Our roguelike-like in the making! Remember to visit for frequent updates and news about our game.
For those unfamilar with the roguelike(like) genre, it is characterized primarily by randomized gameplay and permanent death.
However, most players find the genre hard to jump into: it is usually exceedingly complex. Risk of Rain aims to revitalize the genre with stylized graphics and an intuitive gameplay scheme that teaches itself, rather then having to be taught.The three main goals for our game are simple:
1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.
2. Time = difficulty. The longer you play, the harder the game gets.
3. Be enjoyable, regardless of whether you win or lose.
Monster spawning, item spawning, even where you spawn in the map is randomly generated. No game will ever be the same as another. Playing more and completing challenges will unlock more content, thrown into the “pool” of random generation once players become comfortable.
More details will be upcoming!
Latest tweets from @riskofrain
12hours 54mins ago
@paulverhoeven Glad to hear you are enjoying the game! Arena mode and Game Mutations will be our next main focus for Risk of Rain :-).
Dec 10 2013, 1:41am
Dec 10 2013, 1:25am
Dec 9 2013, 2:46am
@Raid_Zer0 Reason is because pixel art games look strange when scaled to non-integers. However, you can change 'Prefs.ini' manually to 1.5!
Dec 8 2013, 8:15pm
@JelliThePanda It will value red items over green items over white items, to make it fair
Dec 8 2013, 1:51pm
You can find a list of all the changes on our site at: T.co
Dec 7 2013, 7:09pm
Just updated Risk of Rain to v1.0.2! Anyone who was experiencing bugs with the Sniper class or the Lightning Ring are now fixed as well :-)
Dec 7 2013, 7:05pm
No one is friends with hopoo awww. You should invite your mates to the site, or make new ones.