Report content Selling mods

Poll started by feillyne with 2,990 votes and 79 comments. Browse the poll archive.


A very bad idea (1186 votes)


Quality mod developers deserve money for what they do (674 votes)


No mods for money, developers should go game dev & commercial instead (763 votes)


If mod quality is to be improved because of it... (251 votes)


Doesn't matter if they are free or paid, would play them anyway (116 votes)

Post comment Comments  (0 - 50 of 79)
Flash112 Aug 22 2011 says:

I chose the third one, if modders are really that skillful, i think they should then make a game :)

+52 votes     reply to comment
Reborn:X Aug 22 2011 buried:


But not everyone has the funds needed to licence a game engine.

Not mentioning the need to find a publisher & the need to make MANY DVD's if selling the game by retail.

-14 votes     reply to comment
TheWanaB Aug 22 2011 replied:

With the license agreements of Cryengine and UDK that argument is near void; the costs are so slight and the benefits so great anyone, with enough talent, could make a commercially viable game using those tools.

Not to mention very few indie games get put into retail stores; the great thing about digital distribution is that you don't require a publisher, you can sell through a middle-man [Steam], or directly to the consumer via your own website.

+57 votes     reply to comment
Garyn Dakari Aug 22 2011 replied:

Agreed. I chose the third one. Mods should always be free, whereas indie games you have an option.

+19 votes     reply to comment
TheUnabridgedGamer Aug 24 2011 replied:

As well as I voted.

+3 votes     reply to comment
altercuca Aug 22 2011 replied:

I totally agree with you logic. That's how it is and that's how I want it to stay. So third one for me too.

+7 votes     reply to comment
Tatsur0 Aug 23 2011 replied:

I agree with 3rd as well but have always appreciated those who tell me they'd buy one of my mods if it were on sale. While there are a few exceptions due to extreme changes in development I find it in bad taste to sell a mod. Course in some cases mods can be used as a demo/vertical slice to test the waters before moving forward.

+4 votes     reply to comment
master_oli-p Aug 23 2011 replied:

3rd option for me too, mods should always be free, that's just their nature. Indies are okay as long as the price is reasonable and the quality is good. Projects like the humble indie bundle are a particularly good idea.

+1 vote     reply to comment
Herr_Alien Aug 25 2011 replied:

"Quality mod developers deserve money for what they do"
One of the reasons I chose this option is because of paid DLC. I simply don't like this double standard: one party can sell what I find essentially being mods, while the others are not allowed.

+2 votes     reply to comment
Washeek Aug 28 2011 replied:

Well don't support DLCs then... I think that's a better way of solving this. Mods are great as they are, why? Cause they are not burdened by marketing. People can do a hell lot of crazy stuff for a very small portion of the public...

+3 votes     reply to comment
Attila1945 Aug 25 2011 replied:

There are a lot of open source and freeware engines on the net, so this can't be a problem ever. The problem is to find the most suitable for the project.

+2 votes     reply to comment
TheNodCommander Aug 22 2011 says:

A mod should be free. Indie games is another story.

+24 votes     reply to comment
[$#!T-Happens] Aug 22 2011 says:

I reckon that if they're really good at what they're doing and its a really good mod... they've done the work, they should be able to get something for it

+1 vote     reply to comment
The_Federation Aug 24 2011 replied:

I agree with this No.2 for me, if a developer puts a hell of a lot of time and effort and the turn out if awsome they deserve something more than just thanks and a pat on the back... real high quality mods take many months/years to make

+2 votes     reply to comment
ModMage Aug 22 2011 says:

Very bad judging fom past experience. When a mod gets a price sticker, it's thrown in to the same basket as all the standalone and big-company titles. Just look at Dino D-Day, had it been a free download that anyone could play, people would call it great, but since it must be bought, it's gained an immediate reputation as a below average quality game. Just look at the metacritic rating.

+19 votes     reply to comment
Sev-RC- Aug 24 2011 replied:

I played dino d day when it was free to play for a day. IT FAILED.

+2 votes     reply to comment
INtense! Staff
INtense! Aug 22 2011 says:

It is a very controversial question this one, good topic feillyne!

I kinda felt like agreeing to virtually all of the options. it's bad but if it helps then its good, but should they just make an indie game?

Mods however have always been free (with a few exceptions) and that is how I believe they should remain.

+12 votes   reply to comment
Tatsur0 Aug 25 2011 replied:

Yeah I grew up knowing mods were free and creating free mods. That's what it was about and the freedom behind it was great. Going indie you can take a lot of what you learned from both the industry and modding and have yourself a happy medium but in the end mods should stay free imho.

+3 votes     reply to comment
Kamikazi[Uk] Aug 22 2011 says:

I have mixed feelings about this. If the mod is really that good i think yah sure they deserve to sell it, but if they are that good they will be able to make it into a indie game most of the time.

Mods are supposed to be free though as they are mods they arn't games written from scratch (most of time) and the majority arn't that high quality.

+8 votes     reply to comment
Joe_Shmoe Aug 22 2011 says:

So far agree with everything... Paying for mods? Thats just down right wrong... On the other hand, total conversion mods with its own custom content, well why not just go commercial then if you put that much effort into it? makes sense, so go for it, with UDK, CE3, IDTECH4 and other SDK coming out geared towards independent devs, there arent really much room for excuses.

But mods, should always remain free, especially since modding support on any games influences the value of the game driving me to buy it. What would be the point to buy a game, and then buy the mod too? greedness is a killer -sigh-

+2 votes     reply to comment
Tanshaydar Aug 22 2011 replied:

I liked how you made it sound very easy to go indie. *Click click done*

+6 votes     reply to comment
Joe_Shmoe Aug 22 2011 replied:

I dont imply at all that it is easy to go indie, just simply put, if you want to charge for your content, go through the right channels which is indie.

+1 vote     reply to comment
Mr.John Aug 22 2011 says:

Want money for mods, do what others do. Donations. They like, they give. Mods should be Free-to-play.

+19 votes     reply to comment
Addi_B Aug 22 2011 says:

Mods should be free, indies should/can be payed. I think it's simple as this. Donations for mods are possible of course. :)

+7 votes     reply to comment
ApornasPlanet Aug 22 2011 says:

a very bad idea

+6 votes     reply to comment
LopperUK Aug 22 2011 says:

I think if the mod is absolutely f'in amazing, like as big as a game and full of detail and stuff then i think the developers should atleast get some money out of making that...or people could just donate to them if they feel as though they should :)

+4 votes     reply to comment
playmsbk Aug 22 2011 says:

Mods should not be sold. However, they should have some way for fans to donate money to the dev team.

+11 votes     reply to comment
Cyberpresident_CORE Aug 22 2011 says:

Mods should only go retail if they are worth it.
Because somehow i think that the Mod Makers arent rewarded for anything.
All they get is a bunch of criticism.
And wheres the return for all the hard time ?
After some weeks nobody will even remember that.

+3 votes     reply to comment
moci Aug 22 2011 replied:

Most mod makers don't need a reward. The few that are worth it will get rewarded plenty: get hired or have the support to go commercial for the next project.

Slowly but surely a mod is just an easier way to promote the eventual commercial version. mods are becoming crippleware.

+7 votes     reply to comment
megavin123 Aug 22 2011 says:

I don't need money for Earth at war (My mod). I make mods for fun and not for profit

+11 votes     reply to comment
MrTimm Aug 22 2011 replied:

I second that I do make mods for fun not for money.

+3 votes     reply to comment
moci Aug 22 2011 says:

If you are planning on charging for a mod, I think you need to download one of the many free/almost free game creation tools and just be clear about the intentions - making money.

Adding some donation option somewhere is nice for those that want to support the effort. But you should never explicitly charge for it.

I you can not support your own "modding" in your spare time, that's your problem.

+4 votes     reply to comment
Joe_Shmoe Aug 22 2011 replied:

Donations are fair, but many mods end up dying... what happens if you donated for something you never see the light of day? Get your money back?

Unless of course it is a reputable team that you know for sure will deliver and has a track record to back them up, otherwise its seems a bit dodgy to donate towards a team/mod that risks ending up in a ditch dead.

+2 votes     reply to comment
Joe_Shmoe Aug 22 2011 replied:

Hell I think I might have uncovered a possible scam here =| anyone else make sense of this as a possible way to scam?

DO NOT donate towards teams you never heard of, or have no track record... Save your money for end products instead.

+1 vote     reply to comment
0n1n3 Aug 22 2011 replied:

Well it would help to have categories of In Development and Released so people know what they are paying for. I think most people would sort the categories by Released when they are going to get something.

+4 votes     reply to comment
0n1n3 Aug 22 2011 says:

If the mod does it's own advertising, has a website, digital distro, etc, then I don't have a problem with it personally. But modding is a hobby and not a market, if P2P mods start being shelved on the developer forum next to free mods then I would probably stop going there and just play vanilla. I think #1 It is a very bad idea because some people like me will just play the game vanilla and then all mods both free and P2P will suffer, and some people see free mods and tools to be a big reason to buy the game in the first place (Fallout, TES, HL2, DAO, RPG Maker, GameMaker, etc) and it might not be a lot but the developer will lose sales at least a little bit. But if you aren't getting many sales in the first place then even a few sales might seem like a lot. If modders want to make money then they should just make their own game, there are a lot of tools on the net like other people have said. However if modders want to make money from their mod then they can accept donations like firefox addon developers do.

+3 votes     reply to comment
0n1n3 Aug 22 2011 replied:

And please don't charge money for a retex job that anyone with photoshop can do and is only worth 10 cents.

+5 votes     reply to comment
TotallySnappy Aug 22 2011 says:

There are a fair few comments on the donation front, I agree with that but only after a mod has been fully released and played. Like Joe_Shmoe said, the city of mods has the largest graveyard in the world.

Either way it's a grey area.

+6 votes     reply to comment
Commander_RealWar Aug 23 2011 replied:

I agree Sighnapse, I'd love to donate to Synergy!!!

+3 votes     reply to comment
JoshZemlinsky Aug 22 2011 says:

Once you pay for it, its not a "Mod" anymore. Or is it? I don't know for a fact. Im not sure, i dont wanna pay for a mod tbh.

+1 vote     reply to comment
{zXc}Henry Aug 22 2011 says:

if they have license from the game creator,why not?

+3 votes     reply to comment
norton2 Aug 22 2011 says:

A very bad idea, but hey, thats just me.

+1 vote     reply to comment
MrTacticalTeabag Aug 22 2011 says:

Not many here have thought about the original developer. Mods are just that, modifications of a game already developed by a studio. Start charging for them and you're making money off of the game it is dependent on which i just don't think is right. Theres also the point that the consumer has already purchased the base game so the mod could be classed as (in my opinion) DLC but without full support as it sometimes has to catch-up when the base game gets an update.

Taking donations i believe is perfectly fine but if you want to make a mod pay2play then it should be made a stand-alone title to ensure value and support. That is why i choose option 3.

+3 votes     reply to comment
JoetheGrim Aug 22 2011 says:

An excellent mod developer doesn't deserve money, he deserves a job oportunity with a paycheck, a team and people to sell games to...

+7 votes     reply to comment
Irespawnoften Aug 22 2011 says:

Chose bad idea. That said, I do think they should get something, donations and the like. If a mod starts asking you to pay for it, it stops being a mod and becomes a game in my book. Plus, I don't think I've ever seen a good transition from mod to game, see Dear Esther...

+3 votes     reply to comment
romanius24 Aug 22 2011 says:

donations would be a better idea..

+8 votes     reply to comment
GeneralG Aug 22 2011 says:

I always thought people made mods for fun?

+4 votes     reply to comment
nosfer4tu Aug 22 2011 says:


+1 vote     reply to comment
mangomango999 Aug 22 2011 says:

I would hope anyone who puts this much effort into something they love could also make some cash from it. The donations may be the way to go. I have donated to DanMan for Sacrifice of Angels and Star Wars Requiem. I will donate to Future Wars Tactical Simulator if they have it available.

When you have to take care of kids and then your "real job" and your "real life" it helps legitimize all the time you spend on it.

What about helping to pay for better graphics cards, etc... It just seems that if you really enjoy playing a mod and you got $10 bucks you can spare then it's the right thing to do.

+5 votes     reply to comment
PurpleGaga27 Aug 23 2011 says:

It's a bad idea because mods are supposed to be free. If it were not free, the lowest buy I could accept from a minor indie game is $5.

+1 vote     reply to comment
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