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Not if you're thinking about the camera angle. As title says its an Attachment Showcase, so this angle is just to get a better view of things :)
RasShaper or RasMaster :)
Badass video as usual man!
Quite simple it's a No.
Wouldn't make sense to create new running animations. The ones already there are perfect. And i doubt even if he did change em, no one would notice it.
Great game! I loved playing around in the level Traditions of the trade and run around with dual beretta's, while imagining i was Neo :p
It can't be done. Cars are part of the maps. And as stated a million times now, you can't edit the maps once they are exported.
Silver already said that Max used the Taurus in Max Payne 3. It's just on page 2 of the comment section.
The Taurus is the Beretta's brazillian cousin. Basicly a straight replica. Wich made me think it was the beretta all along :P
Does all character have an unigue shootdodge or?
Also could you fix the placement of katana hilts to the holsters properly?
It's been bugging me on all the deadpool's ive seen :P
I know you think so.
However some things in my opinion, needs to be kept under wraps. And to me, this feature is way too awesome for a screenshot.
If it's what im thinking. I would save it for the trailer or for the release in general ;)
Nope. It can be done, but you wouldnt be able to shoot the guns at the same time or even reload one of them. But from the way the pickup system works, it kills that method all together.
I second that :)
Going through the comment section for answers, will take an eternity. Especially with the way moddb handles the posts.
If scripted through MaxEd2, something similar is probably possible.
In Payne Effects 3, you could cover behind things. But it was just a pose, not as complex as Cover systems in OTS games.
Or simply read the description :P
I think the answer is probably no to all questions.
Cars and boxes are leve items placed in the map through the editor. Once the level is exported there's no way to open it. So you can't edit existing level stuff. Unfortunately.
Changing all models or texture for NPC's is alot of work. Silver has given higher res textures to the models that makes sense. Max, mona and vlad. Models you see up close several time.
And just No for the shootdodge part. It's a while back, but i think i've answered a question like this before going in debt with it.
He also had a working silenced pistol in Payne Effects. However it doesnt work for the attachments. As the attachments are only cosmetic. So sounds can't be changed on the fly.
It's safe to say you probably wont have it this week or the next :)
How did you work around that?
That's how it is ;) Though i would recommend not commenting on this matter again, as the people your referring too, have started chaos for alot less :) You know fake mods and profiles etc, harrassing silver's good name and mods.
Try just hittin tab in the console with nothing written. At some point some letters like "gsfrd" or something like that will pop up wich are the cheats. I suggest you write them down as you find them ;)
Check your pm :)
Do you also have the model of the burned scared deadpool wich shows after taking damage in the deadpool game?
Don't worry about it. He's got all the help he needs :)
At the moment it's around 2,01 GB unpacked, compressed with WinRAR at maximum ratio it's around 916 MB.
DISCLAIMER: Since it's still unfinished the size of the final mod could vary.
What kind of framerate can this run with? Seeing the ceiling has been completely modeled instead of just using a texture for the details, i can imagine this being very hard on your system.
Anyway it's looking really good. And with lighting added it can look amazing :)
keep it up.
He already answered this :)
Quote: "IF a video will ever be made it will be of a release candidate version, and it will be in the form of a launch trailer, and probably will not be made by me." TheSilver.
Is it the Katana shootdodge without the roll? :)