Our roguelike-like in the making! Remember to visit for frequent updates and news about our game.
For those unfamilar with the roguelike(like) genre, it is characterized primarily by randomized gameplay and permanent death.
However, most players find the genre hard to jump into: it is usually exceedingly complex. Risk of Rain aims to revitalize the genre with stylized graphics and an intuitive gameplay scheme that teaches itself, rather then having to be taught.The three main goals for our game are simple:
1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.
2. Time = difficulty. The longer you play, the harder the game gets.
3. Be enjoyable, regardless of whether you win or lose.
Monster spawning, item spawning, even where you spawn in the map is randomly generated. No game will ever be the same as another. Playing more and completing challenges will unlock more content, thrown into the “pool” of random generation once players become comfortable.
More details will be upcoming!
Latest tweets from @riskofrain
@Furanoso All the content is finished, we are just bug testing a /lot/. We have a huge fanbase now, so we have to make sure it isn't buggy.
Apr 12 2014, 2:03pm
Did any other Steam Developers get their password reset?
Apr 9 2014, 2:12am
Apr 4 2014, 6:26pm
Apr 3 2014, 2:22pm
Mar 31 2014, 8:45pm
Mar 29 2014, 5:06pm
Mar 25 2014, 4:27pm
No one is friends with hopoo awww. You should invite your mates to the site, or make new ones.