Some guy from Russia, trying to learn how to speak English properly and doing a lot better in translations from it.
Mod Review on May 11th, 2013 - 1 person agrees
7/10 good fighting experience not without flaws, can be tedious sometimes.
Needs more unavoidable fight situations.
I mean I won most of the fights by corner ninja method - stay out of battle area if possible and shoot behind a corner. Good example is a small cabin with glass windows in a first fight - I just waited for Combine soldiers to go up a ramp and meet my buckshot into face.
Needs more calm moments in between fights.
I mean come on this non stop action is not good for HL based mod. Good example is a first hunter battle - casual players will probably ragequit at this point. Where is exploration moments?
Needs more reason in map building.
I had a feeling of playing series of rooms connected together. I discovered rebel soldiers in Combine locked area (?). I discovered gravity gun occasionally just to remove an energy barrier and later discovered there was no containment for zombies from other side at all.
Mod Review on Feb 28th, 2013 - 1 person agrees 1 person doesn't
Good old Half-Life 2 mod feel:
Nice variety of indoor and outdoor areas.
Nice variety of fights: combine soldiers and zombies.
Few simple puzzles.
I rate it 9/10 only because it feels good but generic after all this years of HL2 mods and story only hinted to us.
Mod Review on Dec 31st, 2012
First of all, transition were seamless. Not a single loss of quality.
Two major complaints though:
- reduce amount of aliens in HECU vs Xen battles at least by third
- fix VERY heavy performance issues in boiler room
Mod Review on Dec 17th, 2012 - 1 person agrees 1 person doesn't
Very good, just add more bombing, screen shaking and debris falling from ceiling. And blazing alarm sound in Garg scene.
At least thats how I remember it.
Game Review on Oct 9th, 2012
No review provided
Game Review on Jul 19th, 2012
Tons of cool stuff, cool ideas and neat visuals without sense of overall direction. Looks like "let's just throw it in" without asking why and what for. All that for nothing because you get your generic shooter in the end.
Seriously, despite all the possibilities gameplay consists of bots running around and shooting at you. This game needs a much better level design in terms of gameplay.
Mod Review on Jun 22nd, 2012
No review provided
Mod Review on Apr 29th, 2012
This mod brings more horror than Cry of Fear could ever dream.
This is manifesto.
This was made not to entertain you but to hit you at your head with a plank of wood. To make you fall on your knees in despair.
This is art.
Game Review on Feb 26th, 2012 - 19 people agree 11 people don't
In a few words: BRILLIANT IDEA WITH LOTS OF NEW CONTENT BUT SPOILED BY A FRUSTRATING GAMEPLAY
Ok now I got your attention with caps ;P and want to be more specific.
+ awesome graphics for such an old engine. And stylish too.
+ brilliant sound design
+ new enemies you never want to meet in darkness. 1st prize goes to cornerhead (or how can I name him properly?) best WTF monster I've seen.
+ setting right mood just...right
+ captured that feel of old horror games perfectly (which is actually a minus for ME personally)
- too much enemies and their placement is a disaster. Corridors with 5 things in a row or after every turn or in alcove created specially for enemy placement...it's just painful to watch, especially at parts with chained bloats. And how you like a giant right behind a door? And two others behind him?
- too much shooting. Less ammo and more damage from it is the way. But three bullets in kid's head...my god...
- too much confined space. I can't remember any other game in which you face a nearby wall almost every time you open a door. No way to side jump too. Somehow AOM feels more open.
- ************* THREEFACED CHAINSAW GUY OUT OF ******* NOWHERE! Seriously that parts with doorknob and with swimming are not scary. They are goddamn frustrating because you'll die and repeat it again. And I was killed by him once right after I entered some door -- fade in, I see empty corridor, one second later screen goes red (he was at my side).
- JUMP PUZZLES IN CONFINED SPACES. I probably could stand it but not with infamous crouch+jump thing... And if you successfully got out from train at very first time you're ******* superman!
You may love it with all your heart but I personally could replay AOM or Condemned but have a very huge doubts about replaying COF. Which is a shame because the game is good but I believe Psykskallar could made it unmatched.
10/10 if you like old school horror games.
8/10 if you don't like rough old school gameplay.
Game Review on Nov 25th, 2011 - 3 people agree 5 people don't
Basically, big graphic overhaul for Oblivion. Same problems though.
- UI. You can't assign anything at numeric keys. You got that Q button which helps you change weapon in three steps instead of one.
- Bad animations. Horse riding is pain to watch after M&B and RDR. And you still can't fight mounted!
- Unbelievable NPC behavior. Repetitive quotes -- beyond belief. Stealth is a joke again. "I think I heard something!" -- No ****???
- Scale of the world is just not enough for desirable epicness. Everything is feels very tight like taking place in your backyard.
- Questionable level design. Unavoidable fights, which are triggered and you can't avoid them. (so much for stealth)
- Whole big world revolves around YOU. That lazy bastards, can't do anything without you. And of course they trust you first time they ever see you.
- Dialogues is poetic and beautiful. "Oh hi, stranger, go to X, bring me Y". Somebody was disappointed with Fallout 3? Really?
- Questionable design for leveling. Perks is great innovation, but the main and secondary skills are gone? Gaining experience at everything -- in Elder Scrolls game?
This game is stuck in 2006. It's good but not great -- same scale, same problems. And overall feeling -- it is... sketchy.
Real MUST PLAYS for PC so far:
Battlefield 3 (when not CTD)