Some guy from Russia, trying to learn how to speak English properly and doing a lot better in translations from it.

RSS Reviews  (0 - 10 of 39)

Dark Interval

Early access mod review - 1 agree

Shaping up quite nicely. I wish there was more ambient noice however.


Dune Wars

Mod review - 1 disagree

One of the best dune-based games I ever played. If not THE best.


Transmissions - Element 120

Mod review

TL;DR - very pretty but lack interesting gameplay elements even with new mechanics.

- very high quality level detail and lighting
- new gravity device

- QR codes out of place for HL based mod.
- "wolf and flock" puzzle contradicts any zombie interaction logic you used in original game and mods earlier
- packs of zombies is not very interesting or logical enemies - how those mixed zombie crowds (regular and zombines) even got there in those numbers?
- new device make your weapons obsolete in most cases
- final fight set piece is great but fight itself is not very interesting "find a rocket while running in circles under fire" process


S.T.A.L.K.E.R. - Lost Alpha

Mod review


Mod review

Quality bad game IMHO
Let me explain it to you. Somehow it combines finest moments with terrible ones.

+ Absolutely gorgeous ambient music
+ Lovely lighting
+ Good UI design

- Absolutely awful choice for footsteps sound. My had actually started to hurt I'm not exaggerating!
- Lack of ambient soundscape in general
- Terrible firefights. That is corridor shooter for you!
- Puzzles with in-your-face solutions
- Boring level design. Too much of straight lines I guess.

Overall outcome is mediocre at best.


Station 51

Mod review - 1 agree

7/10 good fighting experience not without flaws, can be tedious sometimes.

Needs more unavoidable fight situations.

I mean I won most of the fights by corner ninja method - stay out of battle area if possible and shoot behind a corner. Good example is a small cabin with glass windows in a first fight - I just waited for Combine soldiers to go up a ramp and meet my buckshot into face.

Needs more calm moments in between fights.

I mean come on this non stop action is not good for HL based mod. Good example is a first hunter battle - casual players will probably ragequit at this point. Where is exploration moments?

Needs more reason in map building.

I had a feeling of playing series of rooms connected together. I discovered rebel soldiers in Combine locked area (?). I discovered gravity gun occasionally just to remove an energy barrier and later discovered there was no containment for zombies from other side at all.


Spherical Nightmares

Mod review - 1 agree - 1 disagree

Good old Half-Life 2 mod feel:

Nice variety of indoor and outdoor areas.

Nice variety of fights: combine soldiers and zombies.

Few simple puzzles.

I rate it 9/10 only because it feels good but generic after all this years of HL2 mods and story only hinted to us.


Black Mesa: Surface Tension Uncut

Mod review - 1 disagree

First of all, transition were seamless. Not a single loss of quality.

Two major complaints though:

- reduce amount of aliens in HECU vs Xen battles at least by third

- fix VERY heavy performance issues in boiler room


Black Mesa: Uplink

Mod review - 1 agree - 1 disagree

Very good, just add more bombing, screen shaking and debris falling from ceiling. And blazing alarm sound in Garg scene.

At least thats how I remember it.



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