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Comment History  (0 - 30 of 87)
BlueBlaze
BlueBlaze - - 87 comments @ Warbandits

Will this submod will merge to BannerPage sometime in a future? Like BannerPage is a masterpiece if that mod ever keeps updating every month or 2 and i hope this kind of feature will actually be a part of the BannerPage and widens more. BannerPage still has lot to offer to improve the native. If you are modder yourself, i think it would be amazing to invest working into mod like BannerPage.

Good karma+2 votes
BlueBlaze
BlueBlaze - - 87 comments @ BannerPage

Pog 20+ New Quests! Big step up! I think this is going to be the best native mod in Warband for so long! Please keep updating this mod until its polished and remained balance for a long time as there is only only few polished mods out here and 4/5 of them are not even based on Native and unfortunately some of them are not active anymore :( I want a non buggy balance native mod that will keep on top 5 for many years with replayability.

If then, can i ask if we getting new scenes in towns and castles in the future? If it is, then will we get new scenes from sieging the towns/castles and soon after maybe that will add new system for building a Trebuchets & Siege Ram? Siege Weaponry in Native Calradia with 100+ Quest/Timeline with lots of RPG focused Elements to be added to choose your own path & journey (Main Quest & Side Quests) as you explore Calradia(Win/Die/Retire as a Hero,Win/Die/Retire as a Ruler, Win/Die/Retire as a Villian). Everyone should have this option whether they ignore it or not to win the game without breaking the game balance and damn Kreygasm 10/10 would come again.

Anyway Good Luck in the Future. I'll PM Creator for more ideas when i play the new version. I'll keep my on eye this.

Good karma+3 votes
BlueBlaze
BlueBlaze - - 87 comments @ In the name of Jerusalem

A Simple Question for the Creator,

Will the Siege Weapons be able to be implemented in Native Warband Mods without those Engineers but instead a new dialogue system for players to buy to create siege weaponry? Of course Engineering Skills will still impact the waiting time etc. and is it stable to be shared from other native mods? Its been 10 years yet no one managed to do it yet in Native Warband and instead implemented it only in the sequel.

I'd like to see Siege Weapons to be implemented in Native Warband with the Scenes that some other modders already created representing each Towns and Castles before i say this game will be the best Mount and Blade.

Good karma+2 votes
BlueBlaze
BlueBlaze - - 87 comments @ XI in Latin

Gib,Gib,Gib!! I still have the alpha version of this mod but buggy, i can't wait for the full version. Like cmon, can anyone support the mod? BannerPage is the only close mod for the Bannerlord. With all the best system from that mod implemented here + In the Jerusalem Siege with Catapults etc. This mod will be the exact replica of Bannerlord.

Good karma+2 votes
BlueBlaze
BlueBlaze - - 87 comments @ The Way of War

Give me the latest files at least..

Good karma+1 vote
BlueBlaze
BlueBlaze - - 87 comments @ The Way of War

AAAHH It got deleted!! Someone have the backup?

Good karma+1 vote
BlueBlaze
BlueBlaze - - 87 comments @ Edain Mod

I really hope that after they going release the Edain 4.5. They should help the developers of making the new remastered game BFME Reforged. That could make this mod experience even more better for the future. This mod will just keep getting bigger until the engine won’t keep up anymore 1 vs 1 battle in the later stages of the game. I know for sure this mod will be great along with the team who made it. It’s my dream to experience this mod on 60+ FPS and new game engine.

Good karma+2 votes
BlueBlaze
BlueBlaze - - 87 comments @ TLD Overhaul

Can’t wait to play Dwarves with those epic armors (that looks imbalance like the Noldorin Elves Equipment) and armies. What a great mod and team as always. It’s worth the wait. For future concern, I am wondering if you guys going to update Evil Faction next. If you guys will, what factions you guys might need to focus on? Also next week or two, we will get a new update along with its new nightly patch of TLD? Or still using the same patch of TLD Overhaul v1.5.1?

Good karma+1 vote
BlueBlaze
BlueBlaze - - 87 comments @ TLD Overhaul

Will this mod make a new mode like a Quest Mode or Campaign in the future. It would be awesome to roleplay. Nice mod btw. Keep it up!!

Good karma+1 vote
BlueBlaze
BlueBlaze - - 87 comments @ -12TH-

go to Forums.taleworlds.com you will get an English Version for it. I have no permission to put latest English the file in here.

Good karma+1 vote
BlueBlaze
BlueBlaze - - 87 comments @ Age of Arthur

Not all people play your mod in Directx9. Yes, i can play at Directx9 but it's not smooth for us to play there especially if the mod is huge. Not all people have good laptop/computers to cap the fps at 60. I play at dx7 cuz it's way more smoother when on battlefield than the dx9. My laptop frame drops when playing at dx9 and it's not good.

Can you at least make this mod support for everyone? Make a low spec files for it like Medieval Conquest mod?

Good karma+1 vote
BlueBlaze
BlueBlaze - - 87 comments @ Age of Arthur

Please make this mod support Directx7...

Good karma0 votes
BlueBlaze
BlueBlaze - - 87 comments @ A World of Ice and Fire (Game of Thrones)

So does the mod will be playable on directx7? Does the black/crappy background texture were fix for directx7? I played patch 9.9 on directx7 and I'm seeing this black textures when I talk to npc on the map.

P.S
Load Texture was on and There is no black texture issue on Directx9 version. I only play on Directx7 because it's smoother to play in that version.

Good karma+3 votes
BlueBlaze
BlueBlaze - - 87 comments @ Alduin

Too bad bruh.. it will fly in the game as we saw some airplanes and airships flying on The Parabellum mod, that means its possible.

Good karma+1 vote
BlueBlaze
BlueBlaze - - 87 comments @ Tohlobaria

I'm always using Directx7 Warband and can i ask why i'm getting weird backgrounds when i'm talking to NPC on the map? Can you fix this? I tried it to Directx9 and there is no issue on those backgrounds behind the NPC i'm talking to. This happens alot of mods now and idk why.. such as ACOK 3.0

I hate to say, but when i play on Directx9 my game only frame to 20-40 fps and i hate to play on that version.

I really can't explain about the background, but its like when ur computer lagging and the application were over the place because its not responding then you drag it over the place.

Edit: The trees behind the NPC's on map were sometimes black.

P.S
I already reinstall the Warband and still nothing happens. Glory of Directx7!

Good karma+2 votes
BlueBlaze
BlueBlaze - - 87 comments @ XI in Latin

Then how about changing the recruiting system to make it more challenging? Like Sands of Faith recruiting system..

Good karma+1 vote
BlueBlaze
BlueBlaze - - 87 comments @ A Clash of Kings (Game of Thrones)

Changelog Patch v3.1:
"Recruiting peasants and special troops now require a certain amount of renown, making the starting game more challenging."

Is this like Viking Conquest recruiting system or Sands of Faith recruiting system?

Good karma+6 votes
BlueBlaze
BlueBlaze - - 87 comments @ Alduin

Is this legit dragon flying in the air? Not like on Chronicles of Might and Magic mod? Please tell me welp..

Good karma+1 vote
BlueBlaze
BlueBlaze - - 87 comments @ New Indicators

Wow its been a while since i saw a mod that has new indicator like Phantasy Calradia.. Good job! Keep it going, I'm loving to play it.

Good karma+1 vote
BlueBlaze
BlueBlaze - - 87 comments @ XI in Latin

Is there any plans for implementing some of VC features in the game in the future? Realistic mode?

Good karma+1 vote
BlueBlaze
BlueBlaze - - 87 comments @ -12TH-

This probably is one of my Favorite mods on Warband.. I love the way you can't recruit any peasants on villages and only hire mercenaries on taverns to join you which is so expensive to buy.

I also like the system for not knowing the Lords until you meet them. I like the way they are all named as Anonymous when you started the game and you have to meet them to know their name and what is there fiefs.

I wish they put more realistic content like Prestige System on Nova Aestas where you need to pay the castle guards with gold when you entered the castle to meet the Lord without enough Reputation/Prestige and become free to enter later on the game when you have enough Reputation/Prestige on their land.

Good karma+2 votes
BlueBlaze
BlueBlaze - - 87 comments @ [Outdated] TLD Overhaul v1.2

(buried)

Yeah you can't change anything in recruiting.. but you make Elves Overpower by having 1st Age Units which is Noldorin Units. Am i right Sherlock? What is the future of this submod? 1st Age Unit Submod? Is this mod will meet my expectation if you gonna make this based on First Age? Are you gonna put Dragon if that happens? Hell nah! I'm pretty sure you don't have a permissions and skills to do that! No wonder why i'm not liking this mod for the first place.. because it's so imbalance even Gondor Knights and Rangers was buffed too!

Meanwhile Evil Army nerfs/changes:
Uruks!! (Main Evil Strength!) God damn man you hate Evil! Congrats you made the The Dawn of the New Era Mode easier!

Good karma-9 votes
BlueBlaze
BlueBlaze - - 87 comments @ [Outdated] TLD Overhaul v1.2

Uhhh.. Is it normal that i can only hire few Newborn Uruk in Isengard? They keep dying and hard to make them upgrade, so can u change the way how many Newborn Uruk can hire on every outpost in the future? Now i tried this mod.. Wardens were so OP even my Isengard Fell Orcs dying without going near them. The only troops that can toe to toe them were the Isengard Uruks Swordmans/Spearmans/Raiders.. WHICH!! IS SO DIFFICULT TO RECRUIT AND SOMETIMES NEVER APPEAR ON ISENGARD.

That is Balance right there. This mod just made the Elves so OP.. I mean it's still possible to beat the game as Isengard, but it will take a lot of time to gather more influence for troll w/armors. I just can't believe 50+ fell orcs died to a fking 20 wardens.

Good karma0 votes
BlueBlaze
BlueBlaze - - 87 comments @ The end!

You suck..

Good karma+2 votes
BlueBlaze
BlueBlaze - - 87 comments @ War of the Samurai

If you want some ideas, here it is and I hope it will happen.

(Must have!)
Please Add Pristige System just like on Nova Aetas where you can't just go and meet with Lords on Castle/Towns. Remove recruiting peasants without a permission/ high renown just like M&B Viking Conquest but instead buy a mercenaries in Inn's because this makes the game more interesting/challenging to play through out the game(If you don't have any idea i'm talking about, look for a mod called 12th that were made by a Chinese Moddb.com, basically you can't hire troops in villages and castles if you are not on military.

Add more scenes in everytown inside and outside of the wall.
If possible make a crash/bug/Error script for the people who uses cheats.

(Optional Request)
Add New Mode: Story Mode
Add New quests(Become/Path of a Activist(Bandits,Thugs etc.), Path of being Emperor, Path of being General, etc. and minor factions armies that wanders around the japan and can conquer castles) See a mod called Evlat/Light and Darkness where it has a story/main mission to follow. Repolish the Map where there is really a road to follow just like on Gekokujo, but more visual like PoP/ACOK.

If this mod team is really that big, make this happen as I played a lot of mods now and i combined my best experience in Warband mods on this one. Don't make it like Gekokujo where there is already tons of submods on that mod, but most of them are were just OST's and added minor things. Try to make this mod like 12th Moddb.com as I understand and play that mod, I want a version of it on Japan culture but more bigger.

Good karma+3 votes
BlueBlaze
BlueBlaze - - 87 comments @ The Reckoning Third Stage

Is there any plans to play this mod on directx7? It's so laggy to play on Directx9.. I wish there is low end pc files.. Not comfortable playing the mod on 30-40 fps and dropping to 10-20 fps on huge fights... It's so ****! I played mods on Directx7 cuz the fps is so smooth and never drops on mid end comp even in low end sometimes.

Good karma+1 vote
BlueBlaze
BlueBlaze - - 87 comments @ XI in Latin

So far so good!!! This mod is so beautiful even at Directx7... It's like ACOK on Native.. I expect to see more features and new quests on the future, as I saw a Salt mine and might be related to salt mining.. I also might expect some minor factions on the game or some sort of invasion on the future. I'm just shocked that this mod is only worked by 1 person.. I hope you continue working on it until Bannerlord will release..

P.S
Any plans changing the siege mode on this mod? There is this mod called For Rome and some people are excited to see it's new type of siege. That might be hard to implement that mod because I think you don't have sources about that... so i guess we will see how it goes.. because it's not release yet too.

Good karma+2 votes
BlueBlaze
BlueBlaze - - 87 comments @ Rising Sun: Bakumatsu

Silent of moment when the mod update and then it's on the top 10 without a single file that can be downloaded.. :L

Release the Pre-Alpha man!

Good karma+2 votes
BlueBlaze
BlueBlaze - - 87 comments @ For Rome

Any plans to change the campaign map after you release the Beta probably? Is it really just gonna stays on Calradia? Are we gonna expect more different factions to come like Athens, Persians?

We like the concept of new type of siege mode and we wish it will not be buggy as hell when it comes out.. We actually expect the final product to be like Imperial Rome Mod but with this new types of sieges..

Forums.taleworlds.com
Mega.nz

Good karma+1 vote