Experience brutal battles on a massive scale! Wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?

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UPDATE: Beta is now available for download! Head over to my downloads page, and make sure to report any bugs!

Hello All,

As some of you all may have noticed, I have taken a bit of a sabbatical from modding. I am happy to say that now that summer is here, I'm back to work, and it's time to start expecting some new updates.

The next release of UnitPort, v0.3.0, will move the addon from alpha to beta phase. To give you a vague idea of what this means, exactly, I will put it in these terms (which I find just as amusing as they are accurate): Alpha = Build Up, Beta = Clean Up, Final Release = Give Up. Anyway, the point is that there won't be so much new content anymore as there will be polishing things up. This being said, this is what to expect in the next UnitPort release:

1. A new diplomacy UI, allowing players to make and break alliances. No one is safe anymore...
2. Add some final units. Just because new content won't be focused on doesn't mean that there will never be any new content again. In 0.3.0, some units will be added, and some will be deleted.
3. A general balance pass will be done over all units in the game. This is nothing final, but it will create an outline for what the game will look like. As of now, the plan is to spread out the techs even more, making some techs (aka tech 2) actually worthwhile to focus on and making experimentals more elite and rare on the battlefield than they currently are. Note that, despite these changes, the revamp balance mod will still be almost essential for normal balance.
4. Add in regeneration for all units. I can't go much farther with that one...
5. Fix all the bugs I can find. Duh. The question is not if there are bugs, but where the bugs are.
6. Add tarmacs for all structures. For those of you that don't know, tarmacs are the textures that appear under each structure and look something like concrete. Most unitport structures do not currently have tarmacs.
7. Update the restrictions. Now, I don't encourage playing with restrictions (as you're only limiting your skill at the game when you do), but for those that like to anyway, you will be happy to know that it's finally time to actually make the restrictions work.
8. Descriptions of all unitport units will appear in the Unit Wiki. This takes a LOT longer than you would think, and I a significant accomplishment.
9. Add new advice tidbits for the loading screen. Most supcom2 players don't need to be reminded that experimentals are powerful, and don't particularly care who Brackman is. ("Oh, yes." some of you are saying.) New advice will be added that will, at least, assist new UP players in getting used to the mod and/or help them learn something.
10. Fix up the research tree. If you're looking for a whole new format, you're going to be disappointed. By "fix up", I mean "move around techs that are in the wrong spot".
11. Add in a mysterious new UI which will remain a surprise until release. Mwuhahaha.

Now, most of you probably just skipped all the numbers and are looking for that proposed release date. Well, here it is: my goal is to be finished by the end of July. Yeah, yeah, that may not be as close as I implied, but one must understand that all of those bullets that I'm sure you just read will take a long time to pin down. The balance alone -- even just an initial pass like this -- is a huge task because I have to look at EVERY unit. You all have been quite patient the last few months waiting for a release (or maybe no one cares...but let's not think about that possibility). Wait just a bit more, and you'll be rewarded.

Feel free to PM me or post on the mod thread (or, for that matter, right on this letter/article) with any questions about beta, though I won't guarantee any answers. If you have a crash question/installation problem, then you're NOT going to post here, but scroll up, click on "tutorials" under and to the right of my name, and read the entire crash EAQ.

Make sure to stay posted for future updates about the upcoming release.


Gifting units or Sacrifice units

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Post comment Comments  (30 - 40 of 50)
Corncobster Sep 1 2010 says:

supcom 2 REALLY needs a supcom 1 mod (Tech 1, 2, 3, aircraft/bombers...not suck)

+6 votes     reply to comment
ghost_rider Jun 29 2010 says:

The best RTS I have played, definitely a step up from the first supreme commander in my opinion.

Don't bash me for posting my opinion of the game :/

+1 vote     reply to comment
SCΛRECROW Jun 13 2010 says:

SupCom2 is fun, looks nice, but IMO it lacks the depth in units and strategy.

+7 votes     reply to comment
mrdoom4you Jun 3 2010 says:

less lag then the first one

+5 votes     reply to comment
blahblah965 Apr 16 2010 buried:


this will die just like homeworld 2
but the differance is Homeworld 2 Didnt stink

-6 votes     reply to comment
Piemanlives Feb 28 2011 replied:

Homeworld 2 ain't dead you ******* prick

+5 votes     reply to comment
blahblah965 Apr 16 2010 says:


-3 votes     reply to comment
TemhotaTech1 Mar 24 2010 says:

There should have a been a lot more units.

Also when do you think the Expansion pack will be release, and when will someone mod this?

+1 vote     reply to comment
(2142)Gen.Reaper Mar 17 2010 says:

From what I have heard and seen in Game Informer and reviews. They turned this game into a classic Fast-paced spam and rush game.

-3 votes     reply to comment
Morsey Apr 10 2010 replied:

You had to spam in Supcom 1, didnt you? 8D

+6 votes     reply to comment
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Supreme Commander 2
Windows, X360
Gas Powered Games
Square Enix
Custom Built
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Release date
Released 2010
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119 votes submitted.

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Ratings closed.

Highest Rated (5 agree) 8/10

This game was such a letdown to me, but It is in my power to fix it, check out the Revamp mod Moddb.com

Nov 11 2012 by Avitus12

Lowest Rated (8 agree) 4/10

Doesn't deserve the name of Supreme Commander, could of been great but fell short because of Xbox 360 and production time frame.

Mar 1 2011 by OverRated

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