be sent to prison? Wouldnt you just ... die?
Those half-tracks are pretty nice.
Also a few other suggestions if I may?
-Ability to move the minimap, since it can get in the way of combat, and/or maybe make it semi transparent.
-More unit types? is Air units possible,little mechs/ infantry to drive over?
Do you want any help with unit models for defense of the tanks?
This is pretty cool looking. Any chance the map can get larger and or have more terrain types, elevation, cliffs, etc?
Did you get the sv98 model?
might want to redo the shaded areas on those textures that were left over from where the reflex sight was attached. I think I have a new version somewhere that is grey and has no shadows.
The back is supposed to be octagonal, just so you know.
Does the block placing have an auto geometry tool system? Like a drag to resize/shape box, cylinder, and sphere template? Maybe a triangle fill function too, for 3 connecting edges that meet at 3 points.
So there is a gravity effect for large massed objects?
You can make a special impact effect for snow or ice particles. But youd also need to make new materials for all the hit detections.
They look good. Do you have a snow crunchy sound for the foot steps?
Vodka shack!? I love it, its very cute.
Cool back ground too, but I'd try for a snowy boulder texture on those really steep parts. I think you should be able to pull it off with some of the default ones that are just converted to snowy versions.
Awesome. Is that the Ukrainian tank?
That Туполев Ту-22 is so awesome.
This comment has been posted in a private group.
A custom map?
What is that set of spiral stairs? does it have a AI col mesh?
Is this a CC:RA and CC:TW mash up? Id work on getting the original working and then CC:RA. There is another spring game that uses harvesters for resource collecting, that I would take a look at. I think it was CT Moddb.com
nice rail gun flash effect
who ported the maps?
ohhh thats hardcore
interesting... what map is this?
what mpa is this and does it have a navmesh?
It's pretty good, but it needs more AK74 parts.
did you skin that?
Wow. That would be an awesome spawn. It would be fun to give the paratroopers bare-bones kits so they have to find more complete kits.
Nice. Those missles must be pretty effective against air?
There is a grenade next to him.
ACWR looks pretty good in those ingame shots.
Is the little yellow guy a construction or mining drone?
kick *** ship design. It almost reminds me of the Outlaw Star ship
in what ways does this mod achieve the self described "very realistic"?
wow that looks great for bf2.
It has actually been done for almost a year... Sorry about that delay.
So the blue grid is more of a battle space boundary, like a map edge?
Is the animations by eversmen or the model too?
Oh. I guess I was imagining the gameplay similar to the old windows game "gravity well" which sounded similar but was 2d and gravity affected all objects. There is a modern remake of it called Terra Colony if you are interested in seeing what I mean.
Cool graphics and world design. It looks like an arcade ship shooter in a large RTS environment. Is their story or objectives with the single player or is it just destroy everything and then get to the boss battle?
Will there be gravity wells?
That is a pretty looking map, where is it from?
If you guys want navmeshing help swing by bfsp and I'm sure one of us would be willing to take a look at it any navmeshes that might give you trouble.
Great new textures.
The map looks like it will be fun. Does your team have some one who would be doing navmeshing for the maps?
Is that a cigarette pack in his helmet band?
Cool, how will it work?
can it transport vehicles?
you could have them do a
Always have great details in your levels. Very cool scenes.
Nice model. Love the pirate texture and the shape
Cyber-warfare? Interesting. Are you able to take over systems on their ship or the entire ship? I think this is a pretty cool idea to the battle or espionage dynamics.
Thanks for the release guys. I'll check it out and maybe get some feed back if you'd like?
Pretty cool. Are you going to texture it?
some polies in the stock cheek pad are flipped.
I didnt know the German army used m16a2 with 203s?
Wow. Very nice indeed. Cute little snow map.
I made one awhile back. This is the AIX eo tech right? Anyways you guys can use it if I can find it.
SO BEAUTIFUL... mouth watering...
I'm not gonna lie. That is pretty awesome.
Does this Russain NAW mod plan on getting the PAK FA in it?
I like the sunrise effect. Very nice.
But.. is that Hebrew on the elcan?
Um... No we don't. Some units like Recon and Force Recon sometimes do, but no way more than the m9.
Aside from that I agree I would like to see it in more kits, not for realistic reasons, but just to use it more often.
The art style (and name) remind me of old old magic the gathering art. Very cool.
Awesome character design.
Cool concept art. I like the style.
The 3p scale looks too small. One the tube should be larger, and the front hand animations are holding air.
nice. Who is the modeler?
reminds me of homeworld ships, with some battle star galactic thrown in the mix. You are going to add fighters eventually, right?
Could you add a passenger seat on the rear so the passenger can shoot while the pilot drives it around?
Lovely art style!
very nice. how did you do it?
No forum here?
That would be a maybe. PM me some contact details so we cant talk.
What kind of 3d models are needed?
Nice color scheme! It reminders me of the PAK FA
This one is also not even included. It's a shame because it looks like a nice map.
This is not even in the map pack...
That would be arctic not antarctic.
I dont think so. I think it is the perspecitve. They might even ve a tad bit too large: Jalopnik.com
Love the art design.
You should ask the AIX team if you can use their satellite dish static. It might fit well for what you have planned.
Yes, I see that. If you need help you can always send me the file. Might want touch up the skin with some ware and grit, it seems fairly clean?
Thats easy to fix.
download is broken? it's less than a kb
Be sure to have the up karma assigned to the more popular answer :p
How are you getting this to work?
The aim point is high, but I don't know what you mean by the barrel looking awkward?
Bf2. You can't mod bfp4f
Could you list the maps in both of your provided map downloads?
because lots of them do:
Cute! I love the style
another google sketchup house?
Yup, I own one. This is how you attach a secure rail system to an AK type rifle. Rails on the dust cover would never hold a zero and would be inaccurate after a few mags. The other alternative is a large over hanging monolithic rail system coming off the gas block, but that is usually too far forward for scopes.
Middle east settings seem to be popular these days but without being political maybe a more universal theme would be better. Maybe something like eastern European? Let me dig up some buildings pics to brain storm and see what you think.
try avoiding any texture touching the edge of the map or else you get those straight edges that look funky. Also I'd decrease the transparency a lot in order to make a darker red.
imdb has a link blocker
Umm... that's an NVG mount. It flips up to get it out of your face when you arnt using it. Helmet cams (rarely issued) are mounted on the side of the helmet (usually shooters dominant side).
If you had the time would you consider trying your skills on some mid grade architecture models that would be open source friendly (like Creative Commons:Non Commercial)?
I would be thinking primarily for the Refractor 2 engine so not highly detailed, and by being ccnc many non commercial indy artists and game developers could use it granted with proper crediting to the author.
15 years ago I wouldn't have believed you. It's always nice to see some awesome TA mods still kicking it.
Why are there now 6 versions of this game on mod/indie db? I like GSB but this is closer to spam levels of advertising.
Polar shooter..hmm.. Can you upload a short gameplay video to demonstrate the polar movement?
I would suggest making the different resources icons (on the top) have a little more contrast against each other since some of those shades look similar from zoomed out.
Pretty. The ships are kind of cartoony, but cute, and the space environment is homeworld-ish which is nice.
That version looks kind of boxxy. Textures are fine. I think there are some nice ones from CSS that if you ask the authors for a good to port I'll port them for you.
Do you mainly do character rigs, since you no longer work on weapons as much? Do you like architecture or vehicle modeling?
I like the starship troopers look with an overly rounded AK style banana mag.
I like the tommy gun grip, and the design is pretty being scifi-ish bullpup but the sights might need a riser to get a better view into. Maybe a holo-sight optic would fit it better?
Are those sprites CnC buildings?
It's the new Italian service rifle, the ARX 160. : En.wikipedia.org
fugly as sin
yeah but a compensator like this: Img132.imageshack.us
would look verrrry niiice
Every thing looks good, aside from the barrel front. I might have to fix that, and add a compensator texture.
wow. very nice mountain scene
Chocolate chips? Must be the 90s or 80s era?
Nice.Now you just need to give EU some flame pants: http://www.gypsymonkey.com/repository/product/pant-flame-red-front-small.jpg
Use the button with the down arrow to download.
are those mags even real? it looks like a promag magazine smashed into a 9mm size.
interesting lighting effects.
When the game is more refined I would suggest limiting the size of the weapon and weapon animations to a lower and less obscuring position so you don't lose that right hand field of view, that is if the resolution is large enough to support it.
Kyyyyyyyylllllle!???? Did you pick up your room yet?
He is shooting from the hip, without even using his finger! And in a mud and lightning storm? Wow, that is intense.
the repeating/ tiled texturing on that one building kind of sticks out.
now we need a server! so I have a place to run people over in my is3 >:) muhahahaha
oh yeah baby!
needs more lasers?
made with ms paint?
needs alpha so the flag doesn't have those black borders. Also a rippled texture would make it seem much better.
Well that should settle those issues. Good idea to show that, but it is too bad that some people have to be accusatory with out any real proof. Please try to forgive them as we all do appreciate a good bf2 mod, and CHPower is looking really awesome. Please keep up the good work, and keep sharing with us at mod db.
I like the new gear.
interesting homeworld-esque but with a galaxy map?
New apc. Cool
Is that an lavII?
What tank is that?
It would be great if some one could write up a simple how to. I have had zero success creating an atlas with this thing.
Well. The texture color pattern is nice, but the little lines in the texture kind of bother me. Maybe I'm just being anal, but it kind of reminds me of corduroys, which I'm not a fan of.
Scar H with acog
Zombie textures are nice, explosions look shopped in there, because difference in quality, the AK looking rifle's point blank texture looks like too much renderclouds and poor details. Theme seems like Terminator meets resident evil? Might be able to spin it decently.
Is that 3d or 2d or a mix?
That particular green doesn't seem to fit in. Have you though of maybe a digi camo paint job?
cool graphics. by why does horse-man live in cave? Doesn't horse man want to roam int he open prairies?
dark blurry thing in the back ground? how ominous!
Frozen in high reflective material settings. D:
I need a mach 3!!
Cool, Pixelated GORE!!!! That's new.
Spielberg scene anyone?
That looks more like ACU camouflage that the Army uses. Such as this: Armynavyusa.com
Sorry, just my opinion.
I'm honestly not a fan of the US Army's multi use digi cam. But nice skin anyways.
Wow! This looks awesome. I love bomber man :D
The resolution looks kind of low. Can you increase the screen size?
Do you want some art help? I can make a few images for you?
Forums? Or should we use bfsp?
Great color mix
Nice graphics. I like the art style.
Most rifles jam while firing blanks if they aren't designed for it. Did you have a blank firing device attached to the muzzle?
Why is he bothering to aim with no sight?
Where are the sights on those m4s?
Sounds great. So is this a split from regular glest?
How is the engine different than glest?
He looks kind of chunky.
OP fox with a m40?
You have to redo the sounds to make a cute little *puff* when the 203 is fired.
Whats with the cheesy "usa army" on the side?
Yeah. Pretty worthless for advanced modding. :(
Not a real texture just a image projected over the side.
Dice made it. I think its from bf2sf. If not they should make the barrel longer. Why would any one want a SBR 308?
What mod was this from? It looks bf 1942-ish so I am guessing this is FH?
Looks dark. Are you adding NVG's to some kits?
Where is the glitter boy?
The body is nice, especially the UGL. But the suppressor looks out of place.
I see the Spider Walkers were replaced by the MRLS tank, are they going to be used in a different faction?
Thanks for the tut upload!
Any one try this yet? Is this a tank battle type map?
Does this work well with bots?
Kind of phalic roof tops, but still cool little island scene.
What map is this? Does it have a navmesh?
Any one try this one yet?
Nah. It's fine. Compare it to some pics of a acog on a m4, and its about right. It looks like the mount is a little lower (looks like it does not include the iron sight peep hole mount, but that is fine). Defensereview.com
twice the pictures?
Please let me make a new icon system for the gui. Those open source freebees are atrocious!
It actually not even lups. It's basic ceg with 2 sfx overlaid ontop of each other. I didn't make the sfx image but I made the ceg.
Oh noes... Overwhelmed by superior firepower!
Put put put
Inspired by SAMAS from Rifts and Aries from Gundam Wing
Older model haven't got around to getting it in game yet.
Impressive. Very photo realistic! That shrine is beautiful.
Is this the new PAK fighter? It looks kind of like a forward swept wing design?
Wow. What gun is this?
Well. The A10 is a must, but the paint job on this one is not so appealing. Is this based off a paint job that West Germany or other NATO forces used at one point in time?
What do you mean?
Nice but a little high in poly count for MC2?
I love snowing effects.
Farmer kbots defending the village.
Wow... what map is that?
March of the penguins
"You take the point"
rrrm.... good job! :D
Is this an in game gui?
I am using the s44 code for air sorties. I think alter should take a look since they can be used in EoW for bonus strikes.
Get the money
Nice planet system effects.
Structures are not built per say but are captured. There are heavy machines guns, anti tank missile launchers, mortars, anti vehicle lasers, bunkers, sand bagged fighting positions, and watch towers that already in the game but more may come.
There is an infantry role, the 'Infiltator' who can place an explosive change to destroy defenses, the trick is getting close enough to do so.
In the "Demolition" game mode, players can also command 1 demolition expert unit which can place a bomb, which is much more powerful than the infiltrator's explosive charges, and is mainly used for destroying the enemy radar stations to pass the game objective and win the round.
Power armor is being shot at.
He's actually running away form the tank.
Where you signing autographs?
For windows: Sourceforge.net
For Linux: Springrts.com
Mac port: is still WIP
needs some garbage can pick up crew on the outside.
very nice models
Nice map features.
What no glitterboys?
Yes. Bullpups are harder to reload, but should have less recoil rise and more control when turning.
Pretty nice concept. The game is Turn based I imagine?
Not enough polies. Build more polygons.
Add some aircraft ramps like on an aircraft carrier: Midway.org
That would look cool.
Is that blood asploding from a vehicle?
Karnov with out props?
Is that a jump ship?
What plane is this supposed to be?
Will it get a ship upgrade for ship form?
haha. Cute miners. They look like that robot movie form the 80s.
nice models. what is that?
The right is the higher res one, right?
Marines also don't like to be called soldiers.
Is that a mad cat?
Too dark to see any details.
Are those fighters?
Nice. What rifle is that?
There looks like a clipping issue on the sight plate?
Nice reload animations, You are doing it right!
Is that cargo plane about to crash?
Looks good. Is that a shot gun attachment on the front?
What gun is that?
Much better than the aim point!
The gun looks tiny? Issues with scale?
Recently dug them up on an old HDD
Mind explaining the differences from vanilla?
The legendary beast of AAAAAAAAAAAAUUUUUUUGGGGGGGGGHHHHHHHHHHHHH
lots of part movements
What country is using the T55 like this?
A wall with tracks.
Not the most detailed picture. It is difficult to make out how it would work. I'm guessing rotating those hemi-cylinders maybe?
The poor guys in it are probably all piled together in front.
Awesome. I love the skull insignia.
Plasma or laser like weapon?
Wow. Very Col. Is this a sniper rifle or maybe a heavier anti material rifle?
Nice front door.
Cool. It looks kind of like Rifts Coalition forces.
The terminator is walking pretty nonchalantly while lasering humans.
Very movie inspired... It looks just like New Zealand.
Since when did balroggs breath fire?
Too up close. Not a good shot.
bolt is on the wrong side of the rifle
Why is everything bright white?
Gilly suit looks good.
Zombie samurai splinter cell!
I don't like how boxy the feet are.
Bizarre cell shade style.
Hahaha. Cute video zango
is that a UMP or G36?
Nice details on the grenade launcher.
Nice SAW. Maybe rounding the corners on the ammo box might make the box fit in with the details of the gun.
Looks like a Macross ship. I love the design.
I like the fighters(?)
Pretty original looking ship designs.
Nice building details.
Does this have vector thrust control?
I've ridden in CH 53's several times. And they are cramped. The Chinooks have a lot more room.
Holy s***. That is an awesome picture.
It looks like an RTS war.
That is "Bubblegum crisis" The OVA from the late 1980s early 90s. They later redid the series, but I haven't caught it yet. The art in the original you can see inspired many other sources such as Palladium books artists other anime/ game art designs.
Your hat is crooked!
Interesting set up. Very epic movie/ comic book stylized.
Cool concept, but I can not read the yellow text.
Mini mobile buzz saw?
I like the heavy battleships and carriers. They stick to the style well.
They look a little highly detailed for the games scale don't they? I mean couldn't you pull off those details with a decent texture instead of the extra polies?
It's cool looking. I just don't think team color on the barrels is necessary.
I like it. Is that a shot gun under barrel?
Very nice details. Almost FPS level of detail.
Shading is interesting.. Just too red.
Thank you. Please share any successful results!
Impressive graphics for such a large scaled rts.
Hi peoples. Man, its empty here.
Nice AK, but what's wrong with the current AK? Also any Galils planned for the game?
Wow. Are you modeling and coding by yourself? You really kick out some great models pretty quickly.
Nice textures. They look pro.
Coll ship design
so how is it going?
Please do. Nothing beats leveling u[p like trying to find a good place to sell your goods, to earn the cash to buy better upgrade.
Cool car. A convertible would be cool too.
This is old even for the 50's
nice model. whats the poly count on that thing?
Interesting engine. How does the game play work?
Paris cannon, in the future?
I like the minimalist gui, also nice lightning effects.
The infantry look a little stiff but everything else looks nice.
Cool map environment. And nice effects too.
Shooting the sun?
Ouch. That looks impossible
Trading? It needs space trading, and pirates.
Are those M-60's.. No M48s still cool tho.
Looks good. Could you make it with an eotec instead of an aimpoint? Aim points are annoying. Also would love to see a 3d view.
Those robots are cute.
Cool story line, love the Isaac Asimov references. I will check this game out, and get back to you.
Awesome art style.
Thats shapre you chose is of an Acog not a holo site... just sayin
cool sketch tho
those fans are tiny compare to the rest of the body. it doesnt look like it would fly.
Are these replacing the old ones?
Does the dome on the left open up?
Nice flame turrets.
What rifle skin is that? Is it new?
I like it except for the black texture, it doesn't look right next to the awesome blue texture.
A fast and nimble lighter fighter?
I love it.
Even camouflaged the wrench I see. Watch out if you set it down you might lose it.
Smart ***. Yeah it's a nice macross pod/ battletech marauder, but it looks kind of narrow in the legs.
Fusion materials are radioactive, it's just there is a lot less of it and its half life isn't as messy as the heavy metals used in fission.
Nice models. Keep up the good work.
This game will so be released this decade...
Its the purple color scheme and round shapes, similar to the covenant forces of halo.
Wow it looks very similar to the original. Are there campaigns?
Strange, I'll have to play to figure it out
Looks like 1 so far. Hw1 mods are not easily transferable to hw2. they would need some work to convert it.
Nice! I was wondering when some one would do a super V.
Hey sky, if you want i can make you an EoW avatar, or a non EoW avatar.
It doesn't look like a fighter to me, it looks light weight but slow. more like a scout plane.
looks kind of A10 ish
Should it have a dish like on the AWACS?
Cute poster. It makes the cruiser very iconic for the game.
How does that Background/ splash reflect modern warfare?
What is that big round structure at the bottom?
Wow. Why is this on here?
I hate the red eyes, but the rest is great.
So old bet still better than anything new. I like the extended build menus.
Shouldn't it be named the shepard or hound or something?
Nice gatlin ship.
Thats a detailed model.
Yes, gadgets and widgets. I can do unit lua and animations.
Looks nice, make sure to give it a good animation.
Strange corridor maps, reminds me of Starcraft
Strange. Lets see some impact effects
Is that an original model? It looks good.
Are those zombies, or corpses?
Reminds me of the T2 intro
Wow. Awesome environment!
Nice city block.
Nice, very 'crash landed on an alien world' sci fi ish
Looking good so far.
Interesting. Will game play be similar to bf2 or something else?
Oh no the carbine is backwards! :P
Nice Model. I love the little details. Can't wait to see it with a good texture.
It is a good model, but if you are labeling things NATO and Warpact you should really consider using real life units.
The hill is disappearing!
It might need more florescent pink and green.
Muzzle flash is x2 times larger than mans firing it!
I like it.
Bigs guns. For GDI?
I'd have to agree.
Yes. Zeppelins kick ***!
Looks kind of like Total Annihilation Kbots.
WIP texture? I hope..
Cool map WIP. Will trees and other vegetation be added?
Love the TRO pose, should try it in a green world.
Gui looks good, unfortunately Mod DB image size is rather limited and we won't be able to read much of the details.
Vegetation in this game are so realistic looking.
What are we looking at here? Is this from way above?
Interesting model, but it lacks detail. It looks like the tank programs from the movie Tron.
Nice video. Was that made with the AI or multiplayer? Glad to see the team is still kicking.
Graphics are slightly better than my first combat sim: Birds of Prey, a dos game from 1995 or 94 by one of Electronic Arts predecessor companies. Was a great game where you could fly hundreds of aircraft (NATO and Soviet) with a lot of hard point options. It had everything from test piloting the x15 to break a speed record, to flying the sr71 over enemy targets to get reconnaissance photos, to close air support. Man I should see if it works on dos box.
Hey we should meet up in the spring lobby so we can talk about your mod if you'd like.
Shells can't home in on moving targets, which is why in the late 20th century missiles became the choice of anti tank weapons. You should discuss some game plan concepts with the s44 team and some of the other arm chair generals, I am sure they have plenty of good ideas to share, even if you don't want to use them all.
I like the model, but it doesn't seem to fit in the "modern warfare" concept, unless this is maybe somewhat in the not too distant future, since it is not a real life unit? Artillery cannons aren't used so much as anti vehicle weapons any more, since missiles and rockets are much more effective, but they are still used as indirect fire support. I am not criticizing the game, it looks good and promising, I just hoped to bring about some thoughtful planning on the game design.
Cool, an f4!
From 2006 maybe? If not earlier...
Oh no some one spilled ketchup and mustard on your revolver!
It is a nice model though.
Watch out, a rapping zombie!!
Much better than the female spy character
Is that a shotgun in his pistol holster?
Nice, a Tavor!
Do they also get a fatality upgrade?
Her suit looks like it would be hard to fight in. Might have a wardrobe malfunction.
What is the red on the 203?
Cool white camo job.
Cool, winter maps!
Well the movies are good. The show is so-so, but they have some amazing art designs in both.
Because he looks like a total jerk... Very realistic.
Are you referring to the crotch?
What maps, vehicles and weapons can we expect in this version of AI?
No really. Is that a blimp?
Need moar shots of city!
They look great. Good enough for Korea....
I Like it, but I think lowering the turret's tower slightly would be an improvement.
Is that a radar array or a rocket launching rack?
Nice details, but they look more industrial than like racing tires. I guess most of the game will be done off road though?
Nice concept art.
Wow. Nice details. Are there going to be cars and what not on the streets?
Looks nice. Is this in game?
Nice AT and AD
I love his expression.
I don't see how you have balanced the weapons. All you have changed was the HP for the soldier classes and the damage for the AT missiles. It does play nicely though.
the front two look very robotechy, and i love the angles on the rear one. is the style that texture or is thier a plan for later added details in the textures?
I think I'm going to fix the texture to not appear so cylonish.
Remind any one of the Sherman calliope rocket rack?
This was originally more of an APC/IFV like the LAVs or strykers you see IRL, but I modified the gun to be larger to act as a support gun.
florescent green camo?
Why does the mechanic get a good gun, and the SpecFor gets the same old m4?
Awesome. It reminds me of carrier aces for SNES.
Nice. Any mod tools?
Go ware and tear
What mountains are those?
Id beg to differ, IED's have got a few. They are not impermeable fortresses, but they are expensive.
The comment reply tree isn't working.
I BWed it because it had a ugly pink team color. :P
The structures are well themed.
I like the light column effects. I wonder if I can get a laser guidance tracker to work with something like that?
Do you think hexagons might work better for the barrels?
Old is on right, new on Left
Scale is about to change (increase to engines and vehicles)... if any one is wondering.
Nice model and texture. Post some more pictures!!
Blood looks fake/ cheesy, and honestly if you want blood add splatter effects, don't put blood on the knife texture. No one is going to sheath their bloody knife.
Reminds me of the cowboy bebop 'zip craft'.
Gavlatron's ship? I think adding a menacing looking cannon in the front mouth would be ++. Still, nice textures.
This is a screen or a mock up of the hud?
nice sketch. cool design!
Cool sleek cut. I'd add more geometery to the engines tho, but that's just me.
Robotech meets firefly?
i like. it reminds me of one those Dungeon siege monsters
what are those pillars in the box?
please no mel gibson models!
nice shinto roof
lose the underware
You know it...
...will tactical missile you the second you turn your back.
Thunderbolt sun shine... work it out.
Ignore the door size, the semi texture is borked.
Nice flares. Is that lups?
I hate flying saucers, even if it is a damn good model (for a 3do).
Core gotta represent...
Look allmost artillery like. I like it,but i wonder if there needs to be more of a counter balance on the low profile turret,for the long barrel.
the turret seems off, and the missile launcher/rack (if that's what it is) isn't really like that. but hey that's what artistic licenses are for!
You better be able to hide in those grates
I have to agree. Make the barrel slightly thicker
Is that the end boss? Haha. That would be ironic.
Haha. Awesome ghoul. Very ogre like.
Wow. Nice smoke/ mist effects and character clothes.
It reminds me of the paintings of the old London Fire
It looks like me after a bad night of drinking! Just kidding. Nice art!
Nice details on the skin/ scale texture.
I know its not the dark king himself. He is supposed to have 3 or 4 mouths and encased in ice. But that's just the original, and I'm sure the game wont be a nice little waltz through hell with an angel as a guide.
Nice. Is this a hint for a space like endless void background planned for hell?
Nice sharp angles
I love the design. But it looks a little large for just a radar. Maybe some kind of command center?
Damn. What game is this for? It looks great!
Awesome Models and Textures!!
A mechanized sun deity?
That''s because it IS square
Pew Pew PEW
Reminds me of a Half life level, but with a twist of the art style from aliens.
Great concept art!
I like the camo jobs on everything. I just can't stand the red lens aim point on the m4.
What pistol is this modeled from? It looks similar to the XD
Not cylons... I swear it.
He thinks he is Megatron
I forgot to set the model height and hide the HP bar. Hahaha!
This was awhile ago.
Is this one going to stick? :P
This reminds me, I need to add shell effects.
It reminds me alot of the mechwarrior series.
I love the hind. They are so ugly, they are awesome.
You mean less angled and more narrow?
I didn't realize they were so small. Kind of cute.
LAV's are better... :P
Well at speed at least. I was in a unit with LAV's and before they added a ton of extra armor to them they were nimble. Especially in the desert.
Holy mother... is this guy in the spring version?
Woah. What mod is this?
What's that? Split personalities or something going on here?
Very nice GMN!
It reminds me of the helo in the anime series 'Ghost in the shell'
Some MF castle gray skull action going on here? Ehh? Ehh?
I think it will be scaled even larger.
wow a leapord
This is me. BTW get well fast so you can lua me a run script.
You mentioned bots for TCE, I was wondering what you had to say about them?
bob the dino
Cute. Looks Total Annihilation-esque.
Having personally experienced the weapon systems simulated in the video I have to say you got it right. Sounds, looks, and rate of fire is exactly how they would be used. I haven't seen that in other mods.
Keep up the good work, I'm looking forward to the progression of this mod!
Or, it could be the style for that particular part of the map. For instance a military control point probably doesn't need places for people to hide behind, and would be rather bland.
This is in the wrong category and has nothing to do with the total battletech mod, it should be in the total annihilation files, or have its own mod section.
1st! oh wait its my mod :\
What do you mean by "make it handle it"?
I should note: The last 3 images are not the Total Annihilation image that this mod is being made for, they are made using the Spring engine. They were made for glamor/ entertainment and to show the models used in this mod.
Great mod! Just need to add the 32 maps for coop with the 64s.
you need a class with an nearly unlimited supply of grappling hooks. would be great for the maps with the floating islands. Also is it possible to rig the vehicles to be able to have grappling hooks attached. IE have players hitch a ride on the wings of a C 130?
Great mod, keep up the good work!
Yes, I also worked on this mod for spring. Recently I have been taking a break form spring, as some functions of it can be frustrating. After the final release of this mod, I think I will go back to working on the spring version. One thing I a dislike about spring is it constantly under new development and doesn't have a solid status like TA does. I think once they have more of the engine bugs and layout worked out spring will be a more powerful and fitting engine to go over to.