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Comment History  (210 - 240 of 1,777)
bobthedino
bobthedino Jul 1 2012, 2:55pm says:

Damn those are nice.. 8o~~~

+1 vote     media: Tiger by MihailP
bobthedino
bobthedino Jun 20 2012, 11:20am replied:

Yes, I see that. If you need help you can always send me the file. Might want touch up the skin with some ware and grit, it seems fairly clean?

+1 vote     media: OC-14 Groza
bobthedino
bobthedino Jun 16 2012, 4:57am replied:

Thats easy to fix.

+1 vote     media: soon we will strum the Bacstab !
bobthedino
bobthedino Jun 3 2012, 9:52pm says:

wow that turned out pretty nice. is that a new animation for it too?

+1 vote     media: Steyr AUG A3
bobthedino
bobthedino May 28 2012, 12:58pm says:

Wow. Very nice map and unit art work. Cool styles and a great idea for gameplay. I just wish the resolution could be slightly boosted or just have an option for it.

+2 votes     game: AirMech
bobthedino
bobthedino May 22 2012, 3:24pm says:

download is broken? it's less than a kb

+1 vote     download: Battlefield 2 Call of Duty
bobthedino
bobthedino May 21 2012, 10:15pm says:

Can you break down the downloads into a 1 to 2 gb packages? so like mod client and server files in one, and then maps in broken up groups. 12 gb in 1 d/l is a heck of a zip or an installer for some systems. Maybe a torrent of the folder, (not a mega zip) would help people out.

+2 votes     mod: Nations at war 7.0 Pre Final
bobthedino
bobthedino May 5 2012, 6:53pm says:

On...

+4 votes     media: Ambient Occlusion comparison
bobthedino
bobthedino May 2 2012, 10:42am says:

In order to use SF content you need them to be referenced as dependencies (a reference to SF folder requiring that SF be installed). If you do not and include them in your mod's install/files then it is an illegal distribution of content. Just FYI.

Your mod, it looks interesting, but you should add some other low requirement content too, like 3rd party or coop supported maps as an extra download. That way players have more content and wont have to do it them selves since most players are not modders.

+3 votes     mod: Global Storm
bobthedino
bobthedino Apr 21 2012, 6:13pm replied:

Be sure to have the up karma assigned to the more popular answer :p

+1 vote     media: New lighting for Dalian plant map
bobthedino
bobthedino Apr 18 2012, 4:20pm replied:

How are you getting this to work?

+1 vote     media: Spec Ops Warfare: Underwater
bobthedino
bobthedino Apr 16 2012, 11:20pm replied:

Are those soldier models from a b42 mod? The 1p hands looks kind of bulbous and cartoon-ish in proportions. Not to bad mouth anything this mod is working on, since I am a fan of the work. I was just wondering if any one else noticed the same thing I am seeing?

+2 votes     mod: IDF: Fight for Independence
bobthedino
bobthedino Apr 14 2012, 2:00pm replied:

It looks like the child tree is porbably broken so 2 LODs are showing at the same time.

+1 vote     media: Very Annoying EOTECH glitch
bobthedino
bobthedino Apr 14 2012, 1:58pm replied:

Just make 16 and 32 infantry jeep and trucks and save 64 for tanks and jets

+2 votes     media: Keep or Remove
bobthedino
bobthedino Apr 12 2012, 7:31pm says:

All I know is the carrying handle's rail locking knobs are painfully obvious that they are the same texture as the forward assist, and that bothers me. I'm all for mesh hacking but I would change that.

+1 vote     media: M4A1 Ironsights, M16A4/M203 Aimpoint
bobthedino
bobthedino Apr 12 2012, 7:29pm replied:

The aim point is high, but I don't know what you mean by the barrel looking awkward?

+2 votes     media: M4A1 Ironsights, M16A4/M203 Aimpoint
bobthedino
bobthedino Apr 12 2012, 6:08pm says:

It's the Keltec RFB.

+2 votes     media: I've always wanted one. So I just made it
bobthedino
bobthedino Apr 12 2012, 6:08pm replied:

Bf2. You can't mod bfp4f

+1 vote     media: I've always wanted one. So I just made it
bobthedino
bobthedino Apr 12 2012, 12:41pm says:

Very nice texture. Now we just need an animator..

+1 vote     media: KSG-1
bobthedino
bobthedino Apr 5 2012, 11:36am says:

15 years of awesome and counting!

+6 votes     game: Total Annihilation
bobthedino
bobthedino Apr 5 2012, 11:35am says:

wow. still updating? awesome

+3 votes     mod: Total Annihilation: Escalation
bobthedino
bobthedino Apr 5 2012, 12:04am says:

Could you list the maps in both of your provided map downloads?

+1 vote     download: Levels Part 1 of 2
bobthedino
bobthedino Apr 4 2012, 11:57pm says:

are these just tweaked ai config settings or an actual new AI system?

+1 vote     download: Better AI
bobthedino
bobthedino Apr 1 2012, 10:30pm says:

5C.. not too forest green, but a good contrast, and no silly colored magazines.

+2 votes     media: Which texture?
bobthedino
bobthedino Mar 30 2012, 10:23pm replied: +1 vote     media: AK101 Texture
bobthedino
bobthedino Mar 26 2012, 12:49am says:

I get the snow thing but the details in the pine are lost with the large blobs, also the the chunky trunk that comes to a point at top doesn't help the organic look.

+2 votes     download: A pine, for the tutorial about alpha channels.
bobthedino
bobthedino Mar 25 2012, 5:43pm says:

So if I make some low poly trees for you would you use them?

+2 votes     mod: Bf2 Arctic Warfare mod
bobthedino
bobthedino Mar 23 2012, 9:57pm replied:

Would it be possible to make a loud clinking noise as it hits the ground to give a heads up?

+1 vote     mod: Combat Mod
bobthedino
bobthedino Mar 22 2012, 12:57pm says:

Cute! I love the style

+6 votes     game: Gremlin Invasion: Survivor
bobthedino
bobthedino Mar 22 2012, 12:53pm says:

Id try for a solid tan. since you are doing mostly desert themed?

+1 vote     media: chines army car Yong Shi
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