Unreal Tournament 3 marks the return of the world's première first-person shooter. It unleashes the full power of Unreal Engine 3, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!
v2 for Unreal Tournament 3. See description for fullchangelog. - Major enhancements to Server Browser - Visual and menu flow overhaul for improved useability of user interface. - Significant AI improvements, especially in vehicle gametypes. - Client-side demo recording support - Improved networking performance. - Midgame map, game type, and mutator voting support - Award system using Steam Achievements - Improved mod support
The Titan mutator brings a fresh twist to all the classic Unreal Tournament gametypes.
Fill your Titan meter by killing enemies, capturing flags or nodes, and completing other game objectives.
You�ll get bonuses for multikills and killing sprees. When your meter is full, you can transform at any
time into a giant with a super powerful rocket launcher, massive hit points, and a devastating ground pound attack.
When you are Titan, your job is to sow mass destruction on your opponents, and protect those puny normal players
on your team who are trying to accomplish the primary game objectives. You�ll often see Titans acting as escorts
for flag or orb carriers, or locking down an entire area while killing massive numbers of enemy players.
It�s important to pick the right time to transform as Titans also have several limitations. Titans can�t drive
vehicles, or carry flags, orbs, or Greed skulls. They also can�t capture Warfare nodes, or pick up any weapons
or power-ups. Killing a Titan initiates its self destruct sequence, which ends with a low yield nuclear explosion,
so clear the area when an enemy Titan goes down!
Once you�ve become a Titan, fill your meter again to transform into a Behemoth. Behemoths are huge - almost 30
feet tall, in fact. These walking mountains of devastation are unstable, though, and will self-destruct after 30
Betrayal is a new instagib game type that pits players against each other while they cooperate in temporary
alliances. Only one player is the final winner, and the difference between victory and defeat often lies in
knowing when to betray your teammates.
A score above opponents� heads reflect their value if you gib them using the primary fire of your instagib rifle.
Current teammates are blue, and every kill by a teammate adds one point to the team pot, which is shown at the top
of your HUD. Teammates can betray each other using the alternate fire of the rifle, which shoots a blue beam.
Assassinating a teammate gives the assassin both the score over that player�s head, plus all the points accrued in
the team pot.
However, the assassin becomes a Rogue for 30 seconds, during which he is not on any team, and his former teammates
can garner a score bonus for achieving retribution by killing him. The score above a Rogue�s head is red for his
former teammates. Once the rogue timer has counted down, the rogue will automatically join a new team when teammates
Daggers beside each player�s name shows the number of times that player has betrayed his teammates. Watch your back
around teammates; you�ll often see players pause and check each other out as they enter a room together.
Sometimes, players may try to goad a teammate into killing them by shooting blue beams by their ear when the team pot
is small, hoping to later cash in on the retribution bonus. As the players near victory, they�ll often try to time a
final betrayal to send them over the top.
Greed is a fast-paced team gametype played on CTF and VCTF maps. When a player dies, he drops a skull representing his
life force, along with any other skulls he is carrying.
Silver skulls are worth 1 point, Gold skulls are worth 5 points, and Red skulls are worth 20 points.
You have to deliver skulls to the enemy base to score them.
As the clock winds down, you can expect to see players fighting over huge hoards of skulls. Each side will desperately
try to stop the other team from scoring skulls while at the same time fighting to survive all the way to the enemy base
with their own stockpile. Because of that, no lead is insurmountable, and there is always hope for a last second comeback.
The fullchangelog: Moddb.com