Wireframe creations is a group for people that are interested in getting into game development but need tutorials on specific areas that are either written or video tutorials. Also you can read up on other modders profiles and blogs to see hwo they have improved over the years!

Anyone is welcome to join Wireframe, all is welcome if you wish to join and chat or ask a few questions to either myself or another member.

We were all noobs once!

Image RSS Feed Latest Screens
TombZ1 Screenshot Development Setting concept
Heavy 2013 update

Heavy 2013 update

Jan 6, 2013 News 8 comments

Heavy changes towards TDP's future involving changed models, new skins and Gameplay; also to mention an alpha gameplay video.

Merchandise Incoming!
Half-Life 2: Episode One

Merchandise Incoming!

Sep 3, 2012 The Development Project News 4 comments

Storyline update with a new member of TDP as well as an announcement of some Merchandise that's been under the radar for over a year!

Videos videos and more videos!
Half-Life 2: Episode One

Videos videos and more videos!

Jun 27, 2012 The Development Project News 3 comments

Refracting glass, commentary demonstrations of different lighting techniques, old work and much much more!

We need your Questions!
Half-Life 2: Episode One

We need your Questions!

Jun 7, 2012 The Development Project News 5 comments

If you have ANY questions you want answered, post them in the comments below or message ~iMapster(WFc) and the highested rated questions will be answered...

Developers History Blog ( Updated 28-5-12 )

Developers History Blog ( Updated 28-5-12 )

May 24, 2012 News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 14)
Lockdown323 Sep 27 2009, 3:58pm says:

Hehe I joined this group because I used to map a lot for HL1, where geometry was everything. I can't say those days are over yet...

+1 vote     reply to comment
guzzer Aug 22 2009, 2:55pm says:

was quiete successful @ fallout tactics making maps
maybe yall like to check out sometimes
peace ;)

+1 vote     reply to comment
Noodles22 Jun 22 2009, 5:09pm says:

I maybe can help with coding. I can't prove that I'm a good coder anyways, that's because I've never had an uppertunity. I not the best, but can do some little coding jobs :D. And maybe I can get more skilled with coding little things.

Greet from Noodles, and don't die

0 votes     reply to comment
~Mapster(WFc) Creator
~Mapster(WFc) Aug 4 2009, 10:07pm replied:

Thanks for the old old OLD offer, but we need more experienced coders in the field of npcs than anything else.

+1 vote   reply to comment
AltTabber May 30 2009, 10:54pm says:

Mapping since DukeNukem3D eh?

Speaking of, I wouldn't mind using the space bar to create Vertices in brushes again.

Imagine that coupled with Hammer's Vertex Manipulator...

+3 votes     reply to comment
~Mapster(WFc) Creator
~Mapster(WFc) Jun 1 2009, 8:00am replied:

Didn't know you could add vertices to brushes using spacebar. Although i haven't mapped using the old engine for years.

+2 votes   reply to comment
Maggot4ever Mar 15 2009, 12:39am says:

i only know how to do a map with gldsource, i dont know anything more... (because i havent god SourceSDK, because i have a Cracked Steam xD) but im a mapper anyway. so im a new member now! :D

+1 vote     reply to comment
~Mapster(WFc) Creator
~Mapster(WFc) Apr 4 2009, 6:58pm replied:

Welcome to wireframe then :)

+2 votes   reply to comment
takos_360 Mar 14 2009, 1:12pm says:

Amazing video mate.
I was amazed by the light effects and so. My biggest problem when i map is the damn light and shadows, i cant get it right. If you have any suggestions on how i can do lightning or know what i do wrong please tell.
I'm a big fan now, even tho i became a fan 5 seconds ago. ^^

+1 vote     reply to comment
~Mapster(WFc) Creator
~Mapster(WFc) Apr 4 2009, 7:00pm replied:

Lighting is something you really need to experiment with. Although ideas would be to keep light dim at around 200 in cramped areas and have the light facing in a direction if the room is low or have it facing down when the ceiling is high.

+1 vote   reply to comment
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Sep 10, 2008
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Wireframe Creations
Wireframe Creations
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