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Dev Update #11 Beginning the final stretch

Dev Update #11 Beginning the final stretch

News 2 comments

Finalizing the lighting and levels for Episode 1.

Uebergame 1.0.9.0 released
Uebergame

Uebergame 1.0.9.0 released

Uebergame 1 comment

Version 1.0.9.0 adds 4 new maps and a new game type called RtF (Retrieve the Flag)

Enhanced Artistic Direction Update
Deus Ex

Enhanced Artistic Direction Update

GMDX 18 comments

Dubbed the "Definitive Deus Ex Experience" web-wide, GMDX is a one-of-a-kind all-encompassing modification of the classic video game Deus Ex, currently...

Dev Update #10 Finalizing Remaining Deadlines for Chapter 1 & VR

Dev Update #10 Finalizing Remaining Deadlines for Chapter 1 & VR

News 4 comments

We've been continuing to update the level and promo art testing different things and setting up the final deadlines for chapter 1 internally. VR work...

Triptych Released -- Announcement & More
Crysis

Triptych Released -- Announcement & More

Triptych 8 comments

Triptych has released on schedule for March 13th, 2017.

Dev Update #9 Well We're Cooking now!

Dev Update #9 Well We're Cooking now!

News 6 comments

We've been finalizing our website, implementing a new backend Wiki for our team members and finishing up level design misc objects for some areas of sub...

Dev Update #8 Animation Rig / Lighting

Dev Update #8 Animation Rig / Lighting

News 3 comments

As mentioned previously we're currently revamping the lighting for the different game states and ensuring performance is considered.

Dark Storm Ascension/VR Dev Update

Dark Storm Ascension/VR Dev Update

News 3 comments

For the past few month's we've been working on filling a few vacancies on the team and naturally since its a royalty project our progress has been a bit...

The Mutant Factor 2 is officially dead - no surprise
Crysis 2

The Mutant Factor 2 is officially dead - no surprise

The Mutant Factor: Awakening 6 comments

I know I have not posted any status updates on this mod but I always secretly hoped that I would find a way to resurrect it.

The Story So Far…. New Years Update!
Dark Storm Ascension

The Story So Far…. New Years Update!

Dark Storm Ascension 2 comments

The Story So Far…. New Years Update!, an update on what the team have been up to for the past 6 months.

GMDX v9.0 Delayed
Deus Ex

GMDX v9.0 Delayed

GMDX 14 comments

GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high...

New design of maps (levels)
Ultimus bellum

New design of maps (levels)

Ultimus bellum

After some criticism by beta testers we make decision to redraw all maps (levels). This is design of new "Act 2". Find "Easter eggs" and get "Ultimus...

Ultimus bellum - all levels of Act 1
Ultimus bellum

Ultimus bellum - all levels of Act 1

Ultimus bellum

In the first act - our world attacked by the crowd of crazed animals. Druid-invader captured their mind. Animals lost their sense of self-preservation...

First screenshots with Unreal Engine!
Crash Bandicoot Returns

First screenshots with Unreal Engine!

Crash Bandicoot Returns 16 comments

After a day of rest (no I don't work on Sunday ... almost not ... Well ok I kinda worked but shhh!), I decided to make some screenshots for your enjoyment...

New team and new engine !
Crash Bandicoot Returns

New team and new engine !

Crash Bandicoot Returns 6 comments

I announce the resumption of the project but this time with a new team (under research) and a new engine.

Capture Ze forward bunker!
Wolfenstein: Enemy Territory

Capture Ze forward bunker!

ET: Legacy

Welcome back to another sneak peek. This week we will move deeper into the bunker system of Bergen by Detoeni and also have a look at the northern courtyard...

Construct Ze Generator!
Wolfenstein: Enemy Territory

Construct Ze Generator!

ET: Legacy 3 comments

Welcome back to another sneak peek. Due to some issues that came up while working further on the port of Bergen by Detoeni, this weeks update will only...

Uebergame 1.0.6.0 released
Uebergame

Uebergame 1.0.6.0 released

Uebergame 1 comment

This version adds new realistic paintball levels and contains a few game improvements.

 Week 18; Pre-alpha Polish
Castle Mashers

 Week 18; Pre-alpha Polish

Castle Mashers 1 comment

The 18th entry in Castle Mashers' devlog, we take a look at some of the techniques we use to generate random rooms for the player as well as look over...

Jaggy Battles Beta 6 Patchnotes
Jaggy Battles Beta

Jaggy Battles Beta 6 Patchnotes

Jaggy Battles Beta

Beta version 6 finishes up a whole new enemy tier as well as adds new achievements and balance changes!

Week 17; the makeover
Castle Mashers

Week 17; the makeover

Castle Mashers

We take a look at the new changes in Castle Mashers and the devlog format.

Major Update
Epistory - Typing Chronicles

Major Update

Epistory - Typing Chronicles

New and shinier version of Epistory with Mod & Profiles (multiple saves) support and more!

Dark Storm VR Missions Update #7 0.3.5 Now Live!
Dark Storm Ascension

Dark Storm VR Missions Update #7 0.3.5 Now Live!

Dark Storm Ascension 1 comment

There's a lot more coming and heres our roadmap left for the game so you can track progress. Our Goal is to finish up the VR completely before the end...

Introduction to Enemies - The Scorched
Jaggy Battles Beta

Introduction to Enemies - The Scorched

Jaggy Battles Beta

Meet the newest enemies to be added to Jaggy Battles: The Scorched! These fiery beasts introduce the Stealth mechanic.

VR Missions Public Test 0.2 Now Live
Dark Storm Ascension

VR Missions Public Test 0.2 Now Live

Dark Storm Ascension

Newly designed area with added functionality and refined design. We designed a more centralized area to stage,get supplies and generally disembark and...

Epistory is now out on Steam!
Epistory - Typing Chronicles

Epistory is now out on Steam!

Epistory - Typing Chronicles 6 comments

After 6 months of Early Access, Epistory finally comes out on Steam :)

Lost Story Dev.Log #4 - Part Two: Photogrammetry for Materials
Lost Story: The Last Days of Earth

Lost Story Dev.Log #4 - Part Two: Photogrammetry for Materials

Lost Story: The Last Days of Earth 7 comments

Last time we've introduced you to the photogrammetry technique telling you about our first steps in creating high quality content using such technology...

Lost Story Dev.Log #4 - Part One: Photogrammetry for Models
Lost Story: The Last Days of Earth

Lost Story Dev.Log #4 - Part One: Photogrammetry for Models

Lost Story: The Last Days of Earth 6 comments

Winter is finally stepping back and spring is taking over, which means that we are happy to present our new Dev.Log! Initially the topic for this article...

Featherpunk Prime Update #2 - Greenlight, Navigation, Combat, Bosses, Traps
Featherpunk Prime

Featherpunk Prime Update #2 - Greenlight, Navigation, Combat, Bosses, Traps

Featherpunk Prime

Featherpunk Prime Update #2. Please vote for us on Greenlight! Navigation system, improved combat, new bosses and traps, plus other new features.

Jaggy Battles Beta Begins!
Jaggy Battles Beta

Jaggy Battles Beta Begins!

Jaggy Battles Beta 1 comment

It's time to enter Beta! With resolution support on Android finished (hopefully) I can now move on to adding content and tweaks.