-------------------------------------------------------I am a Design Student, currently in perma-winter (in NZ and Switzerland), Freeskiing. ------------------------------------------------------- --------------------I am available to do Concept Art and Logos for Mods and Games, just contact me to see if I'm busy, and interested in your Game/ Idea.--------------------- --------------------------------------------------------------Also a big Thank You! to everyone who works so hard on the Indies I enjoy!--------------------------------------------------------------

Comment History  (0 - 30 of 182)
aerozol May 7 2012, 5:32am replied:

"Double Fine has a really bad release history"

You must be on some good ****, because that statement is insane.

0 votes   article: Tim Schafer’s Top 5 Pitch Tips for Kickstarter Success
aerozol Jan 29 2012, 11:36pm says:

Very cool

+1 vote   media: Life's a Beach logo
aerozol Jan 20 2012, 11:29pm replied:

An issue is that the claims against MegaUpload are not very good from a legal standpoint.
If MegaUpload is sentenced for things like "not having a search bar", it's setting a dangerous precedent in the courts, which is just as damaging as a bill like SOPA.

We'll see, but honestly, most of the charge that I've read is based on made-up figures and weird comments on what they spent their money on. Will be a case to watch.

+1 vote   article: SOPA and PIPA - our internet freedom
aerozol Nov 11 2011, 3:56am says:

Obligatory stealth section?
Please please consider how much that usually sucks in almost all games, no matter how appropriate it might seem right now. The choice for stealth is always good, but it should always be a choice, unless the rest of the game constantly involves stealth as well.
Not saying you guys were going to do that or anything, but I had warning bells go off, and wanted to share (;

Edit: Mute characters are fine, but then they probably will need some extra effort on characterization, eg facial animation/ recognizably different personalities/ facial features + modelling.

+1 vote   article: Aubrey's Art Asset Overview #23 and #24
aerozol Oct 20 2011, 2:17am says:

Holy ****. The overworld would take this to another level.
The visuals so far are really nice, so if you maintain that style (more or less), I doubt you'll get any complaints.

+3 votes   article: Adventures, Overworlds and the "Full version"
aerozol Oct 17 2011, 12:42am says:

Bricks + chains: just get rid of them. imo.
Give the maps the screen space they deserve.

+2 votes   media: WIP - User Interface
aerozol Oct 10 2011, 6:16am says:

Like ponpat said, it's a little bit worrying when you spend a week on fun details, that perhaps aren't part of the core game. But I think as long as you guys implement it in clever ways, you'll be adding enough value to make it more than worth it.
This stealth choke and body dragging is interesting on its own, but I would really really like to see what happens when you put it into enemy AI, and perhaps allow pulling around of not only bodies, but other elements. Would really explode the opportunities for this.

+2 votes   article: New Overgrowth a152 video devlog
aerozol Sep 29 2011, 10:48pm replied:

Oh wow, it included those too? (I bought it as a gift code, 'cause i already have that stuff) That's awesome.
FS soundtrack and _ensnare_ are great albums!

+2 votes   article: Humble Frozen Synapse Bundle!
aerozol Sep 28 2011, 7:03pm replied:

"what is perhaps one of the greatest bands of our time."

+9 votes   media: Sickness
aerozol Sep 20 2011, 6:22am says:

Haha, more work on blood effects. You crowd pleasers you (;
The stealth/sound system sounds like it's going to be awesome- I really look forward to seeing the 'background sound makes you harder to hear' feature implemented. Makes me excited about ambient sound effects for a change!
A small negative though, now that I've noticed how the rabbits ears move, it really bothers me. They seem a bit... soggy.

+2 votes   article: New Overgrowth a149 video devlog
aerozol Sep 19 2011, 12:07am replied:

If someone could do this, I would actually bother to play this game...

+2 votes   game: Far Cry 2
aerozol Sep 5 2011, 8:52pm says:

This looks awesome! A little confused about what's free, what isn't, what stage it's at etc...
But I'll keep tracking and catch on soon enough (:

+1 vote   article: What is King Arthur's Gold?
aerozol Aug 28 2011, 6:56pm replied:

More of a mod that's evolved into its own game?
I wouldn't recommend many other mods try that though, because it's a risk... G'sM did well.

+1 vote   poll: Selling mods
aerozol Aug 10 2011, 6:19pm says:

Looks like the community is pretty interested in this bag. Maybe a sub-plot starring only the bag would be cool? Jokes, looks good (;

+2 votes   media: Inventory Slots
aerozol Aug 10 2011, 3:01am says:

You guys are really creative with a lot of your game mechanics, so I'm a bit disappointing to see a basic 'level select' map.
I think an open world (doesn't have to be seamless), with quick-travel options (the map looks nice, use it for that!!), is so much more appealing. I think it's still possible to have very clear progression and objectives, without cutting everything into 'levels'.

UI-wise I always really enjoy 'integrated' UI, eg Dead Space. That 'tech' UI doesn't really work for overgrowth, but health can easily be shown by animation/ character speed/ blood textures etc, and you could have the characters look at a map themselves/ check a pouch for items. The tricky way to do it for sure, but I like immersive UI.

+7 votes   article: Art Asset Overview #19 (HD Video)
aerozol Jul 31 2011, 8:31pm replied:

"giving themselves a nice 87 percent discount"
No, because it's PAY WHAT YOU WANT. How much it costs elsewhere, is irrelevant. And people complaining about other people paying little amounts for the humble indie bundle are pathetic. They ignore that it is the thousands of these so-called 'SAD' people put together that earns the bundle nearly a mil pretty much every time they do something.

If you don't want people to pay what they want, don't set that as the price- and proceed not to make as much money as the humble bundles. Trust me.

+1 vote   poll: Why do you pirate games?
aerozol Jul 29 2011, 10:49pm replied:

It's pay what you want. Paying 50c is better for them than not getting it.
Just do what you can afford/feel like, and don't worry about what others are doing.

+3 votes   article: Humble Indie Bundle 3
aerozol Jun 23 2011, 2:05am replied:

Really nice art, but I do feel the colour palette is a bit strong. The one in the header looks promising though.

+1 vote   article: So Many Me (Pre-Alpha build)
aerozol Jun 23 2011, 1:59am says:

Arena is coming together!
But you have to be careful not to spend to much time on very area specific assets, because having detailed areas amongst non-detailed expanse is going to start looking a bit fragmented, imo. Stalls will have parts that will be useful in adding life to most town areas though.
Rabbit food... They eat brambles, that would be cool (:

+1 vote   article: New Overgrowth Art Asset Video (including a bonus timelapse)
aerozol Jun 12 2011, 4:17am says:

Much better, thanks (:

+2 votes   article: Nikki: No More Slomo (0.3.1) - Prettier OSD
aerozol Jun 8 2011, 3:37am says:

Nice concept art, and nice simple GDD.
You haven't really shown any other graphics that really set the theme or style for this though, or any mind-blowingly new concepts/ game mechanics, so not much more to say or be interested in at this point.
Criticism: Don't use font sizes over 12pt (;

+2 votes   article: Welcome to Medusa
aerozol May 23 2011, 1:29am replied:

If you were criticizing the game model, you should have mentioned it in your post. Without that information, it's open to interpretation.

+1 vote   article: Introducing Pete
aerozol May 22 2011, 12:34am replied:

Disturbed why?
Do you have a problem with transsexuals? Pretty bold putting your insecurities out there like that.

+1 vote   article: Introducing Pete
aerozol May 20 2011, 3:13am says:

Smaaalllll sprites!
Amazing work. Still kind of getting a 'Dwarf with Blue beard' look at that angle, but animation will change that.

+3 votes   article: Through the Magnifying Glass: Part Three
aerozol May 20 2011, 3:08am says:

Not bad

+1 vote   media: The Maw - Concept Art
aerozol May 18 2011, 2:09am says:

I'm not really interested in just playing a tutorial. If it's a very small download, perhaps, but you really need to release something 'fun' to play, otherwise you're going to get a mediocre response.

+1 vote   article: Yokai tutorial gameplay
aerozol May 15 2011, 10:03pm replied:

Great, thanks.

+1 vote   game: Frozen Synapse
aerozol May 14 2011, 9:20pm says:

I have no money.

+1 vote   poll: Why do you pirate games?
aerozol May 14 2011, 8:37pm says:

Awesome, complete Soundtrack done too then?
How do we get a hold of it if we already have a copy of the game?

+1 vote   game: Frozen Synapse
aerozol May 5 2011, 7:02pm replied:

Yes, except that with this agreement the modders can't 'disagree'.
If they could, any ******* who's quickly made a mod of something could effectively stop all updates in Minecraft involving even the idea or concept of what they've done. Once development of Minecraft stops, then that wont be necessary anymore, but it hasn't even been officially 'released' as a 1.0 yet.
You don't have to go to law school to realise that this would probably mean the end of Minecraft production (Unless Sweden has 'special' laws, but I don't think so).

+1 vote   article: Minecraft's Plan for mods and api
aerozol May 3 2011, 12:16am replied:

You realise that then updates on minecraft would have to stop entirely, right?
Because every change that he wants to make will have been done (badly or well) in a minecraft mod within the first day, and then he couldn't implement it anymore. How do people not understand this??

+1 vote   article: Minecraft's Plan for mods and api
aerozol Feb 19 2010, 2:22pm replied:

Great, definitely answers my questions!

I've always enjoyed the teamwork aspect in realistic strategic shooters (relying on how you work together, basically: trust and responsibility), so the idea of collaborating with a friend (eg two teams) on tactics, as well as against an opponent, seems to fit in well with where this game is heading. This could be made interesting in a number of ways (time based moves, communicating in 'dark' mode, defend/ attack combo missions).

But it is most important that your release is good at what it does, and not average at a bunch of things, so do keep doing what you're doing!

Looking forward to it, and now the 'expansion' ;)

+1 vote   game: Frozen Synapse
aerozol Feb 18 2010, 3:21am says:

Me and my flatmate really enjoy playing through Rainbow 6, Swat etc, so are definitely looking forward to this one!
Just a question, I know you said LAN probably wont be happening :(, but what game modes are there going to be? Co-Op, Deathmatch, Storyline, Co-Op Storyline? The last one would be great ;) Although it seems like you haven't really focused on those kind of aspects so far, I think some kind of a story mode would really increase the accessability of your mod for a lot of people. Also, are there going to be Global Profiles, with stats etc?
If you want another concept artist or need anything, I'm here.

+1 vote   game: Frozen Synapse
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Apr 23, 2013
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