Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.

Report article RSS Feed Judging Time has started!

Ten weeks are over, judging starts, good luck to all of us :D

Posted by Bliccer on Aug 17th, 2012

After ten weeks of hard working on our maps, Maverick collected 8 maps which are now going to be judged by SyncError (from id Software), Anthem (from Q3W and Teameventhorizon.com), Andrew "gellehsak" Ryder, and Joe "nineX" Szymkowicz (from Readyupradio.com). The judging mappack can be downloaded here (a final mappack will be uploaded here, too, when it's done): Judging Mappack 2012

Note: Be sure you delete every other old versions of all maps (meaning any betas or alphas), included in the pack, so no texture or shader confusion can happen ingame.

Sadly, there had been a lot of dropouts during the last days: noruen, g0th, nyoshk (he finished his map after the deadline so go grab it: Maverickservers.com), Sprony van Johnson, pat howard... just to name a few.

So here are some Before / After screens, so you see what happens during the whole level designing process (you hopefully could see it already in the screenshots I posted here in the old articles):
Click on the names to get to their threads






Before - After Screenshots Before - After Screenshots



Have fun playing our maps and maybe you will join next time?
- greetings Bliccer

P.S.: Sorry for not updating this group every week, as intended... really had no time. I hope you had some good minutes reading the interviews, though.

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Quake III Arena
Platforms
Windows, Mac, Linux
Developer
id Software
Publisher
Activision
Engine
id Tech 3
Contact
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Official Page
Idsoftware.com
Release Date
Released Dec 2, 1999
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