Our roguelike-like in the making! Remember to visit for frequent updates and news about our game.
For those unfamilar with the roguelike(like) genre, it is characterized primarily by randomized gameplay and permanent death.
However, most players find the genre hard to jump into: it is usually exceedingly complex. Risk of Rain aims to revitalize the genre with stylized graphics and an intuitive gameplay scheme that teaches itself, rather then having to be taught.The three main goals for our game are simple:
1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.
2. Time = difficulty. The longer you play, the harder the game gets.
3. Be enjoyable, regardless of whether you win or lose.
Monster spawning, item spawning, even where you spawn in the map is randomly generated. No game will ever be the same as another. Playing more and completing challenges will unlock more content, thrown into the “pool” of random generation once players become comfortable.
More details will be upcoming!
Latest tweets from @riskofrain
If anyone hasn't received their beta key yet email me at spacegame2012(at)gmail(dot)com and we will get it sorted out. Thanks. :)
May 18 2013, 3:35pm
@questmachine Sent you an email :)
May 18 2013, 3:09pm
@questmachine Talked to them this morning and they are working on it hopefully as we speak.
May 15 2013, 7:30pm
May 14 2013, 1:53pm
May 14 2013, 1:53pm
@questmachine Hmm, they should be coming out in waves. I will check with the Humble guys in the morning to make sure they didn't miss anyone
May 14 2013, 4:12am
@JamesManey did you pledge through PayPal? If so, we are working on getting those out still, they are taking longer for some reason.
May 14 2013, 4:11am
@MBC_beats Hmm, make sure that you have the keyboard selected in the options for your input device! :)
May 14 2013, 4:10am
@DanLShaw We fixed that in the newest version :P
May 13 2013, 7:33pm
No one is friends with hopoo awww. You should invite your mates to the site, or make new ones.