Report content Selling mods

Poll started by feillyne with 2,990 votes and 79 comments. Browse the poll archive.

 40%

A very bad idea (1186 votes)

 23%

Quality mod developers deserve money for what they do (674 votes)

 26%

No mods for money, developers should go game dev & commercial instead (763 votes)

 8%

If mod quality is to be improved because of it... (251 votes)

 4%

Doesn't matter if they are free or paid, would play them anyway (116 votes)

Comments  (0 - 50 of 79)
Flash112
Flash112

I chose the third one, if modders are really that skillful, i think they should then make a game :)

Reply Good karma Bad karma+52 votes
Reborn:X
Reborn:X

(buried)

But not everyone has the funds needed to licence a game engine.

Not mentioning the need to find a publisher & the need to make MANY DVD's if selling the game by retail.

Reply Good karma Bad karma-14 votes
TheWanaB
TheWanaB

With the license agreements of Cryengine and UDK that argument is near void; the costs are so slight and the benefits so great anyone, with enough talent, could make a commercially viable game using those tools.

Not to mention very few indie games get put into retail stores; the great thing about digital distribution is that you don't require a publisher, you can sell through a middle-man [Steam], or directly to the consumer via your own website.

Reply Good karma Bad karma+57 votes
Garyn Dakari

Agreed. I chose the third one. Mods should always be free, whereas indie games you have an option.

Reply Good karma Bad karma+19 votes
TheUnabridgedGamer
TheUnabridgedGamer

As well as I voted.

Reply Good karma Bad karma+3 votes
altercuca
altercuca

I totally agree with you logic. That's how it is and that's how I want it to stay. So third one for me too.

Reply Good karma Bad karma+7 votes
Tatsur0
Tatsur0

I agree with 3rd as well but have always appreciated those who tell me they'd buy one of my mods if it were on sale. While there are a few exceptions due to extreme changes in development I find it in bad taste to sell a mod. Course in some cases mods can be used as a demo/vertical slice to test the waters before moving forward.

Reply Good karma Bad karma+4 votes
master_oli-p
master_oli-p

3rd option for me too, mods should always be free, that's just their nature. Indies are okay as long as the price is reasonable and the quality is good. Projects like the humble indie bundle are a particularly good idea.

Reply Good karma Bad karma+1 vote
Herr_Alien
Herr_Alien

"Quality mod developers deserve money for what they do"
One of the reasons I chose this option is because of paid DLC. I simply don't like this double standard: one party can sell what I find essentially being mods, while the others are not allowed.

Reply Good karma Bad karma+2 votes
Washeek
Washeek

Well don't support DLCs then... I think that's a better way of solving this. Mods are great as they are, why? Cause they are not burdened by marketing. People can do a hell lot of crazy stuff for a very small portion of the public...

Reply Good karma Bad karma+3 votes
Attila1945
Attila1945

There are a lot of open source and freeware engines on the net, so this can't be a problem ever. The problem is to find the most suitable for the project.

Reply Good karma Bad karma+2 votes
TheNodCommander
TheNodCommander

A mod should be free. Indie games is another story.

Reply Good karma Bad karma+24 votes
[$#!T-Happens]
[$#!T-Happens]

I reckon that if they're really good at what they're doing and its a really good mod... they've done the work, they should be able to get something for it

Reply Good karma Bad karma+1 vote
The_Federation
The_Federation

I agree with this No.2 for me, if a developer puts a hell of a lot of time and effort and the turn out if awsome they deserve something more than just thanks and a pat on the back... real high quality mods take many months/years to make

Reply Good karma Bad karma+2 votes
ModMage
ModMage

Very bad judging fom past experience. When a mod gets a price sticker, it's thrown in to the same basket as all the standalone and big-company titles. Just look at Dino D-Day, had it been a free download that anyone could play, people would call it great, but since it must be bought, it's gained an immediate reputation as a below average quality game. Just look at the metacritic rating.

Reply Good karma Bad karma+19 votes
Sev-RC-
Sev-RC-

I played dino d day when it was free to play for a day. IT FAILED.

Reply Good karma Bad karma+2 votes
INtense! Staff
INtense!

It is a very controversial question this one, good topic feillyne!

I kinda felt like agreeing to virtually all of the options. it's bad but if it helps then its good, but should they just make an indie game?

Mods however have always been free (with a few exceptions) and that is how I believe they should remain.

Reply Good karma+12 votes
Tatsur0
Tatsur0

Yeah I grew up knowing mods were free and creating free mods. That's what it was about and the freedom behind it was great. Going indie you can take a lot of what you learned from both the industry and modding and have yourself a happy medium but in the end mods should stay free imho.

Reply Good karma Bad karma+3 votes
Kamikazi[Uk]
Kamikazi[Uk]

I have mixed feelings about this. If the mod is really that good i think yah sure they deserve to sell it, but if they are that good they will be able to make it into a indie game most of the time.

Mods are supposed to be free though as they are mods they arn't games written from scratch (most of time) and the majority arn't that high quality.

Reply Good karma Bad karma+8 votes
Joe_Shmoe
Joe_Shmoe

So far agree with everything... Paying for mods? Thats just down right wrong... On the other hand, total conversion mods with its own custom content, well why not just go commercial then if you put that much effort into it? makes sense, so go for it, with UDK, CE3, IDTECH4 and other SDK coming out geared towards independent devs, there arent really much room for excuses.

But mods, should always remain free, especially since modding support on any games influences the value of the game driving me to buy it. What would be the point to buy a game, and then buy the mod too? greedness is a killer -sigh-

Reply Good karma Bad karma+2 votes
Tanshaydar
Tanshaydar

I liked how you made it sound very easy to go indie. *Click click done*

Reply Good karma Bad karma+6 votes
Joe_Shmoe
Joe_Shmoe

I dont imply at all that it is easy to go indie, just simply put, if you want to charge for your content, go through the right channels which is indie.

Reply Good karma Bad karma+1 vote
Mr.John
Mr.John

Want money for mods, do what others do. Donations. They like, they give. Mods should be Free-to-play.

Reply Good karma Bad karma+19 votes
Argus_T
Argus_T

Mods should be free, indies should/can be payed. I think it's simple as this. Donations for mods are possible of course. :)

Reply Good karma Bad karma+7 votes
ApornasPlanet
ApornasPlanet

a very bad idea

Reply Good karma Bad karma+6 votes
LopperUK
LopperUK

I think if the mod is absolutely f'in amazing, like as big as a game and full of detail and stuff then i think the developers should atleast get some money out of making that...or people could just donate to them if they feel as though they should :)

Reply Good karma Bad karma+4 votes
playmsbk
playmsbk

Mods should not be sold. However, they should have some way for fans to donate money to the dev team.

Reply Good karma Bad karma+11 votes
Cyberpresident_CORE
Cyberpresident_CORE

Mods should only go retail if they are worth it.
Because somehow i think that the Mod Makers arent rewarded for anything.
All they get is a bunch of criticism.
And wheres the return for all the hard time ?
After some weeks nobody will even remember that.

Reply Good karma Bad karma+3 votes
moci
moci

Most mod makers don't need a reward. The few that are worth it will get rewarded plenty: get hired or have the support to go commercial for the next project.

Slowly but surely a mod is just an easier way to promote the eventual commercial version. mods are becoming crippleware.

Reply Good karma Bad karma+7 votes
megavin123
megavin123

I don't need money for Earth at war (My mod). I make mods for fun and not for profit

Reply Good karma Bad karma+11 votes
MrTimm
MrTimm

I second that I do make mods for fun not for money.

Reply Good karma Bad karma+3 votes
moci
moci

If you are planning on charging for a mod, I think you need to download one of the many free/almost free game creation tools and just be clear about the intentions - making money.

Adding some donation option somewhere is nice for those that want to support the effort. But you should never explicitly charge for it.

I you can not support your own "modding" in your spare time, that's your problem.

Reply Good karma Bad karma+4 votes
Joe_Shmoe
Joe_Shmoe

Donations are fair, but many mods end up dying... what happens if you donated for something you never see the light of day? Get your money back?

Unless of course it is a reputable team that you know for sure will deliver and has a track record to back them up, otherwise its seems a bit dodgy to donate towards a team/mod that risks ending up in a ditch dead.

Reply Good karma Bad karma+2 votes
Joe_Shmoe
Joe_Shmoe

Hell I think I might have uncovered a possible scam here =| anyone else make sense of this as a possible way to scam?

DO NOT donate towards teams you never heard of, or have no track record... Save your money for end products instead.

Reply Good karma Bad karma+1 vote
0n1n3
0n1n3

Well it would help to have categories of In Development and Released so people know what they are paying for. I think most people would sort the categories by Released when they are going to get something.

Reply Good karma Bad karma+4 votes
0n1n3
0n1n3

If the mod does it's own advertising, has a website, digital distro, etc, then I don't have a problem with it personally. But modding is a hobby and not a market, if P2P mods start being shelved on the developer forum next to free mods then I would probably stop going there and just play vanilla. I think #1 It is a very bad idea because some people like me will just play the game vanilla and then all mods both free and P2P will suffer, and some people see free mods and tools to be a big reason to buy the game in the first place (Fallout, TES, HL2, DAO, RPG Maker, GameMaker, etc) and it might not be a lot but the developer will lose sales at least a little bit. But if you aren't getting many sales in the first place then even a few sales might seem like a lot. If modders want to make money then they should just make their own game, there are a lot of tools on the net like other people have said. However if modders want to make money from their mod then they can accept donations like firefox addon developers do.

Reply Good karma Bad karma+3 votes
0n1n3
0n1n3

And please don't charge money for a retex job that anyone with photoshop can do and is only worth 10 cents.

Reply Good karma Bad karma+5 votes
TotallySnappy
TotallySnappy

There are a fair few comments on the donation front, I agree with that but only after a mod has been fully released and played. Like Joe_Shmoe said, the city of mods has the largest graveyard in the world.

Either way it's a grey area.

Reply Good karma Bad karma+6 votes
Commander_RealWar
Commander_RealWar

I agree Sighnapse, I'd love to donate to Synergy!!!

Reply Good karma Bad karma+3 votes
JoshZemlinsky
JoshZemlinsky

Once you pay for it, its not a "Mod" anymore. Or is it? I don't know for a fact. Im not sure, i dont wanna pay for a mod tbh.

Reply Good karma Bad karma+1 vote
{zXc}Henry
{zXc}Henry

if they have license from the game creator,why not?

Reply Good karma Bad karma+3 votes
norton2
norton2

A very bad idea, but hey, thats just me.

Reply Good karma Bad karma+1 vote
MrTacticalTeabag
MrTacticalTeabag

Not many here have thought about the original developer. Mods are just that, modifications of a game already developed by a studio. Start charging for them and you're making money off of the game it is dependent on which i just don't think is right. Theres also the point that the consumer has already purchased the base game so the mod could be classed as (in my opinion) DLC but without full support as it sometimes has to catch-up when the base game gets an update.

Taking donations i believe is perfectly fine but if you want to make a mod pay2play then it should be made a stand-alone title to ensure value and support. That is why i choose option 3.

Reply Good karma Bad karma+3 votes
JoetheGrim
JoetheGrim

An excellent mod developer doesn't deserve money, he deserves a job oportunity with a paycheck, a team and people to sell games to...

Reply Good karma Bad karma+7 votes
Irespawnoften
Irespawnoften

Chose bad idea. That said, I do think they should get something, donations and the like. If a mod starts asking you to pay for it, it stops being a mod and becomes a game in my book. Plus, I don't think I've ever seen a good transition from mod to game, see Dear Esther...

Reply Good karma Bad karma+3 votes
romanius24
romanius24

donations would be a better idea..

Reply Good karma Bad karma+8 votes
GeneralG
GeneralG

I always thought people made mods for fun?

Reply Good karma Bad karma+4 votes
nosfer4tu
nosfer4tu

C

Reply Good karma Bad karma+1 vote
mangomango999
mangomango999

I would hope anyone who puts this much effort into something they love could also make some cash from it. The donations may be the way to go. I have donated to DanMan for Sacrifice of Angels and Star Wars Requiem. I will donate to Future Wars Tactical Simulator if they have it available.

When you have to take care of kids and then your "real job" and your "real life" it helps legitimize all the time you spend on it.

What about helping to pay for better graphics cards, etc... It just seems that if you really enjoy playing a mod and you got $10 bucks you can spare then it's the right thing to do.

Reply Good karma Bad karma+5 votes
PurpleGaga27
PurpleGaga27

It's a bad idea because mods are supposed to be free. If it were not free, the lowest buy I could accept from a minor indie game is $5.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.