The AMC Squad is a paramilitary group formed by a man whose identity is unknown to all but a select few in the EDF and EAF. Using funds from both of those agencies as well as his own, he hired an old friend to track down 7 of the best and most skilled fighters on Earth. This squad was formed to tackle the most severe threats to Earth's safety, including fighting off the notorious Cycloid race of aliens. However, events soon unfold that dramatically increase the scale of conflict, and the AMC squad must soon deal with a new paranormal world that is new to even the most supernatural members of the team.

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RSS feed Report content AMC TC Gunfire Sound improvements
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CMDKeen
CMDKeen

I'm honestly not sure if I prefer this new sound. The AK does sound better, but the gunshots of the second gun just blend together into one long unpleasant noise. Are you planning to change the sounds?

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Jblade35 AuthorSubscriber
Jblade35

I accidentally left a line of code in so the sound plays twice, so it doesn't sound as loud ingame now (I should re-do the video, when I have more examples I will do)

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SPY-maps
SPY-maps

I hardly ever place a comment but please do know that i do track your game for a very long time now and love each new update you place.
Great improvement on the sounds by the way, but good to read your had a error in your code which made it play the sound twice with the second weapon because that was indeed a bit to much!

Leon

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Description

Demonstrating the new sound 'system' I coded in. Originally only 1 instance of a sound can play from a actor, meaning that most rapid fire guns just rapidly play the first part of a firing sound leading to a slightly off feeling.

By spawning an invisible sprite in front of the player each time the player fires a weapon, and making that play the gun's sound and then disapear instantly (so no real performance impact) the sounds no longer cancel out previous instances but overlap each over, leading to a much more satisfying crescendo of gunfire.

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amc-tc-gunfire-sound-improvements.mp4
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