Our roguelike-like in the making! Remember to visit for frequent updates and news about our game.
For those unfamilar with the roguelike(like) genre, it is characterized primarily by randomized gameplay and permanent death.
However, most players find the genre hard to jump into: it is usually exceedingly complex. Risk of Rain aims to revitalize the genre with stylized graphics and an intuitive gameplay scheme that teaches itself, rather then having to be taught.The three main goals for our game are simple:
1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.
2. Time = difficulty. The longer you play, the harder the game gets.
3. Be enjoyable, regardless of whether you win or lose.
Monster spawning, item spawning, even where you spawn in the map is randomly generated. No game will ever be the same as another. Playing more and completing challenges will unlock more content, thrown into the “pool” of random generation once players become comfortable.
More details will be upcoming!
Latest tweets from @riskofrain
@Kakistos153 Of course! Sadly, I only have time on the weekends because of college, but we hope to get a build out next week to fix the bugs
Nov 7 2014, 5:21pm
Nov 6 2014, 2:46pm
A hot-fix for the EXP bug is now live on Steam for Windows. Mac and Linux as well as DRM-Free builds will be patched later today!
Oct 30 2014, 1:30pm
We are aware of a bug with the experience needed to level up being off and are working to get it fixed asap. Thank you for your patience.
Oct 28 2014, 10:04pm
Risk of Rain v1.2.1: T.co Mac + Linux support now on Steam!
Oct 28 2014, 2:08pm
Currently bug fixing. Thank you to everyone for sending in your bugs and errors, helps us a lot!
Oct 25 2014, 8:28pm
For people getting the string error on startup, what OS are you running? Windows XP, 7, or 8?
Oct 25 2014, 6:09pm
Risk of Rain v1.2.0: T.co
Oct 22 2014, 1:35pm
No one is friends with hopoo awww. You should invite your mates to the site, or make new ones.