Devcast is a group by developers for developers where we discuss various features, mods and games while coming to the conclusion of how they were used well and the more complex side of things rather than your average review podcast. We as a group are more interested in the development of games and mods than how they are played and their general apparence as we ourselves are developers and this is our podcast.
An update on some progress on dev progress finding out how it should break. A teaser of an upcoming update as well as a new facebook page for easier tracking!
Posted by ~Mapster(WFc) on Apr 3rd, 2012
Lately i have been working on some anatomy of dev textures into finding out how they should be breaking apart. Giving the world more of a realistic feel instead of a simple break apart and have nothing left behind.
Thinking of how each material should be breaking apart is something to take into consideration.
Such as Metal should break apart in bigger chunks as its a more solid substance of matter, and concrete should break in either small or big depending on how it is separated, but it also leaves behind more small pieces of concrete.
The above shows a basic skeleton for a concrete structure that when broken will have the gray basic block pieces break away leaving the metal interior that will bend after a certain amount of damage is dealt.
If you're interested in tracking our progress even further, you can now like our brand new page on facebook below and comment on all posts and pictures!
Happy Easter everyone!