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Greetings Comrades, The time seems right to finally mention our plans for the resource system in Dawn of Victory. It may seem strange that such a vital aspect of the game hasn’t been discussed for so long, but we have been hard at work making sure our changes were viable and provided an interested dynamic to gameplay.

Posted by SwissKnight on Sep 24th, 2011

Greetings Comrades,

The time seems right to finally mention our plans for the resource system in Dawn of Victory. It may seem strange that such a vital aspect of the game hasn’t been discussed for so long, but we have been hard at work making sure our changes were viable and provided an interested dynamic to gameplay. 

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First of all, the three resource system found in Sins of a Solar Empire has been replaced. Credits, Metal and Crystal are now simply Manpower and Materiel. 

Manpower represents your soldiers, sailors, and airmen; the people behind your warships and stations. Manpower is gained in a way very similar to Credits in Sins. Capturing planets, moons and asteroids will increase how fast your manpower is replenished and like in Sins, you can purchase upgrades to increase the amount of manpower you receive from each world. 

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Materiel is where things really start to change. Materiel represents the steady flow of ammunition, bandages, helmets, tanks, and all other provisions necessary to keep your fleet supplied. Students of history will know that having the best planes or soldiers means nothing if you can’t keep them fuelled or fed. 

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Materiel is gained by capturing depots spread across the map. Each gravity well can have between 0 and 3 depots, each providing a fixed rate of income. Once captured, these depots must be connected to your supply chain through the construction of Supply Bases. Each Supply Base can support any depot within the same gravity well, or any depot in a gravity well directly connected to it. Each depot in turn can be serviced by up to three Supply Bases for maximum efficiency. For a more detailed look, be sure to check out the image below. 

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These depots aren’t serviced magically of course, but rather by trade ships such as the Soviet Tu-402. Destroying these trade ships will severely hamper your opponent, making blockades extremely desirable. While some depots can be found orbiting colonisable planets, making them easily defensible, more often than not you’ll find them in debris fields, asteroid clusters and other areas that are harder to defend. Protecting your supply line while exploiting your enemies' is the fastest path to victory.

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Finally Comrades, the Dawn of Victory team will be hosting a Battlefield 3 server. We're hoping it will be up in time for the BF3 open beta, but who knows. We'll post more details here as soon as we have them.

Post comment Comments
Lord_Mordja
Lord_Mordja Sep 24 2011, 10:34pm says:

Man, this is a true TC alright. I love that you guys are basically reworking everything from the ground up, including the fundamental gameplay systems.

+5 votes     reply to comment
IPS
IPS Sep 25 2011, 6:24am says:

you really put some thought into that.
I like what I see.^^

however the lack of turnable turrets is still a major disturbance... ><
it just ruins the game for me. : /

+2 votes     reply to comment
HartLord
HartLord Sep 25 2011, 9:35am says:

Wait! Neither the Soviets or the Germans use this station, according to the wiki. So that means this is how they are appeasing DF fans.

+1 vote     reply to comment
HartLord
HartLord Sep 25 2011, 9:47am replied:

I guess I was wrong, so everyone uses them. Partial DF appeasement, at least.

+1 vote     reply to comment
Melkart
Melkart Sep 25 2011, 9:36am says:

It seems a great idea.

+1 vote     reply to comment
conran7
conran7 Sep 25 2011, 5:37pm says:

So you removed asteroids from planets but left them in the nuetral areas which inturn are captured like regular sins, now rely on orbital refineries instead, that about right?

+1 vote     reply to comment
hydrocarbon000
hydrocarbon000 Sep 25 2011, 5:46pm replied:

way to kill the buzz man

+4 votes     reply to comment
Arthmyx
Arthmyx Sep 27 2011, 12:42pm says:

Genius....where can I vote for this to be the best upcoming mod? LLS

+1 vote     reply to comment
antillies
antillies Oct 2 2011, 6:57pm says:

Interesting mod. I will definitely be keeping tabs on it. Does anyone know if the number of planet types will be expanded?

+1 vote     reply to comment
kommissar
kommissar Dec 27 2011, 7:12pm says:

how many buildins there are?
because it was boring in the original game, that there were just few of them. i conquered a planet, build some buildings and left it.
BORING...
is it possible to make more buildings/stations and so on?
should look like a real ring around the planet.
that would be epic!

+1 vote     reply to comment
Lurtzimus
Lurtzimus Feb 22 2012, 3:29am says:

Is this mod going silent? Nothing on the sites forum boards, as well as no update here for over a month! These guys usually are on the ball. I know they were looking for voice overs but no update on how that is coming along. I wonder if someone died!?

+1 vote     reply to comment
SwissKnight
SwissKnight Feb 26 2012, 12:35pm replied:

It's me, I died

+1 vote     reply to comment
dukka
dukka Feb 26 2012, 1:10pm says:

Our PR Guy was caught running guns into Bulgaria so we are just in a tight spot when it comes to getting stuff out to view, that is all!

+1 vote     reply to comment
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