Our roguelike-like in the making! Remember to visit for frequent updates and news about our game.
For those unfamilar with the roguelike(like) genre, it is characterized primarily by randomized gameplay and permanent death.
However, most players find the genre hard to jump into: it is usually exceedingly complex. Risk of Rain aims to revitalize the genre with stylized graphics and an intuitive gameplay scheme that teaches itself, rather then having to be taught.The three main goals for our game are simple:
1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.
2. Time = difficulty. The longer you play, the harder the game gets.
3. Be enjoyable, regardless of whether you win or lose.
Monster spawning, item spawning, even where you spawn in the map is randomly generated. No game will ever be the same as another. Playing more and completing challenges will unlock more content, thrown into the “pool” of random generation once players become comfortable.
More details will be upcoming!
Latest tweets from @riskofrain
7hours 11mins ago
@Rawrquaza Awesome run! Very well done. Always enjoy watching your videos and keep up the great work Rawrquaza.
Feb 27 2014, 7:11pm
Feb 27 2014, 7:05pm
Feb 27 2014, 1:04pm
Screenshot... Tuesday? T.co
Feb 25 2014, 11:46pm
Feb 23 2014, 12:19am
Sprites for all 10 artifacts (small spoilers!) T.co
Feb 17 2014, 9:29pm
@DavidSawchuk Hey David, want to shoot us an email at spacegame2012(at)gmail(dot)com with some more details and we will get it figured out!
Feb 13 2014, 8:26pm
Thank you to @StoofooHD for pointing out the mix up on Steam.The sale for Risk of Rain will now continue until tomorrow morning at 10am! :-)
Feb 13 2014, 12:58pm
No one is friends with hopoo awww. You should invite your mates to the site, or make new ones.