Experience brutal battles on a massive scale! Wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?

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Blog RSS Feed Report abuse Latest News: Upcoming UnitPort Beta 0.3.0

About Supreme Commander 2 with 27 comments by ALBINOsnowball on Jun 23rd, 2014

UPDATE: Beta is now available for download! Head over to my downloads page, and make sure to report any bugs!


Hello All,

As some of you all may have noticed, I have taken a bit of a sabbatical from modding. I am happy to say that now that summer is here, I'm back to work, and it's time to start expecting some new updates.

The next release of UnitPort, v0.3.0, will move the addon from alpha to beta phase. To give you a vague idea of what this means, exactly, I will put it in these terms (which I find just as amusing as they are accurate): Alpha = Build Up, Beta = Clean Up, Final Release = Give Up. Anyway, the point is that there won't be so much new content anymore as there will be polishing things up. This being said, this is what to expect in the next UnitPort release:

1. A new diplomacy UI, allowing players to make and break alliances. No one is safe anymore...
2. Add some final units. Just because new content won't be focused on doesn't mean that there will never be any new content again. In 0.3.0, some units will be added, and some will be deleted.
3. A general balance pass will be done over all units in the game. This is nothing final, but it will create an outline for what the game will look like. As of now, the plan is to spread out the techs even more, making some techs (aka tech 2) actually worthwhile to focus on and making experimentals more elite and rare on the battlefield than they currently are. Note that, despite these changes, the revamp balance mod will still be almost essential for normal balance.
4. Add in regeneration for all units. I can't go much farther with that one...
5. Fix all the bugs I can find. Duh. The question is not if there are bugs, but where the bugs are.
6. Add tarmacs for all structures. For those of you that don't know, tarmacs are the textures that appear under each structure and look something like concrete. Most unitport structures do not currently have tarmacs.
7. Update the restrictions. Now, I don't encourage playing with restrictions (as you're only limiting your skill at the game when you do), but for those that like to anyway, you will be happy to know that it's finally time to actually make the restrictions work.
8. Descriptions of all unitport units will appear in the Unit Wiki. This takes a LOT longer than you would think, and I a significant accomplishment.
9. Add new advice tidbits for the loading screen. Most supcom2 players don't need to be reminded that experimentals are powerful, and don't particularly care who Brackman is. ("Oh, yes." some of you are saying.) New advice will be added that will, at least, assist new UP players in getting used to the mod and/or help them learn something.
10. Fix up the research tree. If you're looking for a whole new format, you're going to be disappointed. By "fix up", I mean "move around techs that are in the wrong spot".
11. Add in a mysterious new UI which will remain a surprise until release. Mwuhahaha.

Now, most of you probably just skipped all the numbers and are looking for that proposed release date. Well, here it is: my goal is to be finished by the end of July. Yeah, yeah, that may not be as close as I implied, but one must understand that all of those bullets that I'm sure you just read will take a long time to pin down. The balance alone -- even just an initial pass like this -- is a huge task because I have to look at EVERY unit. You all have been quite patient the last few months waiting for a release (or maybe no one cares...but let's not think about that possibility). Wait just a bit more, and you'll be rewarded.

Feel free to PM me or post on the mod thread (or, for that matter, right on this letter/article) with any questions about beta, though I won't guarantee any answers. If you have a crash question/installation problem, then you're NOT going to post here, but scroll up, click on "tutorials" under and to the right of my name, and read the entire crash EAQ.

Make sure to stay posted for future updates about the upcoming release.

ALBINOsnowball

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UnitPort 0.3.0.3
Supreme Commander 2

UnitPort 0.3.0.3

Aug 22, 2014 Supreme Commander 2 Full Version 4 comments

Well...this is just a tad embarassing, but I made a tiny little mistake and -- pretty much released 0.3.0.2 with no changes. Whoops. In any case, this...

UnitPort 0.3.0.2
Supreme Commander 2

UnitPort 0.3.0.2

Aug 9, 2014 Supreme Commander 2 Full Version 20 comments

Some more little fixes and such, including reduced build times for non-T6 experimentals.

UnitPort Beta 0.3.0.1
Supreme Commander 2

UnitPort Beta 0.3.0.1

Aug 3, 2014 Supreme Commander 2 Full Version 18 comments

Just contains some bug fixes for 0.3.0. Make sure to report anything else!

UnitPort 0.3.0
Supreme Commander 2

UnitPort 0.3.0

Jul 31, 2014 Supreme Commander 2 Full Version 59 comments

BEEETAAA! Well, that was normal. Anyway, make sure to take a look at the changelog, and report any balance issues you may find (there WILL be some!)

SupCom 2 campaign AI edits
Supreme Commander

SupCom 2 campaign AI edits

Jul 21, 2014 Forged Alliance Enhanced Campaign AI Full Version 6 comments

Indeed, it is here, my custom version of some AI's in the Supcom 2 game!

UnitPort 0.2.8.1
Supreme Commander 2

UnitPort 0.2.8.1

Mar 8, 2014 Supreme Commander 2 Full Version 22 comments

IN THE DESCRIPTION IS THE CRASH FAQ. For all that's good and holy (like my sanity), please read this before posting that your game crashes. Also, participate...

Post comment Comments  (10 - 20 of 49)
nuketf
nuketf Nov 17 2012, 12:45pm says:

Qustion how the HECK do you sruive 2 hard AIs that spam artiley that quickley desetroy your shields?

+2 votes     reply to comment
GeneralKong
GeneralKong Feb 13 2013, 12:13am replied:

disable artillery in match options?

+2 votes     reply to comment
Chasovnikov
Chasovnikov Oct 28 2012, 11:09am buried:

(buried)

Supreme Commander II - definitely full of crap. No mods here will not save her.

-9 votes     reply to comment
yashasvi2
yashasvi2 Jun 25 2013, 2:19pm replied:

yrsoab (you are a son of a bitch.)

+1 vote     reply to comment
Guest
Guest Feb 22 2013, 9:33pm replied:

ahhh is someone made they suck at it

+1 vote     reply to comment
Invincibile
Invincibile Aug 7 2012, 11:48am says:

hello all :)

how can I create a map?

+2 votes     reply to comment
godlywill21
godlywill21 Feb 11 2012, 8:23pm says:

And change the camping color for the multiplayer color?

+3 votes     reply to comment
godlywill21
godlywill21 Feb 10 2012, 11:32pm says:

Is there a way to change the camping color for the multiplayer color?

+3 votes     reply to comment
Guest
Guest Jan 8 2013, 3:54pm replied:

yes go to color and swich

+1 vote     reply to comment
jlolment
jlolment Jun 22 2011, 10:25pm says:

This is what happens when you almost totally change the formula that receives an editor's choice from a major gaming magazine. In other words, you alienate the fans, mildly interest new players for a couple of weeks, and get flamed. Not only is this a mediocre game given an overpriced expansion pack, but it seems downright awful to fans of SupCom 1 and FA.

+5 votes     reply to comment
SwiftBlizz
SwiftBlizz May 3 2011, 12:01pm says:

Does anyone know if a 1st or 3rd person view (jump into unit) would be possible in SupCom 2 ?
Imagine taking direct control of a Monkeylord's movement (WASD) and laser (mouse aim)...

+4 votes     reply to comment
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Supreme Commander 2
Platforms
Windows, X360
Developer
Gas Powered Games
Publisher
Square Enix
Engine
Custom Built
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Official Page
Supremecommander.com
Release Date
Released Mar 2, 2010
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7.4

111 votes submitted.

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Highest Rated (4 agree) 8/10

Could've been better. Storyline was'nt too great and graphics really took away from that awesome feeling that was in the 1st one and its expansion pack.

Nov 23 2010, 10:24pm by NoblePhoenix8310

Lowest Rated (6 agree) 4/10

Doesn't deserve the name of Supreme Commander, could of been great but fell short because of Xbox 360 and production time frame.

Mar 1 2011, 7:50am by OverRated

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