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Floor impacts can be done in a couple of ways. But both will have flaws that makes it look bad.
Simply by animating the shootdodges to have it, but that impact will be shown before you hit the ground if you're standing on a little higher ground when starting the shootdodge.
The other could be subanimations, but as with first one, you can't determine what frame he will land on, so you can't make the "impact" anim look good. Plus it will be a bitch to make the game recognize when you landing on side, back, chest, etc.
Won't work very well. or won't work at all :)
Use PAGE UP Or DOWN to select additional skins :)
And i'm confused about neo's lobby kick, since all 3 kicks connects here. However some slight ghosting might occure but he still hits.
Nice one mate!
It's not possible in MP2.
You've done something wrong then :)
If all the files are in the mp2 install folder then it works.
Try redownload the package and start over.
Look up to the latest news:) there's a detailed explansyuon there. It's also in the read me.
And make sure the kfeprofiles folder from the rar archive id put in dane folder as the mp2m and ras file.
Then you didnt add the -developer -developerkeys :)
You cant use ragdoll effect for stuff like this. It's either on or off. There's no way to send the message to turn off ragdoll on a character once it's turned on.
Also MP3 use ENDORPHIN, wich has 1000's of sub animations so it can react to everything in the enviorement. While mp2 would just make him flop around.
But you can stay on ground and shoot like in mp3. this has been in mp2 forever :)
So to sum this up, you're still making useless crap instead of working on the mod that matters..
Been stated a million times:) high settings only. Atleast on texture settings.
Really can't hans2124, cause i've never made such mod:) check punisher warzone mod for that:)
You alreayd said that.
I can't help you out any further than what i did the first time :)
It works everywhere else, so you must be doing something wrong.
Cause someone has just had same problem and he fixed it by doing what i said in the same post i gave you.
Make sure to put all files from the archive into your mp2 folder.
Heard of this bug before, and another solution could be removing old mod files you have in there. Especially .ras files if there is any.
How can it confuse you? You do what you would normally do when playing mp2 :) hit shoot button press a key and the shootdodge button :P
I know of this but i dint think it can be fixed. But i'll try to find a solution:)
You can only play with High settings mate.
Especially Texture setting needs to be high.
Cool but bit of a waste:P You got a tiny bit more poly's on face and buttons on the jacket :P
Nope this is final release.
Can't be fixed :) The sliding is because im forcing the game engine to do something it was never intended too. And in order ofr it to look good the sliding was inevitable. The stuck with an enemy can be fixed by removing the finishers, but i never found the bug to be overwhelming. However try to hold shootdodge+left as soon as finishers are about to end, then you usualy steer out of the way from being stuck.
Remember this is mp2, not path of neo. MP2 was never meant to do this kind of combat, so bug will appear no matter what.
And it's to be expected that characters with katana's do more damage, or take Wesker and Jackie chan. Wesker is infected with uroboros, so obviously he's stronger than jackie cause of this. But jackie still deals a good amount of damage.
I wont do another mod for mp2:)
But im thinking of a similar mod on another game engine though.
However the learning curve of scripting seem to be alot longer, so i wont reveal anything until i can make something:p
Yeah figured that.
Too many texturs to fix though. And even if i did, there would still be slow performance on pc's with lower settings cause of high poly models and high res textures:P
No the store inventory messes with the combat system.
Haha long in the future mate. And will be on another engine ;)
But in combat it's a bit hard to type it in if you're in need:P
And it cant be fixed. easy as that :)
But most enemies in the levels drops painkillers so mind your surroundings:)
I cant do anything to the texture thing:)
I'll look into the shockwave thing.
arhh it's on steam..
Easy fix then :P
Delete the shortcut you made. and go into your steam library, right click on max payne 2, select properties and select "set launch options".
In there just put -developer -developerkeys and it should work :P
Would be boring if all zombies did the same thing right ? :P