Our roguelike-like in the making! Remember to visit for frequent updates and news about our game.
For those unfamilar with the roguelike(like) genre, it is characterized primarily by randomized gameplay and permanent death.
However, most players find the genre hard to jump into: it is usually exceedingly complex. Risk of Rain aims to revitalize the genre with stylized graphics and an intuitive gameplay scheme that teaches itself, rather then having to be taught.The three main goals for our game are simple:
1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.
2. Time = difficulty. The longer you play, the harder the game gets.
3. Be enjoyable, regardless of whether you win or lose.
Monster spawning, item spawning, even where you spawn in the map is randomly generated. No game will ever be the same as another. Playing more and completing challenges will unlock more content, thrown into the “pool” of random generation once players become comfortable.
More details will be upcoming!
Latest tweets from @riskofrain
Aug 18 2014, 1:53pm
@dejawu_ Sadly, it's not really stable
Aug 14 2014, 10:30pm
Testing performance T.co
Aug 14 2014, 9:15pm
Aug 14 2014, 2:11am
T.co Lego RoR. Someone make this real!
Aug 13 2014, 7:04pm
@TuesdayPie All the content is done, we're fixing bugs now. Some can be hard to track down/replicate, and we have to re-do steam support
Aug 12 2014, 2:55am
@HikingHedgehog Not yet, sorry! We'll announce the date when its closer and clearer
Aug 8 2014, 11:34pm
No one is friends with hopoo awww. You should invite your mates to the site, or make new ones.