Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

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This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your prop into a level and then watch as it is used in Half-Life 2. A must have for anybody who wants to see their own creations as video game elements.

Posted by on - Basic Mapping/Technical

This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your prop into a level and then watch as it is used in Half-Life 2. A must have for anybody who wants to see their own creations as video game elements.

You will need to get the Free Softimage/XSI 6 MOD Tool and Noesis Database before starting this tutorial.

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Zeltrax
Zeltrax

Hi thx for the tatorial but i downloaded the program but it says i need OpenGL on my computer but i cant find a download for it.

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CrazyJerick
CrazyJerick

I know he's trying to simplify the whole process to help everybody learn it, but dang! He's harder to listen to than a soft-spoken psychiatrist.

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TRULLE90
TRULLE90

Please help me! Im trying to make some new animations for the half life zombie model, I´ve been extracting the smd files from the mdl file, but when i pack the smd files back to a mdl file, the zombie model just stand still, it doesn´t walk at all, even when i just unpack the mdl file and then pack it back again without changin anything. It just stands there. Why? Please help me!!

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