Frozen Synapse is the ultimate tactical game: you have full control over your strike team, directing their every movement. At the same time, your opponent is plotting to defeat you. Plan your moves, then hit the "Execute" button: both you and your enemy's turns are executed simultaneously.
Bite-size, hardcore strategy: a touch of X-Com and Laser Squad, with a striking sci-fi aesthetic.
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8 comments by Mode7Games on Feb 2nd, 2010 digg this super bookmark
Alright, it's been a busy day here.
ART
First, let's have a look at this:
Here's our new model - nicer proportions...I just think he looks so much better than the older ones. When the weapons are done we should be really onto something - then it's just handling animation - gah!
Bin is working on hacking up our existing menus (which look like toilet) and replacing them with spangly transparent ones which will go over a cool background. I pretty much hate everything to do with UI art - it's the sort of thing you work on for ages and still looks wank. And also it always brings home the fact that we don't have an in-house artist - getting people to tweak them is mega expensive. Sigh. And I always want the UI to look good as it's the first impression people get of your game. I can't tell you the number of indie games I fire up and go "Ugh, this is going to be shit" because they have an ugly menu. My standards are higher than most people's, which is good because I have to create things that the people who buy our games will judge VERY harshly!
PRESS
I wrote a blog on Destructoid about the difficulty of trying to promote your indie game in a pleasant way.
I chose to put it on there because I still can't get a reply out of their news guys, who are incredibly busy people that only cover a tiny handful of indie games. I even mailed the founder of Destructoid to ask him about it! After getting on Joystiq this time - traditionally quite a challenge for an indie game- I figured somewhere like Dtoid would be up for it as well, but...always difficult to get through. Again, if anyone would like to do the following things:
1.) Support my blog on there, maybe just by commenting
2.) Try and help us get some coverage on there in any way
...I would appreciate it.
I had a bit of a boost after that, though, as I've now scheduled previews for PC Gamer and PC Format in Bath in March. This is a very nervewracking time for Ian as he has to watch people whose opinion he really respects wrestling with an unfinished version of something he's working on! It's good to let people see what's happening, and hopefully the game will speak for itself. This does mean that we have a big push to get everything to the next level by that time - I'm hoping that will happen.
STUFF
Today I also wrote a funding proposal: it's the first one of these I've done and I'm feeling positive about it. It's good that there is some funding out there for independent developers if you know where to look - it's just a generally great thing to be involved with. Finding out that there are nice people who know about games in regional creative development agencies is not something I was expecting!
Keep pushing the game, people! I'm still planning to release a bunch of free music when we get up to 400 followers so bear that in mind!
VISITING THE VILLAGE
I forgot to post last week's Village- here it is:

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Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
That video convinced me to track this awesome game..
Thank you!
Wow! I didn't even know you guys existed until I saw Frozen Synapse on the indie nomination today! This game looks beautiful! You have a customer. Are you taking pre-orders?
Hey, thanks very much for this! We're hoping to start taking pre-orders later in the year - stay tuned for details. This is likely to be announced via the mailing list first, so subscribing to that could be a good plan.
Awesome. It seems I'm ruined for life now though, since all subsequent experiences will pale in comparison to signing up on the mailing list.
I can't wait for this game! You already have two customers in my friend and I. This is like the Toribash of shooters. Yeah, I really hope you guys have crazy mode customization like Toribash...because it would be cool to have 'Dark Mode' and non-'Dark Mode'...maybe a Chess style turn based where you take turns going instead of both at once. Just some ideas. It seems like the default will be my favorite, but its nice to have some other modes once in a while.
That's awesome thank you. Yep, we're currently working on Dark and non-Dark modes just to see what the right use of that will be.
Seems I have misunderstood something, because I was sure you couldn't see the opponents that you can't actually "see" with one of your characters, but judging from the trailer/raw footage, that does not seem to be the case?
That would be a real shame, since utilizing the environment correctly by guessing exactly where your opponent went would be awesome, and easily become a crucial way of thinking if you are to survive.
Being able to see your opponent actually enhances the role of the terrain - if you can't see them, luck becomes much more of a factor.
However, we are currently working on some "dark" modes when you can't see the opponents, so don't worry too much!
I disagree with you. I think there would be even more skill than luck involved in 'dark' mode compared to 'basic' game.
Predicting enemy movements while not having LOS, covering flanks properly, ambushing enemy etc. would be needed in 'dark' mode and it requires more skill to handle all these aspects well. It would also give a bit more realistic feeling into the game. Naturally there would be downsides too like camping or slower attacks for example.
I feel like 'basic' game, which you are showing us, is too much about mind games and timing only. Don't get me wrong, I definitely will buy the game anyways, but I prefer shadows if there's an option to choose from.
It's really nice to hear that you are giving thought to every kind of player and preference by developing other modes too.
Keep up the good work. *thumbs up*