Continues the famous White Wolf gaming tradition in a new role-playing adventure with an open, non-linear world, rich character development and an immersive storyline.

Blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game powered by Valve Source Technology, the same game engine technology used for Half-Life 2.

Plunge into the dark and gritty vampire underworld of modern day Los Angeles as a creature of the night, interacting with and battling mortals and creatures of darkness with an incredible array of vampire powers, skills and traits.

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Blog RSS Feed Post news Report abuse Latest News: Bloodlines Resurgence - Progress Update #1

16 comments by atrblizzard on Nov 6th, 2013

Hello fellow Kindreds! As always, it's been such a long time since our last news article, but as always, we come with some great news!

I must admit, it's been quite quiet around here, so you might ask, what have been happening lately? Well, first of all we're planning on releasing the multiplayer alpha as soon as possible. And I don't say "soon" loosely either. I should strap a "Valve time" on it so it would make it a whole lot clear on the situation. We were hoping to release it as soon as September, but there were several holds up.

First of all, we were trying to polish the multiplayer in every way possible before releasing. First of all getting the player class done, HUD, menu panels and such. So what is holding us to post pone the release even further? I would gladly say not much, since it's almost in the expected state. One of the biggest issues we have which is nothing too serious is to get all player animations to work properly.
Since player animations are being handled differently as NPC ones, I'm going to spare all the details regarding Source's animation system (which is a lovely one by the way). The current issues we have is with weapon aiming, such as not aiming the right direction and not following the player's aim view.
Besides that there are still a few map tweaks and polishing left to do, but despite these issues, it's all ready to be released.

I would like to point out a few things on what to expect on the first release of the multiplayer.

It will feature a few game mode varieties, such as deathmatch and detonation, along with a few selection of maps. These will be extended once more game modes and suitable maps will get added.
There will be no disciplines added yet, since it's still being worked on. Getting things working on multiplayer takes a different approach, but we want to make sure everything is balanced and not to hold up any release because of that.

The weapon system will feature a unique per class selection, being able to swap between primary weapons. For the time being there will be only 11 ranged weapons to choose from.
Melee weapons won't be included because they are missing first person animations and it wouldn't work out without those, especially for a multiplayer mode. But do not worry, it's currently being worked on and added in a later point once it's finished.

Class Selection

It is going to feature two teams for the initial release: Camarilla and Society of Leopold (Vampire Hunters). Will feature all Camarilla player models, both gender and armor selections, along with the default ranged weapon arsenal, ammo containers and more.

Here's a short demonstration on the Demolition game mode.

And now for some news on the progress on single player!

We've been working on getting more NPCs done as you can see in the video below. Since the original game had their custom written AI system along, we've taken the approach to not only write our own NPC entities, but also to use ActBusy for adding more varieties to how they act. It's a substitute to interesting_place, which tells the NPC to be "busy" within a scene to add further "touch" to the scenery.

Besides a gameplay progress, I also ported a cutscene as an experiment due to the nature that they used a different approach on animating the actors for the cutscenes. Since each cutscene animation is set to use 4 actors within a single animation (namely 4 bipeds within a scene), it allowed them to animate them easier along with animating the player itself. But nonetheless, I worked out on a different approach on bringing them alive. They were set up as regular scripted sequences that animate the actors from an origin point, having the cutscene sequences split up for each actor.

Also in case you missed out on older updates, we've demonstrated on using map instancing for several maps, meaning more maps can be seamlessly integrated and compiled as a whole, thus removing the need to load maps between the hub maps and the buildings and removing the need for any sort of map transition. This allows us to have more control over an area and adding a sense of realism between the maps, as seen in the following video below:

Along with that, we also use a different approach on dealing with Elysium areas. Since the maps are connected, Elysium areas are done using trigger area brushes that triggers the Elysium specific functions, shown here:

We're hoping to release the multiplayer alpha as soon as possible, until the end of this month. Thanks for sticking around and as always, keep your eyes on our project as it's getting more progress.

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True Patch Gold FINAL

True Patch Gold FINAL

Jan 31, 2015 Patch 5 comments

This is a repair patch for "Vampire - The Masquerade: Bloodlines," a wonderful RPG created by the Troika studio and released in 2004 by ActiVision. This...

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Pietroschek Clandoc Tweak for Arsenal MOD

Nov 29, 2011 Patch 4 comments

1st, you may need 7zip to unpack my ZIPs, compression issue. What does my little clandoc-tweak do? It ADDS Fortitude as a 4th discipline to all 7 original...

[Tool] Quick and Dirty Bloodlines Tools v3.9a

[Tool] Quick and Dirty Bloodlines Tools v3.9a

Aug 6, 2010 Graphics Tool 7 comments

This is a tool, that allows you extract Map files + Texture Files and Reconfigure Models files.

VTMB Official 1.2 Patch

VTMB Official 1.2 Patch

Feb 24, 2009 Patch 14 comments

This patch will update Vampire: The Masquerade - Bloodlines to version 1.2. The patch addresses a number of known issues, including fixes for the Society...

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Vampire: The Masquerade – Bloodlines


Apr 30, 2015 VTMB: Camarilla Edition Full Version 3 comments

This is just an update of CEfinal for use with the mod loader that is introduced in the latest patch. No new content. And I didn't make an installer.

Bloodlines Antitribu Version 1.0.9 Patch
Vampire: The Masquerade – Bloodlines

Bloodlines Antitribu Version 1.0.9 Patch

Feb 27, 2015 Bloodlines: Antitribu Patch 49 comments

You don't need older patches - fixes most game breaking bugs and crashes.

Post comment Comments  (10 - 20 of 109)
macedoniaUBERALLES Mar 11 2014, 6:49am says:

This is the best game ever along half life.

+1 vote     reply to comment
BrecMadak Nov 23 2014, 10:12am replied:

nope, better to say along with Deus Ex.

+1 vote     reply to comment
SilentSalubri Feb 20 2014, 1:04am says:

I just got a rather interesting idea, though I'm not sure how well it would work or if it would be well received. But what if someone made a Dark Ages Vampire The Masquerade game. With the game-play being similar in ways to games like Assassins Creed, or Batman Arkham city as far as movement and combat, having the player character run across rooftops, dropping down to feed from humans or attack enemy kindred and ghouls. Having more stealth aspects to the game. Just a thought...

+2 votes     reply to comment
DiamondBorne Feb 22 2014, 3:12am replied:

You mean parkour all over the place and press single button to instant auto-counter everything? No thanks. VTMB never solely about sneak and combat anyway. Each of them are about 1/4 of the whole experience, the rest are social aspect and "atmosphere" or mood. Don't just turn it into some generic superhero game.

+1 vote     reply to comment
Guest Sep 2 2014, 5:20pm replied:

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SilentSalubri Feb 22 2014, 10:42am replied:

I wouldn't say single button presses for auto counter, but the parkour mixed with stealth. Like I said this would be for Dark Ages and during those times Vampires didn't really need to hide to much, they didn't out right say they were Cainites but humans knew more about them than they do in the modern times. I get your meaning though.

+3 votes     reply to comment
Shrektacular Jan 31 2014, 12:56pm says:

Hay does anyone know if there is a first person point of view mod for this? I love the game but I'm not a big fan of third person cameras at all.

+2 votes     reply to comment
esfumato Feb 8 2014, 10:30am replied:

You can switch from 3rd to 1st person everytime you want, i think.

+2 votes     reply to comment
Guest Dec 9 2013, 1:00pm says:

This comment is currently awaiting admin approval, join now to view.

NumberWan Oct 19 2013, 8:27am says:

Does the unofficial patch for VTMB helps to deal with the graphics issues in game, when you play on Win7? If not, then perhaps there is a mod, that could fix that?

+1 vote     reply to comment
NumberWan Oct 19 2013, 10:13am replied:

Oh, already know the answer. Everything is working fine now. The patch was very helpful. )

+1 vote     reply to comment
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Vampire: The Masquerade – Bloodlines
Troika Games
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Released Nov 2004
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Highest Rated (4 agree) 10/10

Flawed gem

Mar 23 2011, 9:10am by Andreson

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