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Wow. look at that turtle neck.. what is wrong with the soldier model?
Nice. Those missles must be pretty effective against air?
Looks good, Is there a movie to go with the splash screen?
There is a grenade next to him.
ACWR looks pretty good in those ingame shots.
Fair enough. I will drop it. I just didn't want SOW involved in any later issues. Keep up the good work on those skins.
The p4f 1p skin for the rifle is only 1024 by 512, and then a 512^2 iron sight texture, and a 512 x 256 magazine texture. How do I know? Because I ported it. If your textures do not match these descriptions then you are most likely using the bf3 model. You might want to think about that. All in all it is a good skin and I appreciate your work.
The ships and flares look good. Those laser look opaque and strange. Might want to see about making them brighter and more transparent?
Is the little yellow guy a construction or mining drone?
kick *** ship design. It almost reminds me of the Outlaw Star ship
can you post a pic of the textured uv map?
Love the ship design. Keep up the progress!
in what ways does this mod achieve the self described "very realistic"?
It should convert to a non grenade launcher mode too right?
If you want the mod to stand legally, I would highly suggest not using resources from the ARMA games. As cool as they may be, it will cost you much less to pay a 3d artist to make the model then it would be in lawyer fees.
Are you using 3 map layers? You could make one with the original flag layout, and one with no flags and random spawns (like ithh does in his maps), and then maybe another flag layout.
wow that looks great for bf2.
pretty. What map is this?
Who did the animations for the sv98?
It has actually been done for almost a year... Sorry about that delay.
So the blue grid is more of a battle space boundary, like a map edge?
Is there a mapper for your Russian mods who can make bf3 similar maps?
The 1st version was bf3. so I would avoid using that one for legal reasons. while p4f models are okay. If you are confused, the model that has the bullet texture mixed with shot guns and a grenade texture is teh bf3 model. (dont use that for a mod!) while the model with the bullet texture in the magazine texture is the p4f one, which is okay to use in bf2.
Is the animations by eversmen or the model too?
Is this the bf3 or p4f model?
Oh. I guess I was imagining the gameplay similar to the old windows game "gravity well" which sounded similar but was 2d and gravity affected all objects. There is a modern remake of it called Terra Colony if you are interested in seeing what I mean.
I think the EOtech's reticule could be narrowed since most people will be playing in wide screen, which warps many HUD reticules horizontally. Looks great tho.
Cool graphics and world design. It looks like an arcade ship shooter in a large RTS environment. Is their story or objectives with the single player or is it just destroy everything and then get to the boss battle?
Will there be gravity wells?