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Comment History  (60 - 90 of 614)
AndersenTheMuss
AndersenTheMuss Aug 22 2013, 9:05am replied:

If scripted through MaxEd2, something similar is probably possible.

+1 vote     mod: Payne Evolution
AndersenTheMuss
AndersenTheMuss Aug 8 2013, 1:51am replied:

In Payne Effects 3, you could cover behind things. But it was just a pose, not as complex as Cover systems in OTS games.

+2 votes     media: Rifle Takedown
AndersenTheMuss
AndersenTheMuss Jul 26 2013, 2:31pm replied:

Or simply read the description :P

+5 votes     media: Last Stand
AndersenTheMuss
AndersenTheMuss Jul 25 2013, 2:26am replied:

I think the answer is probably no to all questions.

Cars and boxes are leve items placed in the map through the editor. Once the level is exported there's no way to open it. So you can't edit existing level stuff. Unfortunately.

Changing all models or texture for NPC's is alot of work. Silver has given higher res textures to the models that makes sense. Max, mona and vlad. Models you see up close several time.

And just No for the shootdodge part. It's a while back, but i think i've answered a question like this before going in debt with it.

+2 votes     mod: Payne Evolution
AndersenTheMuss
AndersenTheMuss Jul 22 2013, 10:00am replied:

He also had a working silenced pistol in Payne Effects. However it doesnt work for the attachments. As the attachments are only cosmetic. So sounds can't be changed on the fly.

+2 votes     mod: Payne Evolution
AndersenTheMuss
AndersenTheMuss Jul 17 2013, 5:00am replied:

It's safe to say you probably wont have it this week or the next :)

+4 votes     mod: Payne Evolution
AndersenTheMuss
AndersenTheMuss Jul 17 2013, 1:35am replied:

How did you work around that?

+1 vote     mod: Payne Evolution
AndersenTheMuss
AndersenTheMuss Jul 14 2013, 10:06pm replied:

That's how it is ;) Though i would recommend not commenting on this matter again, as the people your referring too, have started chaos for alot less :) You know fake mods and profiles etc, harrassing silver's good name and mods.

+4 votes     mod: Payne Evolution
AndersenTheMuss
AndersenTheMuss Jul 4 2013, 11:34am replied:

Try just hittin tab in the console with nothing written. At some point some letters like "gsfrd" or something like that will pop up wich are the cheats. I suggest you write them down as you find them ;)

+2 votes     mod: The Punisher War Zone
AndersenTheMuss
AndersenTheMuss Jul 4 2013, 7:59am replied:

Check your pm :)

+1 vote     media: New DeadPool
AndersenTheMuss
AndersenTheMuss Jul 4 2013, 4:40am says:

Do you also have the model of the burned scared deadpool wich shows after taking damage in the deadpool game?

+1 vote     media: New DeadPool
AndersenTheMuss
AndersenTheMuss Jun 29 2013, 3:25pm replied:

Don't worry about it. He's got all the help he needs :)

+2 votes     mod: Payne Evolution
AndersenTheMuss
AndersenTheMuss Jun 26 2013, 12:58pm replied:

At the moment it's around 2,01 GB unpacked, compressed with WinRAR at maximum ratio it's around 916 MB.

DISCLAIMER: Since it's still unfinished the size of the final mod could vary.

+4 votes     mod: Payne Evolution
AndersenTheMuss
AndersenTheMuss Jun 23 2013, 6:57am says:

What kind of framerate can this run with? Seeing the ceiling has been completely modeled instead of just using a texture for the details, i can imagine this being very hard on your system.

Anyway it's looking really good. And with lighting added it can look amazing :)

keep it up.

+3 votes     media: Takagi Club (WIP)
AndersenTheMuss
AndersenTheMuss Jun 9 2013, 2:51am replied:

He already answered this :)

Quote: "IF a video will ever be made it will be of a release candidate version, and it will be in the form of a launch trailer, and probably will not be made by me." TheSilver.

+2 votes     mod: Payne Evolution
AndersenTheMuss
AndersenTheMuss Jun 3 2013, 5:07pm says:

Is it the Katana shootdodge without the roll? :)

+2 votes     media: Punisher shootdodge
AndersenTheMuss
AndersenTheMuss May 27 2013, 2:17pm replied:

Try to remove KFE_Levels.ras from your mp2 folder. I can see it's my files from KFE that ruins this. However i don't know why. They shouldnt interfere at all.

Or maybe you have a KFE extracted date folder in your mp2 install? If so just rename it to data1 or something.

+3 votes     mod: Max Payne 2 - Pain to the max mod
AndersenTheMuss
AndersenTheMuss May 27 2013, 10:12am replied:

It would only delay the release even further, as he would take time off from making the mod.

+1 vote     mod: Payne Evolution
AndersenTheMuss
AndersenTheMuss May 18 2013, 4:53am replied:

It loads the last Quick save as far as i know.

+2 votes     mod: Katana
AndersenTheMuss
AndersenTheMuss May 12 2013, 3:20pm replied:

Not released yet :)

+3 votes     mod: Payne Evolution
AndersenTheMuss
AndersenTheMuss May 6 2013, 1:21pm replied:

I dont know what the problem is.
All files, mp2m, ras and folders goes to the max payne 2 folder, start the game and it works.

+1 vote     mod: Kung Fu Evolution.
AndersenTheMuss
AndersenTheMuss May 6 2013, 9:36am replied:

Yep unfortunately.

+1 vote     mod: Kung Fu Evolution.
AndersenTheMuss
AndersenTheMuss May 5 2013, 6:52am replied:

Bugs for OTS goes to the OTS mod page not here. Also there wont be any OTS in Payne Evolution :)

+3 votes     mod: Payne Evolution
AndersenTheMuss
AndersenTheMuss May 3 2013, 3:56pm says:

Very cool shootdodges!

However once again one question comes to mind. Where's the punisher ? :P
This guy looks more like Mark Wahlberg's Max Payne look.
Wich is cool and all, but not very fitting in this mod :)

+2 votes     media: Max Payne's Shootdodges
AndersenTheMuss
AndersenTheMuss May 3 2013, 3:54pm replied:

Have you tried reloading ?:P

+1 vote     download: Over The Shoulder Aiming Mod
AndersenTheMuss
AndersenTheMuss Apr 28 2013, 10:09am replied:

The only thing different is they stumble longer backwards, otherwise they are alot like the mp2 damage animations.

+2 votes     mod: Payne Evolution
AndersenTheMuss
AndersenTheMuss Apr 27 2013, 9:26am says:

Dont know exactly why they are greyed out.

However try to use pe3 or anyother mod with a level selector and finish the last level on hardest difficulty. and then load up kfe afterwards again. Not sure if this works.

+1 vote     download: Kung Fu Evolution v2
AndersenTheMuss
AndersenTheMuss Apr 26 2013, 6:57pm replied:

Rename or remove it.

+1 vote     download: VampireSlayer 2.0 beta
AndersenTheMuss
AndersenTheMuss Apr 14 2013, 7:17am replied:

Stop reacting to his posts. Simple as that.

+4 votes     mod: Payne Evolution
AndersenTheMuss
AndersenTheMuss Apr 5 2013, 8:13pm replied:

You need to render it. "Send level" renders lights. "Send level (Vol)" Render lights so characters are affected by it aswell. So the first one is probably more of a test.
And for questions like these you better send pm's instead of asking on mod pages :)

+5 votes     mod: Payne Evolution
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