Welcome to Age of Arthur!! Set in the time of the Dark Ages, this mod hopes to encompass the right balance of historical fact and light fantasy. Journey 150 years before the events of Brytenwalda, a time when Saxon hordes have recently arrived in England. See a world lost in Transition, moving from the time of Rome to a new world ruled by war and chaos.

Pending or already implemented features:

  • Total Conversion - Explore the lands of England, Scotland, Ireland and most of France!!
  • Over 45 unique historically accurate factions!!
  • Over 150 unique lords, many historical with their own dialog and family trees.
  • Full Diplomacy
  • Kingdom Management
  • Improved Ai and formations
  • Changing seasons (summer,fall, winter)
  • Special festivals
  • Build forts & upgrade them to castles
  • Build villages and upgrade them to towns
  • Sea travel and combat
  • Ship building
  • New items and weapons for the period
  • Fishing and hunting
  • 11 playable cultures, each with their own troop tree and special troops
  • Unique quests
  • Light magic and spell cursing
  • Special events
  • Invasion scripts for Saxon reinforcements
  • Religion
  • Banking and landowners
  • Weather and effects
  • Minor factions
  • Camp entrenchment
  • Mine ownership and mining
  • Many unique scenes
  • Killable lords and kings, (with a chance their deaths will spawn new family members on a mission to hunt you down).
  • Have your own family with children and watch them grow to serve you.
  • More as we develop...
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Testing, Testing...Testing...


Hi Everyone, so we are one step closer to releasing the mod, I will be spending the weekend polishing, then a week or two doing my own testing before I start handing over the Mod to others interested in beta testing.

Anyone interested please email me so I can email you the mod in the next few weeks. I imagine testing will take at least a month or so to make sure features are working properly and I feel confident enough to post a public version.

Those interested in testing should enjoy playing Mount and Blade (obviously), be willing to spend time playing the mod and send me notes and reports on bugs, glitches or general polishing suggestions.

Our goal is to have the first public version out to you just before December 24th.

Lots of love,

Lady Ashwood.


Blog report number 5

Blog report number 5

News 12 comments

Hi all, my apologies for not posting an update more recently. Despite rumors this mod is very much still alive.

Dev Blog-4

Dev Blog-4

News 12 comments

Can you taste it? We're getting close to an early version...

Dev Blog-3

Dev Blog-3

News 5 comments

Hello everyone!! Sorry it has been a few weeks since last update, but I am still working on this and have a new progress report for ya... 

Dev Blog-2

Dev Blog-2

News 3 comments

I am moving right along and have some more updates for everyone...

Comments  (0 - 10 of 317)
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hairboy
hairboy

Some day this will come out. And that day shall be grand.

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Dziki_Goblin
Dziki_Goblin

Hello ! I want to help you with beta tests, so can you type me you e mail to contact you ? :)

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JamesOfCragg
JamesOfCragg

Something else was a simple build a market upgrade for castles that would generate income. Once the market has been built the surrounding villages could then sell their produce there. The better your relationship with each village would decide how much trade they do with you & obviously effect how much gold you bring in. This would also give the villagers that you see on the map somewhere to actually be traveling to & from just for authenticity.

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JamesOfCragg
JamesOfCragg

Hello M'Lady. I've been eagerly awaiting the imminent arrival of Age Of Arthur. I have a feeling that something special is about to be given to us all to enjoy when you release this mod & I'm looking forward to playing it with much anticipation. I thought of another idea that you might like to consider including if it's possible to do so. An inclusion to the politics of the game where you can actually call out another lord for a duel, or indeed you yourself might be called to duel another, if the level of dislike for each other falls low enough. Perhaps the laws of dueling could declare that if you defeat your rival he must then compensate you in some way. Maybe by allowing you a selection of a number of his best troops or you could ask for gold instead. If a beaten rival is wealthy enough & owns more than one property you might decide that your victory over him demands that you 'acquire' your choice of one of them. This would make the two of you bitter enemies forever though. The dueling system could also be used in reverse to your advantage where you may decline to take anything from the beaten lord & the two of you become best mates & new allies due to him realizing just what an honorable character you really were after all.

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InvictusKiller
InvictusKiller

Is the file for beta going to be out for the public or do we have to personally email you to get the files?

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Lady_Ashwood Creator
Lady_Ashwood

The first Beta is private / sent by email in order to give more time to polish and fix any possible game breaking bugs before we release a public version.

Reply Good karma+3 votes
Starfox12
Starfox12

bonjour a toi je suis vraiment impatient de découvrir ton mode qui ma foi me parais un des meilleure mods que j'ai vue mais j'ai une question sera t'il en français aussi

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Lady_Ashwood Creator
Lady_Ashwood

Sorry not currently planing a french version yet.

Reply Good karma+1 vote
Guest
Guest

sounds like a great mod but please when it comes to making your own village/castle/town make it so enemy ai can target it i see that no other mod has acomplished this and if your making an amazing one like this im hoping you can find a way to implement that.

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Lady_Ashwood Creator
Lady_Ashwood

Good point, something i'll need to test during beta. Thank you

Reply Good karma+1 vote
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