Welcome to Age of Arthur!! Set in the time of the Dark Ages, this mod hopes to encompass the right balance of historical fact and light fantasy. Journey 150 years before the events of Brytenwalda, a time when Saxon hordes have recently arrived in England. See a world lost in Transition, moving from the time of Rome to a new world ruled by war and chaos.

Pending or already implemented features:

  • Total Conversion - Explore the lands of England, Scotland, Ireland and most of France!!
  • Over 45 unique historically accurate factions!!
  • Over 150 unique lords, many historical with their own dialog and family trees.
  • Full Diplomacy
  • Kingdom Management
  • Improved Ai and formations
  • Changing seasons (summer,fall, winter)
  • Special festivals
  • Build forts & upgrade them to castles
  • Build villages and upgrade them to towns
  • Sea travel and combat
  • Ship building
  • New items and weapons for the period
  • Fishing and hunting
  • 11 playable cultures, each with their own troop tree and special troops
  • Unique quests
  • Light magic and spell cursing
  • Special events
  • Invasion scripts for Saxon reinforcements
  • Religion
  • Banking and landowners
  • Weather and effects
  • Minor factions
  • Camp entrenchment
  • Mine ownership and mining
  • Many unique scenes
  • Killable lords and kings, (with a chance their deaths will spawn new family members on a mission to hunt you down).
  • Have your own family with children and watch them grow to serve you.
  • More as we develop...
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RSS Articles

Dev Blog-4

News 4 comments

Hi all, it seems about time for my bi-weekly update, so without further ado...

Progress Made....

  • added 5 more factions....almost done!!
  • added more random events
  • bug fixing - fixed little people issue
  • other minor bug fixing
  • added script that allows NPC lords to have children! Added 40 new lord/ladies that can be "born" during the game and will grow up just like players children.
  • added possibility of NPC ladies to die in childbirth
  • added script that will recycle dead lords/ladies if lord counts get low, you never have to worry about killing too many lords as there is a chance new lords will take their place.
  • added more work sites.
  • finished hunting scripts, you can now hunt deer and wild boars.
  • added kill lord/king options to dialog
  • added new succession scripts for dead faction leaders allowing family to take over.

Conclusion

We are getting so much closer to an early version release. In the next few weeks I should be finished the major features and will start on finishing the story quests and any missing town scenes. Once this is done I will be releasing our first version. You might not hear from me for three or four weeks, but rest assured I am working on this, but simply don't feel the need to make another article until we are a few days away from upload. So that's it then - this is the last post you will have to read until our game goes live in about a month.

Thank you all for your support, see you on the other side!!

Lady Ashwood

Dev Blog-3

Dev Blog-3

News 5 comments

Hello everyone!! Sorry it has been a few weeks since last update, but I am still working on this and have a new progress report for ya... 

Dev Blog-2

Dev Blog-2

News 3 comments

I am moving right along and have some more updates for everyone...

Dev Blog-1

Dev Blog-1

News 13 comments

Where we're at so far... if anyone has some ideas or suggestions PM or comment below.

Feature List

Feature List

Feature 1 comment

Welcome to Age of Arthur!! Please see below for a full list of planed or already implemented features...

Comments  (0 - 10 of 175)
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antonioamr1999
antonioamr1999

would it be possible to add a feature called "second outfit", it appears in the viking conquest DLC and it changes your character outfit when in "safe spaces" for example the lord's hall in a town. great mod by the way :)

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Northernmight
Northernmight

Uh! just aw this! looks interesting! will be keeping an eye out!

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hugoteixeira10
hugoteixeira10

Man, let me tell you that this mods looks amazing already. Love your plans for it.
Quick question, can you explain a little bit more the options of creating a village and upgrading it to a town (+ forts to castles)?
I have 3 Sugestions too if you dont mind indulging me:
- I've always enjoyed the manor building option in anno domini. It's a fun way to build up your estate. If you could in any way add that option in your mod it would be great.
- I get kinda tired of the limited options warband has to build up money (vanilla and moded). I feel like mods could focus a little bit more in the economical side of the game. Your mod looks gr8 already, but if you could try to innovate in some way the economic side of the game it would be amazing.
- There is a mod caled Imperial Rome (dont know if you know the mod) that lets you talk to one of your soldiers and have him create a secondary party under your orders. You can order manage the secondary party, you can tell them to follow you or to patrol a certain area. I've never seen that fixture in any other mod and I just think it is a brilliant fixture, if you could add that one too it would be amazing.

Dont think I'm telling you what to do with your mod, just givng a couple of sugestions. Bannerlord is coming out and I'm starting to feel like this mod is the last really good one coming out for warband, it would be amazing to see this one be the best mod ever for the game.

GL with the rest of the development, I cant w8 to try Age of arthur.

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Lady_Ashwood Creator
Lady_Ashwood

Hi, thank you, and thanks for the suggestions. I will consider them if I release a 2.0 version. There is some similarities though to what is already implemented or planed, for example you can build a fort and upgrade it similar to VC's personal refuge, so in a way its like building an estate, also even though we don't have what you described from Imperial Rome, player can hire patrols and give them orders such as follow, or patrol so that's kinda the same.
But to answer your question, right now players can build the fort and
upgrade this to different levels, still need to add the upgrade to castle feature, but this may be delayed until version 1.2. As for the
village, player can build their own village if they have enough followers and willing to sacrifice them to it, as the village increases in population you will have the option to upgrade into a town, I don't want to get too specific on this yet as the code is still being written and not sure what direction this will go yet, but I do plan on having this in game for version 1.0 in some form.

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Alfa129
Alfa129

man are you going to ad map of Europe

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Lady_Ashwood Creator
Lady_Ashwood

Already done. Just England, Scotland, Ireland and as far south as Avalon in France.

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hairboy
hairboy

How about the Swiss in the east?

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Lady_Ashwood Creator
Lady_Ashwood

I hadn't considered them, mod takes place about four hundred years before vikings

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Tartaros999
Tartaros999

Jutlandia attack england in the times of King Arthur...

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Lady_Ashwood Creator
Lady_Ashwood

True, but Jutland was more Denmark then Swiss. There is Jutes in game though.

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hairboy
hairboy

It would be in the southeast I suppose. It does border france, not that any of those nations yet existed.

"With the fall of the Western Roman Empire, Germanic tribes moved in. Burgundians settled in the Jura, the Rhône valley and the Alps south of Lake Geneva; while in the north, Alamannic settlers crossed the Rhine in 406 and slowly assimilated the Gallo-Roman population, or made it retreat into the mountains. Burgundy became a part of the Frankish kingdom in 534; two years later, the dukedom of Alemannia followed suit.

The Burgundy kings furthered the Christianization through newly founded monasteries, e.g. at Romainmôtier or St. Maurice in the Valais in 515. In the Alaman part, only isolated Christian communities continued to exist; the Germanic faith including the worship of Wuodan was prevalent. The Irish monks Columbanus and Gallus re-introduced Christian faith in the early 7th century. The Bishopric of Konstanz also was founded at that time."

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Tartaros999
Tartaros999

really??? that's cool!!!

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