During the day, Jeklynn Heights is a gorgeous place with beautiful scenery and friendly people. As the sun sets however, the town slowly descends into a quirky, bizarre, and violent town. In this stunning multiplayer title, play on either the rich Town Square or poor Slum team as you fight each other to escape this devastating town. Combining third and first person perspectives, as well as a multitude of genres, Jeklynn Heights is a ground breaking title that is guaranteed to raise a few eyebrows.

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WIP - User Interface
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aerozol
aerozol Oct 17 2011, 12:42am says:

Bricks + chains: just get rid of them. imo.
Give the maps the screen space they deserve.

+2 votes     reply to comment
[Q]uik
[Q]uik Oct 17 2011, 1:16am replied:

The chains at the top i wouldnt mind, but yeah, get rid of the bricks..

+2 votes     reply to comment
fightermedic
fightermedic Nov 24 2011, 12:21pm replied:

i quite agree, the bricks block to much view

+1 vote     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Oct 17 2011, 10:37am says:

Ya i would say get rid of the bricks and the top background part. It would be alot cleaner with just the other elements :D.

+1 vote     reply to comment
RyanWenke
RyanWenke Oct 17 2011, 12:22pm says:

There are going to be other elements on the bottom of the screen such as a minimap (that can be used instead of the radar). The bricks won't nearly be as noticeable but the issue is you need to tie all the pieces together. Having pieces of the level visible between UI elements will just look weird, that's why we have the top piece under the chains. If we didn't, you would be seeing parts of the game between each chain link.

+1 vote     reply to comment
[Q]uik
[Q]uik Oct 18 2011, 1:28am replied:

But the chains I atleast are fine with! But the bricks seem unnecessary? atleast for now. Or do you plan do add more stuff to the bottom? If so we will wait and see right? :)

+2 votes     reply to comment
RyanWenke
RyanWenke Oct 18 2011, 11:20am says:

As we progress more I will definitely show how things look without bricks, chains, etc so we can collectively come to a conclusion :)

Thanks for keeping updated!

+1 vote     reply to comment
Fib
Fib Oct 18 2011, 4:10pm says:

I personally like it. I agree with RyanWenke, being able to see the game between each UI element would look weird. The bricks and the chains tie the UI elements together.

Good job, it looks just fine to me.

+1 vote     reply to comment
Austin.K
Austin.K Dec 9 2011, 8:58pm says:

I think it's preference. You look at MMOs, and most other games, you don't have anything art that spans the width of the screen to "tie" the UI elements together, but you do have a HUD design for each UI element that artistically ties them together.

+1 vote     reply to comment
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Description

Development shot of our user interface. We still quite a bit to do, but you can see the general feel of where we are going. This is obviously not finished.

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Promotional
Date
Oct 15th, 2011
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