In Risk of Rain, time = difficulty. The longer you play the harder it gets, do you tear through the levels as fast as you can or do you spend time collecting some of the many ability granting artifacts? With randomly generated levels, giant bosses and just one life. How far will you go?

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Feb 10th, 2013
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Updated Alpha Version for Risk of Rain, our roguelike-like in the making!

Alpha Version

  • The 3rd level is now fully redone!
  • The Commando’s FMJ boosted to 140% damage from 120%
  • The Commando’s FMJ now knocks enemies back
  • The Commando’s Tactical Dive now has its cooldown reduced by 0.5 seconds
  • The Miner can no longer fly
  • Enemy health scales faster, and enemy damage scales slower
  • The Key no longer repairs drones
  • 1 New Shrine
  • 4 New Items, the ‘Hero’s Set’ (not currently in item log)
  • 1 New Enemy
  • Fixed rope errors on 1st level
  • The Ancient Wisp now spawns small wisps on hit
  • The Alien Head is now rarer
  • Fixed Money Bags text file
  • The Jetpack now requires two to reach the same jump height as before
  • Fixed issues with Magma Worm noise levels
  • The Teleporter now has audio
  • Fixed some terrain issues in the 2nd level
  • Alt-Tabbing should now prevent audio from the menu
  • Drones no longer live after the player dies
  • Affixed enemies no longer have a chance to drop tier-1 items

As always, please remember this is an early build, and all is subject to change. Any and ALL feedback is appreciated

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Risk of Rain
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Risk of Rain
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Released Nov 8, 2013
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Risk of Rain
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