Can you break down the downloads into a 1 to 2 gb packages? so like mod client and server files in one, and then maps in broken up groups. 12 gb in 1 d/l is a heck of a zip or an installer for some systems. Maybe a torrent of the folder, (not a mega zip) would help people out.
In order to use SF content you need them to be referenced as dependencies (a reference to SF folder requiring that SF be installed). If you do not and include them in your mod's install/files then it is an illegal distribution of content. Just FYI.
Your mod, it looks interesting, but you should add some other low requirement content too, like 3rd party or coop supported maps as an extra download. That way players have more content and wont have to do it them selves since most players are not modders.
Are those soldier models from a b42 mod? The 1p hands looks kind of bulbous and cartoon-ish in proportions. Not to bad mouth anything this mod is working on, since I am a fan of the work. I was just wondering if any one else noticed the same thing I am seeing?
All I know is the carrying handle's rail locking knobs are painfully obvious that they are the same texture as the forward assist, and that bothers me. I'm all for mesh hacking but I would change that.
I get the snow thing but the details in the pine are lost with the large blobs, also the the chunky trunk that comes to a point at top doesn't help the organic look.
Can you break down the downloads into a 1 to 2 gb packages? so like mod client and server files in one, and then maps in broken up groups. 12 gb in 1 d/l is a heck of a zip or an installer for some systems. Maybe a torrent of the folder, (not a mega zip) would help people out.
On...
In order to use SF content you need them to be referenced as dependencies (a reference to SF folder requiring that SF be installed). If you do not and include them in your mod's install/files then it is an illegal distribution of content. Just FYI.
Your mod, it looks interesting, but you should add some other low requirement content too, like 3rd party or coop supported maps as an extra download. That way players have more content and wont have to do it them selves since most players are not modders.
Be sure to have the up karma assigned to the more popular answer :p
How are you getting this to work?
Are those soldier models from a b42 mod? The 1p hands looks kind of bulbous and cartoon-ish in proportions. Not to bad mouth anything this mod is working on, since I am a fan of the work. I was just wondering if any one else noticed the same thing I am seeing?
It looks like the child tree is porbably broken so 2 LODs are showing at the same time.
Just make 16 and 32 infantry jeep and trucks and save 64 for tanks and jets
All I know is the carrying handle's rail locking knobs are painfully obvious that they are the same texture as the forward assist, and that bothers me. I'm all for mesh hacking but I would change that.
The aim point is high, but I don't know what you mean by the barrel looking awkward?
It's the Keltec RFB.
Bf2. You can't mod bfp4f
Very nice texture. Now we just need an animator..
15 years of awesome and counting!
wow. still updating? awesome
Could you list the maps in both of your provided map downloads?
are these just tweaked ai config settings or an actual new AI system?
5C.. not too forest green, but a good contrast, and no silly colored magazines.
because lots of them do:
En.wikipedia.org
En.wikipedia.org
En.wikipedia.org
I get the snow thing but the details in the pine are lost with the large blobs, also the the chunky trunk that comes to a point at top doesn't help the organic look.
So if I make some low poly trees for you would you use them?
Would it be possible to make a loud clinking noise as it hits the ground to give a heads up?
Cute! I love the style
Id try for a solid tan. since you are doing mostly desert themed?
another google sketchup house?
cool house. did you find it on google 3d warehouse also? Sketchup.google.com
Impressive redux
Former 1st LAR scout here, nice to see some other 03s around on moddb.
What map is this?
Not bad