Sins of a Solar Empire is a real-time space strategy and the first chapter in an epic science fiction saga. The independent Trader Worlds must unite and form the Trader Emergency Coalition to defend themselves against the return of their exiled brethren, "The Advent" and the arrival of the desperate remnants of the ancient Vasari Empire. Explore and conquer nearby planets and distant solar systems by applying brute force, cunning strategy, elegant diplomacy, economic mastery, and researched technology. The gameplay features seamless transition between epic strategy and tactical combat modes.

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About Halo: Sins of the Prophets with 25 comments by Unikraken on Apr 4th, 2012

Greetings, for those unaware, my name is Unikraken and I'll be updating you on the current state of Halo: Sins of the Prophets along a few other things. First of all, I'd like to once again answer some all-too-common questions.

14YearOldVirgin117 wrote:What version of SOASE is this coming out for?
Entrenchment. If you have Trinity, you have Entrenchment.
 Will you be releasing for Diplomacy?
Most likely not.

Will you be releasing for Rebellion?
You should anticipate a release of this mod for Rebellion after we release one for Entrenchment.

Are you going to put include the 28 kilometer long
Plot Device Assault Carrier from Halo Reach?Don't hold your breath.
Can I have access to the private beta?
Probably not, unless you qualify for something I'll mention further below.


Where the mod is at:

The mod is near completion. I won't give it a percentage number, but more is done than needs to be done. We're just about ready to finish off the UNSC. This is why you've seen a barrage of posts about the UNSC and very little about the Covenant. We're working very hard to get one race of the way so we devote more time to the Covenant soon. The majority of models are in the game for a UNSC vs. Covenant release. We still need to finalize the textures for both races, to ensure all the ships look like the belong together, but I'll have more on that below.

The research trees are almost completely untouched. They need a lot of work before we're ready to release.

Where the mod is going:
We're pushing for a public beta in the very near future, so that you, the public, can help us finish out the balancing and find any bugs we might have missed. What we need from you to get us there:

In order for us to get to a point where we can release this public beta you all long for, we need more team members. There are only a handful of us and this is an extracuricular activity for all of us. The number of people working on this mod at any given time fluctuates wildly depending on things like school semesters and summer work schedules. We all have normal lives can't devote as much time to this mod as it may actually deserve, so we need more people to finish this out. Here's what we're looking for:

Quote:Experienced Texture Artists: Like I said, we really need to finalize the textures for these ships and we need all the talented bodies we can get. PM us or comment here and allow for private messages to be sent to you.
 Experienced Modelers: We have a few more ships that need to be pulled from the ether and several older ships that could use a once over a little more polish before they're ready for public consumption. Apply now. Please.
 Experienced Pixel Artists: Are you a wizard at creating art in a 30x30 box of pixels? We need you now. There are a number of UI elements we need to finish, including several ship icons.
 Experienced SOASE Modders: Do you understand the SOASE modding platform well? Are you a master at writing entity files and building research trees? Can you create amazing particle effects in ParticleForge like you were born to do it? You know what to do.
 Photoshop Artists: We still have several UI elements that need work that require someone with an artistic touch who understands the style of Halo. Give us your free time for mod access.

If you think you can help us in some way that wasn't mentioned above, shoot us a message or comment here and we'll see what we can do. If you can't help us complete the mod in any way, please stop bitching about it not being done.

Help us get this textured and in game.

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Distant Stars 1.00 release (for Diplomacy 1.34)
Sins of a Solar Empire: Diplomacy

Distant Stars 1.00 release (for Diplomacy 1.34)

Apr 10, 2012 Distant Stars Full Version 1 comment

Distant Stars 1.00 release for Sins of a Solar Empire Diplomacy v1.34.

Maelstrom Sound Pack 1
Sins of a Solar Empire: Diplomacy

Maelstrom Sound Pack 1

Mar 27, 2012 Maelstrom Full Version 4 comments

Maelstrom Sound Pack 1 (26-3-2012) Alternative music, voices and dialogue for the new races

Erebus + Avatar!
Sins of a Solar Empire

Erebus + Avatar!

Mar 7, 2012 Sins of New Eden Patch 11 comments

Okay folks the premature squirt patch of the Avatar had a few bugs, simply follow the readme in this release and it will undo the boo boo's of the last...

Sins of a Solar Empire - Reference Files
Sins of a Solar Empire: Diplomacy

Sins of a Solar Empire - Reference Files

Mar 2, 2012 Star Trek: Sacrifice of Angels 2 Guides 0 comments

Modding SoaSE first requires the files in BIN format be converted to TXT format. This includes all modifiable TXT format files for Diplomacy 1.34, Entrenchment...

Sins of a Galactic Empire - 2.1E Patch
Sins of a Solar Empire: Entrenchment

Sins of a Galactic Empire - 2.1E Patch

Feb 22, 2012 Sins of a Galactic Empire Patch 31 comments

Patch for Sins of a Galactic Empire 2.0E, please note this means you require 2.0E in order for this to work. To install please delete the GameInfo folder...

Maelstrom v1.34 R7 (Diplomacy SoaSE)
Sins of a Solar Empire: Diplomacy

Maelstrom v1.34 R7 (Diplomacy SoaSE)

Feb 10, 2012 Maelstrom Full Version 18 comments

Standard Series - the Maelstrom Mod introduces three new races to the SoaSE Universe. The TEC, Advent & Vasari are still found building and battling...

Comments  (70 - 80 of 129)
Sputmint
Sputmint May 16 2009, 3:03am says:

This game kills time like old rabbits! :D

+1 vote     reply to comment
masternerdguy
masternerdguy May 28 2009, 7:03pm replied:

you kill old rabits :)

+1 vote     reply to comment
23-down
23-down Apr 25 2009, 10:14pm says:

Best crossovers would be:

1.Homeworld
2.Space Above and Beyond
3.Andromeda
4.Starlancer\Freelancer
5.Startrek
6.Starwars
7.BSG

+1 vote     reply to comment
timstro59
timstro59 Jun 4 2009, 4:02pm replied:

you forgot stargate.

+2 votes     reply to comment
SCΛRECROW
SCΛRECROW Sep 6 2009, 11:31pm replied:

Stargate! It would be a good strategy game.

+1 vote     reply to comment
CKYRules
CKYRules Apr 9 2009, 12:24pm says:

Id love an Andromeda mod. The whole point of the story seasons 1 through 3 was to restore the Systems Common Wealth. An Vast Empire that spread accross three Galaxies. And contained millions of worlds.

+1 vote     reply to comment
Granyte
Granyte Apr 27 2009, 2:36pm replied:

your wishes are being exhausted
Moddb.com

+1 vote     reply to comment
moosomething
moosomething Mar 28 2009, 10:59pm says:

some one made one, but is for version 1.05 of vanilla SOASE

+1 vote     reply to comment
EddieElNIno
EddieElNIno Mar 24 2009, 3:45pm says:

A Homeworld mod would probably be the best crossover for modding

+1 vote     reply to comment
bobthedino
bobthedino Mar 20 2009, 11:53am says:

i thought i saw a BSG mod. it would be interesting but the BSG story line isnt really about empires, its more about survival.

what i would like to see is a homeworld mod. i would think it would be fairly easy to port the ships of homeworld into SoaSE, but some new models would obviously have to be done for the resources and base infrastructure.

+1 vote     reply to comment
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Sins of a Solar Empire
Platform
Windows
Developer
Ironclad Games
Publisher
Stardock
Engine
Iron Engine
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Ironcladgames.com
Release Date
Released Feb 3, 2008
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Style
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Real Time Strategy
Theme
Sci-Fi
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Single & Multiplayer
Project
AAA
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Expansions
Sins of a Solar Empire Rebellion, TBD
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