Some guy from Russia, trying to learn how to speak English properly and doing a lot better in translations from it.
I'm sorry, platforming sections in Citadel absolutely killed it for me
Very fun little gem of a mod
And to the Hall of Fame it goes.
Mod: 10/10 for how much it brings with it. You should watch v8 overview videos, it's simply mind boggling. It has so much stuff I even completely missed perks and realized it just a few days after finale. You can guess that playthrough was A BOMB!
Original game: 7.5/10 (duck for cover!!!)
My personal opinion - level design drops in quality starting from prison escape. I love NY and Hong Kong but many other levels feel dull. Or may be I just prefer maps with NPCs to speak with (I'm looking at you V:TM-Bloodlines) there is so much fun in cheesy, conspiracy filled Deus Ex dialogues.
Shaping up quite nicely. I wish there was more ambient noice however.
One of the best dune-based games I ever played. If not THE best.
TL;DR - very pretty but lack interesting gameplay elements even with new mechanics.
Pros:
- very high quality level detail and lighting
- new gravity device
Cons:
- QR codes out of place for HL based mod.
- "wolf and flock" puzzle contradicts any zombie interaction logic you used in original game and mods earlier
- packs of zombies is not very interesting or logical enemies - how those mixed zombie crowds (regular and zombines) even got there in those numbers?
- new device make your weapons obsolete in most cases
- final fight set piece is great but fight itself is not very interesting "find a rocket while running in circles under fire" process
Quality bad game IMHO
Let me explain it to you. Somehow it combines finest moments with terrible ones.
+ Absolutely gorgeous ambient music
+ Lovely lighting
+ Good UI design
- Absolutely awful choice for footsteps sound. My had actually started to hurt I'm not exaggerating!
- Lack of ambient soundscape in general
- Terrible firefights. That is corridor shooter for you!
- Puzzles with in-your-face solutions
- Boring level design. Too much of straight lines I guess.
Overall outcome is mediocre at best.
7/10 good fighting experience not without flaws, can be tedious sometimes.
Needs more unavoidable fight situations.
I mean I won most of the fights by corner ninja method - stay out of battle area if possible and shoot behind a corner. Good example is a small cabin with glass windows in a first fight - I just waited for Combine soldiers to go up a ramp and meet my buckshot into face.
Needs more calm moments in between fights.
I mean come on this non stop action is not good for HL based mod. Good example is a first hunter battle - casual players will probably ragequit at this point. Where is exploration moments?
Needs more reason in map building.
I had a feeling of playing series of rooms connected together. I discovered rebel soldiers in Combine locked area (?). I discovered gravity gun occasionally just to remove an energy barrier and later discovered there was no containment for zombies from other side at all.