Welcome to Age of Arthur!! Set in the time of the Dark Ages, this mod hopes to encompass the right balance of historical fact and light fantasy. Journey 150 years before the events of Brytenwalda, a time when Saxon hordes have recently arrived in England. See a world lost in Transition, moving from the time of Rome to a new world ruled by war and chaos.

Pending or already implemented features:

  • Total Conversion - Explore the lands of England, Scotland, Ireland and most of France!!
  • Over 45 unique historically accurate factions!!
  • Over 150 unique lords, many historical with their own dialog and family trees.
  • Full Diplomacy
  • Kingdom Management
  • Improved Ai and formations
  • Changing seasons (summer,fall, winter)
  • Special festivals
  • Build forts & upgrade them to castles
  • Build villages and upgrade them to towns
  • Sea travel and combat
  • Ship building
  • New items and weapons for the period
  • Fishing and hunting
  • 11 playable cultures, each with their own troop tree and special troops
  • Unique quests
  • Light magic and spell cursing
  • Special events
  • Invasion scripts for Saxon reinforcements
  • Religion
  • Banking and landowners
  • Weather and effects
  • Minor factions
  • Camp entrenchment
  • Mine ownership and mining
  • Many unique scenes
  • Killable lords and kings, (with a chance their deaths will spawn new family members on a mission to hunt you down).
  • Have your own family with children and watch them grow to serve you.
  • More as we develop...
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Blog # 5


Hi All, sorry again for delay getting this update out, I've been in heavy scening mode and haven't been online (all my focus has been on getting this mod out to you). Sooooo I was a little naive when I floated possible release dates before, please forgive as this is my first total conversation mod, and I didn't appreciate how many scenes I had still had to make and how long each one would take me.

The Good news is I''ve finished all the Town scenes - phew, 80 new towns can now be explored!! I'm also about half done the castle scenes too. - Still todo villages :|

As you can imagine creating all these scenes can be very time consuming and I ask for your continued patience.

I will not be giving a new release date as yet, as I do not want to disappoint anyone if I simply can't hit it. I will be posting another update once scening is done and we enter testing stages, at that point I should have a pretty solid idea of when the mod will be out.

Thank you all for your continued support.

Lady Ashwood

Now enjoy a few screen shots of some of our new towns...

Treverorum, view from the Porta Nigra

Trier - view from the Porta Nigra

mb3

Pictavis (Poitiers) Amphitheatre

Poitiers Amphitheater

Dev Blog-4

Dev Blog-4

News 12 comments

Can you taste it? We're getting close to an early version...

Dev Blog-3

Dev Blog-3

News 5 comments

Hello everyone!! Sorry it has been a few weeks since last update, but I am still working on this and have a new progress report for ya... 

Dev Blog-2

Dev Blog-2

News 3 comments

I am moving right along and have some more updates for everyone...

Dev Blog-1

Dev Blog-1

News 13 comments

Where we're at so far... if anyone has some ideas or suggestions PM or comment below.

Comments  (0 - 10 of 293)
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Sekulture
Sekulture

I can't wait to Kill Arthur and unite the Pagans under my banner and push the Christians and Saxons out of Britania,

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pattersonthomas
pattersonthomas

Really looking forward to this!!!

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TwistCrisp
TwistCrisp

UpDAtE mE DaDDY

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DeceitfulDeceiver
DeceitfulDeceiver

Any progress? Also wanted to ask, will there be some unique spawns? Like massive bandit parties or a massive pirate fleets, this would add a feeling of another threat rather then just an enemy kingdom. Thanks in advance.

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ArthurStanley
ArthurStanley

Ok, i want it.

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UchihaClan
UchihaClan

Wow.Lady_Ashwood the Screen Shots look very nice.Good Work. :)
Ah and can you use the Hadrianswall? or is it only for show?
I mean like a Fort.

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Lady_Ashwood Creator
Lady_Ashwood

Thank you. Yes the wall is treated like a fort/castle in two places. Also any battles fought near the wall will also place it in the scene which can be used during the battle.

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