Experience brutal battles on a massive scale! Wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?

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About Supreme Commander 2 with 19 comments by ALBINOsnowball on Jun 23rd, 2014

Hello All,

As some of you all may have noticed, I have taken a bit of a sabbatical from modding. I am happy to say that now that summer is here, I'm back to work, and it's time to start expecting some new updates.

The next release of UnitPort, v0.3.0, will move the addon from alpha to beta phase. To give you a vague idea of what this means, exactly, I will put it in these terms (which I find just as amusing as they are accurate): Alpha = Build Up, Beta = Clean Up, Final Release = Give Up. Anyway, the point is that there won't be so much new content anymore as there will be polishing things up. This being said, this is what to expect in the next UnitPort release:

1. A new diplomacy UI, allowing players to make and break alliances. No one is safe anymore...
2. Add some final units. Just because new content won't be focused on doesn't mean that there will never be any new content again. In 0.3.0, some units will be added, and some will be deleted.
3. A general balance pass will be done over all units in the game. This is nothing final, but it will create an outline for what the game will look like. As of now, the plan is to spread out the techs even more, making some techs (aka tech 2) actually worthwhile to focus on and making experimentals more elite and rare on the battlefield than they currently are. Note that, despite these changes, the revamp balance mod will still be almost essential for normal balance.
4. Add in regeneration for all units. I can't go much farther with that one...
5. Fix all the bugs I can find. Duh. The question is not if there are bugs, but where the bugs are.
6. Add tarmacs for all structures. For those of you that don't know, tarmacs are the textures that appear under each structure and look something like concrete. Most unitport structures do not currently have tarmacs.
7. Update the restrictions. Now, I don't encourage playing with restrictions (as you're only limiting your skill at the game when you do), but for those that like to anyway, you will be happy to know that it's finally time to actually make the restrictions work.
8. Descriptions of all unitport units will appear in the Unit Wiki. This takes a LOT longer than you would think, and I a significant accomplishment.
9. Add new advice tidbits for the loading screen. Most supcom2 players don't need to be reminded that experimentals are powerful, and don't particularly care who Brackman is. ("Oh, yes." some of you are saying.) New advice will be added that will, at least, assist new UP players in getting used to the mod and/or help them learn something.
10. Fix up the research tree. If you're looking for a whole new format, you're going to be disappointed. By "fix up", I mean "move around techs that are in the wrong spot".
11. Add in a mysterious new UI which will remain a surprise until release. Mwuhahaha.

Now, most of you probably just skipped all the numbers and are looking for that proposed release date. Well, here it is: my goal is to be finished by the end of July. Yeah, yeah, that may not be as close as I implied, but one must understand that all of those bullets that I'm sure you just read will take a long time to pin down. The balance alone -- even just an initial pass like this -- is a huge task because I have to look at EVERY unit. You all have been quite patient the last few months waiting for a release (or maybe no one cares...but let's not think about that possibility). Wait just a bit more, and you'll be rewarded.

Feel free to PM me or post on the mod thread (or, for that matter, right on this letter/article) with any questions about beta, though I won't guarantee any answers. If you have a crash question/installation problem, then you're NOT going to post here, but scroll up, click on "tutorials" under and to the right of my name, and read the entire crash EAQ.

Make sure to stay posted for future updates about the upcoming release.

ALBINOsnowball

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SupCom 2 campaign AI edits
Supreme Commander

SupCom 2 campaign AI edits

Jul 21, 2014 Forged Alliance Enhanced Campaign AI Full Version 0 comments

Indeed, it is here, my custom version of some AI's in the Supcom 2 game!

UnitPort 0.2.8.1
Supreme Commander 2

UnitPort 0.2.8.1

Mar 8, 2014 Supreme Commander 2 Full Version 22 comments

IN THE DESCRIPTION IS THE CRASH FAQ. For all that's good and holy (like my sanity), please read this before posting that your game crashes. Also, participate...

UnitPort 0.2.8
Supreme Commander 2

UnitPort 0.2.8

Feb 14, 2014 Supreme Commander 2 Full Version 70 comments

Tada! Only a month later than usual....make sure to read the changelog!Big thanks, again, to Overrated, Burnie, Asdru, the 4th Dimension Team, and BrandonPotter...

UnitPort 0.2.7
Supreme Commander 2

UnitPort 0.2.7

Dec 8, 2013 Supreme Commander 2 Full Version 14 comments

I've got a ton of good stuff in this one. Check for the announcement on the steam group for the highlights. Big thanks, again, to Overrated, Burnie, Asdru...

UnitPort 0.2.6.1
Supreme Commander 2

UnitPort 0.2.6.1

Nov 9, 2013 Supreme Commander 2 Full Version 23 comments

JOIN THE STEAM GROUP! Yes, I'm still yelling at you to do that...yes, you...Big thanks to Overrated, Burnie, Asdru, and the 4th Dimension Team

UnitPort 0.2.6
Supreme Commander 2

UnitPort 0.2.6

Oct 30, 2013 Supreme Commander 2 Full Version 8 comments

JOIN THE STEAM GROUP! Well, now that that's over with...Big thanks to Overrated, Burnie, Asdru, and the 4th Dimension Team

Post comment Comments  (40 - 49 of 49)
Packer
Packer Feb 27 2010, 10:31pm says:

I tried the demo and it felt like they took the fun unique parts of SupCom1 and replace them with generic RTS stuff that I'm just sick of. Basically they reduce the vision/damage/build time of units so you have to spam hundreds of them just to do anything. (Yes I'm aware you upgrade them but even then you still need to spam).

I think I'll stick with Forged Alliance.

-2 votes     reply to comment
ComradeWinston
ComradeWinston Apr 11 2010, 9:09pm replied:

Every single version of supcom has been spam so why are you complaining about it?

+3 votes     reply to comment
MassDownloader
MassDownloader Feb 28 2010, 4:39pm replied:

im gonna stick with FA too i think...but atleast before i buy SupCom2 i'll buy BioShock 2:D

+2 votes     reply to comment
EwiQ
EwiQ Mar 16 2010, 3:43pm replied:

I own supcom, sucks I didn't buy FA instead :/

0 votes     reply to comment
OMGpotatoes
OMGpotatoes Feb 25 2010, 8:46pm says:

I want to get this game.
But I'm afraid that it's going to lag heavily on my dual-core PC.

+1 vote     reply to comment
.knightl3y
.knightl3y Mar 10 2010, 9:10am replied:

Don't worry, it runs about four times faster than SupCom1, requires less processing power and memory usage too.

+3 votes     reply to comment
Admiral-165
Admiral-165 Jan 12 2010, 8:43pm says:

F1R5T P0S7! ZOMG

anyways... this game looks okay, i have Suprmeme Commander Gold Edition and its a pretty fun game but judging from the in-game stuff from this game... it looks good but also looks kinda like Universe At War: Earth Assault...

-3 votes     reply to comment
Samiur
Samiur Jan 13 2010, 2:55pm replied:

To your first post I say...you fail :)

Game looks sweet, one of the big issues for me in supcom was if you didn't feather your economy you crashed big time XD

+5 votes     reply to comment
MassDownloader
MassDownloader Feb 4 2010, 6:22pm replied:

haha im still playing SupCom(both vanilla and FA) and once this game is out it will be in my hands >:) i gotta play this game^^

but i have the same problem i screw up my economy very quickly and then i die by an T4 unit...

OT: but the names of some experimentals in SupCom2 aren't very original like fatboy 22(fatboy 1 was in SupCom),megalith 2(megalith 1 was in SupCom) Universal colluses(galactic collusus was in SupCom)

but the upgrades you can do in SupCom 2 are sweet^^ a ACU with a jumpjet etc. how cool^^

+1 vote     reply to comment
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Supreme Commander 2
Platforms
Windows, X360
Developer
Gas Powered Games
Publisher
Square Enix
Engine
Custom Built
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Official Page
Supremecommander.com
Release Date
Released Mar 2, 2010
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7.4

111 votes submitted.

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Ratings closed.

Highest Rated (4 agree) 8/10

Could've been better. Storyline was'nt too great and graphics really took away from that awesome feeling that was in the 1st one and its expansion pack.

Nov 23 2010, 10:24pm by NoblePhoenix8310

Lowest Rated (6 agree) 4/10

Doesn't deserve the name of Supreme Commander, could of been great but fell short because of Xbox 360 and production time frame.

Mar 1 2011, 7:50am by OverRated

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Supreme Commander 2
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