This member has provided no bio about themself...
He just makes everything easy :) So in my opinion he's not as fun using as the other characters.
I think there's info enough :)
There's a story mode, that features the katana dude from mp1 (in an updated glory). Kinda showing his problems with never being free from The Order. And he find out more about the lab experiments done to him.
And there's 4 VS. maps, where you can fight agent smith in subway, or take on multiples of him in burly brawl.
Or try a fight against 2 people wich blade's can cut through ANYTHING. So maybe they met their match.
Character selection.. hehe.
Select one of the 13 characters, choose any of the maps and FIGHT!!!
Lol:D i wouldnt recommend it:p
Thanks mate! Took some time to get the right effect on the jacket.
Spec map and alot of playing around with shader settings:)
The mod had been sen to beta testers:)
And im waiting for their feedback to see what beeds to be fixed.
So i cant set any set any dates yet. But it's closer than ever;)
*cough* when it's done *cough cough*
Another head would do this model good :)
Other than that it's a cool looking dude!
You have to get to a certain level in the kung fu arena. i thinks it's 6 or 8 or something. Then when you finished the last wave a payphone comes up and you press it and go to the rooftop level.
Really good actually!
Putting the final touches on the wolverine vs vergil fight.
I'm enjoying the fight alot even though i've played it thousands of times already :D
No i got your wasting time with this.
My second question was why are you focusing on this junk instead of the Deadpool mod?
And you're trying to do the same thing here?
Waste of time in my opinion.
And you didnt answer my second question.
I find this very confusing..
"The purpose of this mod,upgrade original Max Payne 2 game,without changing gameplay and style."
How are you planning on doing this better than Payne Effects?
And why are you still focusing on other projects than the one that matters? Your deadpool mod?
Both yes and no.
You can select any of the characters with page up and down in any of the standard mp2 levels.
However this usualy causes a bug with the game and crashes.
And since the levels scripted to start a certain level at the end, i can't make several standard mp2 level's script for the characters, as the level will always choose the one scripted inside the level. I don't expect you to understand it as it's complex, but i'm trying to find a way to make it easy for the people to edit some files without extracting the mod, to play as any character :) and with any moveset they want.
Like if u like jackie, but like jet li's moveset better. Then switch some simple coding and you're there. But this will be the very last i'm working on:)
Enemy ai, finish all movesets to updated melee system, some levels. And beta tests aswell:) so it's not alot but can take some time as the AI is giving me some trouble.
They dont fit :)
I'm trying to wrap this up :)
So doing anything else than what i'm doing now, will just delay further.
I am using the best models already, so thanks for showing me these, but they wont be in the mod.:)
When in god mode it shouldnt be possible for the grenade's to kill you:)
And yes this will only happen to enemies. As grenade death's on the player is now used as get hit / recover moves.
I said there will be cheats.
And yes, god mode is there too.
The cheats will be the same as in vanilla mp2.
However god mode, can remove certain moves. So i wont recommend it :)
Trailers shows guns aswell :)
However this mod mainly focus on melee combat. You can still use guns if you want too:) And yes cheat codes are intact aswell.
All guns have been replaced with new ones, wich is basicly found in the demo :) And i've merged the mod with Pe3's effects and gun handling, so you have an awesome time when using guns aswell :)
His fight style has been implented perfectly into the bourne game. Adding him here would be a shame since i cant have as cool takedowns as his :/
I apologize for the lack of updates the past month.
However, i've got the rest of the week off from work so expect updates later this week.
My plan for this batch of modding is to get rest of the levels to a 100%.
It's basicly just enemy ai that needs to be done. After that its testing all characters movesets to see if they are all up to date, as some movesets never got to be updated when i did major changes etc.
After that final beta's should be send out.;)
I would love to see you do that :P
Did you get more maps than this one ?
Did he give you an outdated version of the level? Cause i remember this being more flashy?
Well basicly a new character. Uses Force edge + Yamato. In his moves.
Yes it's been fixed:)
Damn it's looking awesome man! Can't wait to see more of this!
Fair enough :)
I like the one handed shootdodge idea much. I've also planned on making it aswell, but just havent found it fit in KFE.
If you removed dual pistol for the reason of it, then i can tell you it can be very simply made so when having 2 pistols he uses a 2 handed shootdodge, while using 1 pistol he uses the 1 handed shootdodge :)