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After the dark age of 5 centuries, nations in western Europe stepped onto their road of expansions, while the Mid East, controlled by the Islamic civilization was the first target. The Crusades, launched by Pope Urban II in the end of 1095, occupied Jerusalem, the Holy City, in 1099, and established the Kingdom of Jerusalem. The advanced civilization of the Mid East began to influence and finally changed the western world.
In the mean time, the Arab world was experiencing a twinge. The once unified Empire was divided, due to the sectarian differences, into two major forces: The Sunni Abbasid Caliphate in Iraq, Syria, Iran, etc., and the Shiites Fatimid State in the whole north-east Africa and Palestine region, taking Egypt as its center. The endless wars between warlords in the late Abbasid Caliphate seriously damaged the strength of the Fertile Crescent, which facilitated the invasion of Seljuk Turks.
Once Malik Shah, the Seljuk Sultan was assassinated in 1092, the Seljuk Empire had fallen into deep chaos, with forces of different origins battling with all possible means, which turned the once unified dynasty into a world of endless warlordisms.
Egypt, after a 7-year-long drought, was also in a rapid decline: the Imperial Guards mutinied from time to time, and the battles between the Caliphs and their Chancellors deteriorated day by day. All sides were asking for the support from powers beyond their bounders, which leads to the decline of the credit of both the Fatimid royal family and the government, and the final abandonment by the people.
To the north, the Byzantium Empire had just walked away from the astonishing defeat of Manzikert and the relevant chaos. The nation was unified, yet the Anatolia that were occupied by the Seljuk was far beyond the Empire's ability. The Emperor wrote for assistance from the west, yet refusing to comply with the orders from the Byzantium Empire, those Catholic soldiers took Jerusalem instead, and proclaimed themselves king. Meanwhile, the more northern nation of Hungary continuously nibbled away its northern territory. The future of this empire was still in a mist.
In the east, the Jurchen's uprising broke the balance that last for more than one hundred years. The Liao Dynasty of Khitan was wiped out, with only one force struggled to survival as Xi Liao and moving to west, which later on swept the mid Asia to be the regional power.
Song Dynasty finally stabilized its power in South China after almost half of the land were taken by the Jurchen, which leads to a long war of attrition. Strange enough, the Jurchen established its own dynasty by learning from rivals like Song and Liao, and start its own age. Xixia Dynasty, locating in Hetao, survived by subtle diplomatic operations, struggling for its maintenance. Xi Liao had vibrated Seljuk's foundation in mid Asia as Khwarasmian nobles clung to it. The thing that Xi Liao didn't know is that the allegiance of Khwarasmian represents only a long wait, a wait for an opportunity to the rise.
A boy named Yesukai was born in the grassland of east Asia. Not single one would know, his heir would be the conqueror of the world.
The first version of this mod includes 12 different nations:
Song, representing the agricultural civilization in the East Asia.
Jin, representing the hunting culture in the East Asia.
Xi Xia, representing the culture of the plateau in the East Asia.
Mongolia, representing the nomadic culture of East Aisa.
Xi Liao, representing the complex of the nomadic culture of Mid Asia.
Khwarezm, the Sunni nation in the Mid Asia.
Fatima, the Egypt Dynasty of Shiite in the Mid East.
Seljuk, the Sunni nation in the Mid East.
Jerusalem, representing the Catholics of the west and south Europe.
Byzantium, representing the Eastern Orthodoxy of Europe.
Hungary, a mixture of east and west Europe.
Kypros, representing the Eastern Orthodoxy of east Europe.
More nations would be gradually added in the following versions.
New member for version 0.3
Members of the team
Thanks to 拿破侖，凱撒，qizi,戰國七雄，湖畔騎士
Thanks to 1007，蛋清，十兵衛
Many thanks to ：
Modules from 血與剛's Song Dynasty 3.0
Codes of some functions from RUBIK
The big map and some scene editing from 肄風
Some helps from 唐風書吏
Some advice from 2雷, a departed member
Scene and some some scene editing from 風雲三國
Helps from 蟲叔
Modules for Jin's helmet with mask from M大
Some advice from 破六狐
3 weapons from 羽凡's weapons package of Song.
Black iron blade from G武器作者
Map contribution from 唐某寅
Sound effect on big map provided by EMCY ( Bbs.mountblade.com.cn ... 2685&extra=page=1)
Some sound effects are taken from games of 英雄殺、三國殺 and the cartoon of Romance of Three Kingdoms
Codes from rubik, including：
Code for camera: Bbs.mountblade.com.cn ... 7813&extra=page=2
Weeks(839538820) 2014/12/8 17:09:26
Code for beginning options (functions available in Troop Commanders)
Code for the bug of the elimination of forces:
Bbs.mountblade.com.cn ... 6310&extra=page=1
Code for holding the wounded as prisoner: Bbs.mountblade.com.cn ... 6617&extra=page=1
Code to get the maximum HP of a unit: Bbs.mountblade.com.cn ... 4793&extra=page=1
Distance to the point arrows landed:
One part of code to confirm the cross line of the crossbow in presentation.
Bbs.mountblade.com.cn ... 8510&extra=page=3
Codes from 大M：
Call horse on battlefield(in Fresia)
Mini map on battlefield(in Fresia)
Cheat menu (in Fresia)
OSP providers on the official site
OSP model permitted by dia151
OSP model of Mid East helmets permitted by AL_mansur
OSP model of Crusaders helmets by rath0s
Provider of the Russian OPS package on official site.
Helps from RADETZKY
Reference of Europe by druzhina
Creator of perfect landscape patch.
Please contact for adjustments if your name is missing on the Thank You list.
Please note that anyone or any team outside our friendly Team shall not use any non-OSP products without the permission of our team. Please contact the original creator for OSP products.
1.Special recruit mode
Player must be a vassal of a faction to recruit its units of castles and towns.
Player can recruit village units from beginning.
Special elite units: Player can use exploits to exchange special faction units from certain lords if the player is a vassal of their faction and have relationship of 40 or higher with them. Player can also exchange powerful unique troops from companions after making them vassals.
Player can recruit special troops from arena master in Lin’an after gaining 40 or higher relationship with Zhao Gou.
Mercenaries vary depending on the region.
Factions have border and territorial control.
Every faction has border fortresses which act as pass. If the player party has 20 or more units, the party would not be able to pass the fortress. So the player then has to either siege the pass or leave. AI can only go through a pass if their force is much stronger than the garrison of the pass.
AI army have 7 days of supplies while in foreign territories. If the army doesn’t return to its own territory to resupply, it would lose units due to desertion and starvation.
Player gain exploit points with a faction while fighting for them. Player have to gain more than 1000 exploit points as a mercenary to be able to join a faction.
5.Faction rank system
Every faction has ranks which give the player faction rewards, salary and benefits. Rank 1-5 only require exploits, rank 6-8 require both exploit points and the support of other vassals of the faction. (Ask the faction leader to promote you after you gain enough exploit points)
Trading Items and their price may vary depending on the region. Different regions produced different goods historically.
Companions are no longer stuck in taverns. Now they can be at any places, sometimes even hidden.
Fleeing troops may abandon their armors and weapons while running away. The player can do the same by pressing 'k'. And player helmet may drop if attacked multiple times in battle. Related settings can be adjusted by press F8.
As a vassal of Song, player can only recruit song cavalry recruits aka 'horse scout' if they have horses of tier 2 in inventory; one horse for one recruit.
Factions may become allies depending on regional situation.(Unavailable for player temporarily)
Press F1 to view the economical and military power of every faction.
12.Lord management consultant
Press F2 to view the relationship between known lords, their location, their wealth and reputation.
Press F5 to view the ranking list of cities by city wealth, lord wealth and lord reputation
Press F6 to view the troop trees of factions and their faction emblem.
15.Simple big map
F7 shows the big map.
16.Advanced horse archer AI
When ordered to charge, the horse archers will keep harassing enemies within shooting range and retreat if enemy units close in. While retreat, the horse archers would spread out and divide force to minimize enemy fire damage.
17.Advanced pikeman AI
Pikeman no longer stab blindly but would calculate the distance between the enemy and their effective weapon reach.
18.Advanced melee cavalry AI
Melee cavalry will prioritize targeting ranged units and infantry.
Melee cavalry would reform and charge again after a charge.
While charging, AI cavalry would jump to avoid hazard like pikes.
Cavalry charge is extremely powerful but not invincible. As their horse would be damaged with each charge against solid objects.
The damage done to a horse due to charge is dependent on the barding of the horse.
Double press W to perform a charge while mounted or on foot. Please be reminded that you would fatigue after charge
Special legendary items may be acquired after battle. The chance depends on the battle difficulty.
21.Reclamation of Yan-Yun region
After Song reclaims Yanjing, certain numbers of Yan-Yun cavalry will join lords’ army. Player can recruit them from taverns.
The player has to finish a special quest to recruit Xue Gang in Lin’an. He would make a personalized armor for the player.
Bai Hui has a special bow quest, player can only initialize the quest by having more than 1000 reputation and 20 honor.
23.Famous city system
Famous cities now have their own special siege model.
Charge blindly during a siege would cause heavy casualty.
All factions are now divided into three culture circles: Western (European), Eastern (Sino), Middle East(Islamic). A lord would not defect to a faction from different culture.
25.Enhanced skill system
‘Steel Bones’ - player/lord/companion with high iron flesh may only take half of the damage from an attack.
‘Fatal Strike’ - player/lord/companion with high weapon proficiency and agility may deal double damage in an attack.
‘Immortal’ - player/lord/companion with high iron flesh and wound treatment would recover hit point every 60 seconds by default. The higher their iron flesh is, the more hit points are recovered each time. The higher their wound treatment is, the shorter the cool down would be.
‘Master Logistic’ - player recover ammunition every 180 seconds by default. The higher their inventory management is, the shorter the cool down.
‘Learner’ - before reaching lv20, player/companion with high intelligence may earn extra weapon proficiency with each strike. After lv20, the higher player/companion’s weapon proficiency is, the harder to earn extra proficiency in that category.
‘Horse Master’ - The duration of charge can be extended by player’s riding skill.
Right click on a city to show slave trader.
26.Interaction in taverns
There are more variety in tavern patrons. The player can acquire known companion location by taking to the tavern master.
Also the player may buy everyone in the party a drink to improve morale.
You need to actually find the mayor in the city when you never met them before.
There are background introduction for each faction.
Depending on your location of birth, you would have appearance, haircut and height corresponding to the ethnic groups in that region.
Player can control one of their troop after they are down.
Turkic factions can turn prisoners into ghulam. This system is restricted to following factions: Khwarazm, Zangid, Sultanate of Rum, Seljuk and Ghaznavid. Player could gain the same ability permanently after reaching rank 8 of Khwarazm, Sultanate of Rum and Ghaznavid.
The prisoners may rebel if the party is outnumbered by the prisoners.
Random events happens. Good or bad.
7 Factions added.
Factions now: Crusader Kingdoms, Byzantine Empire, Hungary Kingdom, Kievan Rus, Seljuk Dynasty, Fatimid Caliphate, Qara Khitai, Mongolian tribes, Xia Empire, Jin Empire, Song Dynasty, Khwarazmian Dynasty, Dali Kingdom, Tibetan Kingdom , Ladakh Kingdom, Guge Kingdom, Sultanate of Rum, Sulalah Zangid, Ghaznavid Dynasty.
35.A large amount of east models added.
A large amount of siege scene and east tavern scene added.
A large amount of weapons and horse models added.
Tibet,Dali equipment added.
New mosque models added.
New big map icons added.
New big map.
Mounted polearm animation fixed.
Some central Asian models replaced.
Replaced most crusader state models.
All troop tree remade.
7 new lords of Jin added.
3 new companions.
Central Asian and European troops buffed.
36.Upstanding and good-natured lords would no longer pillage villages.
37.Character age with time passing.
38.More battlefield sound effects.
39.Player keep their equipment in the arena.
Every faction has their own wealth, this is generated by taxes, trading and pillage. Factions recruit and upgrade their troops with their wealth. A faction is weaken if its wealth is low.
41.The player can improve party morale by giving troops extra money.
42.Backlog of player battle results
43.Factions only declare war on their neighboring factions.
44.AI may try to recruit prisoners..
45.View mod setting by pressing F8.
46.Prisoners can be handed to town mayors for reward and exploits if they are of the same faction as the player.
47.Press H to call your horse.
48.Party of famous general now gain buff in auto battle.
49.More color to choose for player’s own faction.
50.Fiefs with owner can be reassigned by player as a king.
51.Armor penetration system is introduced for bow and crossbow shooting.
52.Many more features and improvements waiting for your dicovery.
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