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bobthedino
bobthedino Oct 19 2013 replied:

The p4f 1p skin for the rifle is only 1024 by 512, and then a 512^2 iron sight texture, and a 512 x 256 magazine texture. How do I know? Because I ported it. If your textures do not match these descriptions then you are most likely using the bf3 model. You might want to think about that. All in all it is a good skin and I appreciate your work.

+1 vote   media: ACW-R Desert/Woodland
bobthedino
bobthedino Oct 18 2013 says:

The ships and flares look good. Those laser look opaque and strange. Might want to see about making them brighter and more transparent?

+1 vote   media: Hydra A.I. ships in action.
bobthedino
bobthedino Oct 18 2013 says:

Is the little yellow guy a construction or mining drone?

+1 vote   media: Drones
bobthedino
bobthedino Oct 18 2013 says:

kick *** ship design. It almost reminds me of the Outlaw Star ship

+1 vote   media: Bounty hunter ship
bobthedino
bobthedino Oct 18 2013 says:

can you post a pic of the textured uv map?

+1 vote   media: ACW-R Desert/Woodland
bobthedino
bobthedino Oct 18 2013 says:

Love the ship design. Keep up the progress!

+2 votes   game: Strike Wing
bobthedino
bobthedino Oct 18 2013 says:

in what ways does this mod achieve the self described "very realistic"?

+1 vote   download: BF2: Seal Team VI (Version 0.2 FULL)
bobthedino
bobthedino Oct 17 2013 says:

It should convert to a non grenade launcher mode too right?

+2 votes   media: AK74 WIP
bobthedino
bobthedino Oct 17 2013 says:

If you want the mod to stand legally, I would highly suggest not using resources from the ARMA games. As cool as they may be, it will cost you much less to pay a 3d artist to make the model then it would be in lawyer fees.

+1 vote   media: New vehicles
bobthedino
bobthedino Oct 17 2013 says:

Are you using 3 map layers? You could make one with the original flag layout, and one with no flags and random spawns (like ithh does in his maps), and then maybe another flag layout.

+1 vote   media: comming soon...
bobthedino
bobthedino Oct 17 2013 says:

wow that looks great for bf2.

+1 vote   media: Under Heavy Fire! in Cold Front
bobthedino
bobthedino Oct 17 2013 says:

pretty. What map is this?

+1 vote   media: Usrif_m4_holo_bfa Snow textures WIP
bobthedino
bobthedino Oct 17 2013 says:

Who did the animations for the sv98?

+1 vote   media: SV-98 TigerCat Faction CAMO
bobthedino
bobthedino Oct 17 2013 says:

It has actually been done for almost a year... Sorry about that delay.

+3 votes   media: Bow WIP
bobthedino
bobthedino Oct 13 2013 says:

So the blue grid is more of a battle space boundary, like a map edge?

+1 vote   media: Alpha Screenshots Part 2
bobthedino
bobthedino Oct 13 2013 says:

Is there a mapper for your Russian mods who can make bf3 similar maps?

+2 votes   member: Demon_from_pripyat
bobthedino
bobthedino Oct 13 2013 says:

The 1st version was bf3. so I would avoid using that one for legal reasons. while p4f models are okay. If you are confused, the model that has the bullet texture mixed with shot guns and a grenade texture is teh bf3 model. (dont use that for a mod!) while the model with the bullet texture in the magazine texture is the p4f one, which is okay to use in bf2.

+1 vote   media: For the New Version of ACW-R
bobthedino
bobthedino Oct 11 2013 says:

Is the animations by eversmen or the model too?

+1 vote   media: Tigercat Soldier
bobthedino
bobthedino Oct 11 2013 says:

Is this the bf3 or p4f model?

+1 vote   media: ACW-R Desert/Woodland
bobthedino
bobthedino Oct 11 2013 replied:

Oh. I guess I was imagining the gameplay similar to the old windows game "gravity well" which sounded similar but was 2d and gravity affected all objects. There is a modern remake of it called Terra Colony if you are interested in seeing what I mean.

+3 votes   game: Battle of Tau Ceti
bobthedino
bobthedino Oct 11 2013 says:

I think the EOtech's reticule could be narrowed since most people will be playing in wide screen, which warps many HUD reticules horizontally. Looks great tho.

+6 votes   media: EoTech FTS Magnifier Ingame
bobthedino
bobthedino Oct 9 2013 says:

Cool graphics and world design. It looks like an arcade ship shooter in a large RTS environment. Is their story or objectives with the single player or is it just destroy everything and then get to the boss battle?

+2 votes   game: Project Root
bobthedino
bobthedino Oct 9 2013 says:

Will there be gravity wells?

+3 votes   game: Battle of Tau Ceti
bobthedino
bobthedino Oct 9 2013 says:

hmm... is that pivot off axis again? I thought you guys fixed it. If not I can try one more time?

+1 vote   media: RG-6
bobthedino
bobthedino Oct 5 2013 says:

It looks good for a Russian map, no?

+1 vote   media: Advanced hud Tunguska / Hit Indication
bobthedino
bobthedino Oct 5 2013 replied:

Great to hear!

0 votes   mod: Total Annihilation: Escalation
bobthedino
bobthedino Oct 5 2013 says:

That is a pretty looking map, where is it from?

+2 votes   media: Advanced hud Tunguska / Hit Indication
bobthedino
bobthedino Oct 5 2013 says:

What map is this?

+1 vote   media: MP443
bobthedino
bobthedino Sep 28 2013 says:

Is there still development for this?

0 votes   mod: Total Annihilation: Escalation
bobthedino
bobthedino Sep 3 2013 says:

"Something is coming soon" -2011

+7 votes   media: Advanced in the Sinai Peninsula
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