Sins of a Solar Empire is a real-time space strategy and the first chapter in an epic science fiction saga. The independent Trader Worlds must unite and form the Trader Emergency Coalition to defend themselves against the return of their exiled brethren, "The Advent" and the arrival of the desperate remnants of the ancient Vasari Empire.

Explore and conquer nearby planets and distant solar systems by applying brute force, cunning strategy, elegant diplomacy, economic mastery, and researched technology. The gameplay features seamless transition between epic strategy and tactical combat modes.

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About Sins of a Generation with 8 comments by Faced on Aug 17th, 2013

Hey guys, Faced here.

So, as you might have figured by the title. The mod Sins of a Generation is in need of people to help us in it's development.
Since we have lost Bastion, and Aeneas. We only have a Modeler, Concept artist and our Dev Lead/Galaxy Forger.

It would be highly appreciated if you, the fanbase could help us out. If you have any skills that we might have a use for, please, send us a pm. Or if you do not possess such skills, please, spread the word around, ask friends, randoms. We would just like to see our mod continue.

If not, to see the mod work, it will take us very, very long for us to complete everything. 

So i repeat again, Please, if you have the time, skill and will, please join us in our conquest to create one of the best mods for Sins of a Solar Empire: Rebellion.

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Sins of a solar empire fleet size increase
Sins of a Solar Empire

Sins of a solar empire fleet size increase

Jul 29, 2013 increase max fleet size Full Version 0 comments

Increases max fleet size as requested can be extracted to mod path compatible with patch v1.195

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)
Sins of a Solar Empire: Rebellion

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Sins of the Prophets Demo 84 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

fleet size
Sins of a Solar Empire

fleet size

May 29, 2013 increase max fleet size Full Version 4 comments

unzip and extract to programfiles/stardockgames/gameinfo

The Sacrifice of the 55th
Sins of a Solar Empire: Rebellion

The Sacrifice of the 55th

Sep 19, 2012 Dawn of the Reapers Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Distant Stars 1.00 release (for Diplomacy 1.34)
Sins of a Solar Empire: Diplomacy

Distant Stars 1.00 release (for Diplomacy 1.34)

Apr 10, 2012 Distant Stars Full Version 2 comments

Distant Stars 1.00 release for Sins of a Solar Empire Diplomacy v1.34.

Maelstrom Sound Pack 1
Sins of a Solar Empire: Diplomacy

Maelstrom Sound Pack 1

Mar 27, 2012 Maelstrom Full Version 8 comments

Maelstrom Sound Pack 1 (26-3-2012) Alternative music, voices and dialogue for the new races

Post comment Comments  (30 - 40 of 145)
roketman Sep 17 2011, 4:13pm says:

can any one help me? i have no clue on how to install a mod in this game i really need the help thanks

+2 votes     reply to comment
hj12321 Jul 24 2011, 4:51am says:

Wow,this game looks cool!

+3 votes     reply to comment
Rossi97 Jul 13 2011, 10:32am says:

Vasari are epic >:D

+2 votes     reply to comment
purgations May 26 2011, 10:43pm says:

ok this is just a question but is there anyway to get ships to just follow the line between planets*cant think of name atm. im tired of setting defenses to just have them bypass and hit the planets and then die. ie. pirates i understand it makes the game real but i want to also bring full firepower upon the enemy.

does anyone know if this is possible if not its cool just asking. anyway geat game and great mods *two thumbs up

+2 votes     reply to comment
Piemanlives Jul 10 2011, 8:36pm replied:

if you have them just follow the line than what fun . word to the wise, have a secondary defense line set up when applicable, fighter station are use full in these, large planets should have at least 1 on stand by, your home world ought to have 2 if possible, use your fleets to fill in blind spots, and never have less than 50 ships on your front line and nexus planets (planets where several phase lines converge as these areas can wreak havoc on empires) understand?

+2 votes     reply to comment
Piemanlives Jul 10 2011, 8:46pm replied:

the 50 ships thing isn't important at the beggining but will, and that task force should see varriety, carriers and such

+2 votes     reply to comment
LucianoStarKiller May 24 2011, 11:01pm replied:

******* i know it and many have just not the 1.2 yet and im looknig for it
if youre not helping dont get in the way

-2 votes     reply to comment
Dante551 May 25 2011, 9:44am replied:

cant do that :) lol frankly idc it doesnt change much and you can download the reference files that have all the changes in them

+2 votes     reply to comment
Captain_Valenzuela May 28 2011, 8:11am replied:

the diplomacy 1.1 was already pirated :D And yes i pirated SoaSE Trinity.

0 votes     reply to comment
Dante551 Jun 5 2011, 12:39pm replied:

seems like you need to find the sins of a solar empire forums and find the reference files and use those as a mod

+1 vote     reply to comment
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Sins of a Solar Empire
Ironclad Games
Iron Engine
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Released Feb 3, 2008
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Highest Rated (5 agree) 10/10

One of my favourite games I have ever played. Filled to the brim with the most brilliant of details. Massive, ever expanding maps that may take days to finally finish. On top of that: a giant repository of mods, with plenty more being made. And Ironclad, at the time of this review, has finished Entrenchment and Diplomacy and is almost finished with their newest full expansion: Sins - Rebellion. So, if you are thinking of picking this up but not sure, DO IT! This game is amazing, and is worth the…

Mar 5 2011, 5:20pm by Shadowhawk101

Real Time Strategy
Single & Multiplayer
Sins of a Solar Empire: Rebellion, Released Jun 12, 2012
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