For people and teams developing mods and games with Valve's Source engine.

Report article Importing Props to Source with Phyics

A complete step-by-step tutorial in exporting props from 3DS Max into Source/Half-Life 2. Covers physics creation, model and matrerial compilation

Posted by M@ty on Oct 18th, 2009 digg this super bookmark
Basic Mapping/Technical.


TUTORIAL PDF DOWNLOAD LINK:

Matts.omgmonkeylol.com

Okay, this tutorial explains how to get a custom prop model into the Source engine from 3DS Max.

Pre-requisites:
3DS Max with Cannonfodder's or Wunderboy's SMD Exporters.
Adobe Photoshop with the .VTF plugin.
VTFEdit
GUIstudiocompiler
Half-life 2 installed
SourceSDK installed

If you encounter problems, please ensure you have run Half-life 2 at least once since
installing the SourceSDK and have restarted Steam.

I have uploaded the tutorial to a PDF for ease. Its a long, step-by-step tutorial and will take some some time for me to rewrite it here on this article. I'm working on it, but for now, please use the PDF! :) This way you guys get it faster!

You are free to distribute, edit, whatever with this tutorial, just be sure to give inital credit back to me, as it took some time to compile it all up. Good luck!

Comments
maniacmoop
maniacmoop Nov 4 2009, 6:44pm says:

This = WIN!

+2 votes     reply to comment
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