Our roguelike-like in the making! Remember to visit for frequent updates and news about our game.
For those unfamilar with the roguelike(like) genre, it is characterized primarily by randomized gameplay and permanent death.
However, most players find the genre hard to jump into: it is usually exceedingly complex. Risk of Rain aims to revitalize the genre with stylized graphics and an intuitive gameplay scheme that teaches itself, rather then having to be taught.The three main goals for our game are simple:
1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.
2. Time = difficulty. The longer you play, the harder the game gets.
3. Be enjoyable, regardless of whether you win or lose.
Monster spawning, item spawning, even where you spawn in the map is randomly generated. No game will ever be the same as another. Playing more and completing challenges will unlock more content, thrown into the “pool” of random generation once players become comfortable.
More details will be upcoming!
Latest tweets from @riskofrain
Feb 23 2015, 12:30am
Feb 20 2015, 11:00pm
Blog 2/20/15 + Test Version 1.2.5 on Steam 'Test Branch' T.co
Feb 20 2015, 4:14pm
Continuing work on the game tonight with @griffinmatta - specifically focused on online co-op connectivity.
Feb 19 2015, 12:13am
Looking at fixing the "Force Item Sharing" online co-op glitch and others with @griffinmatta tonight.
Feb 16 2015, 12:01am
And for those wondering, yes, we are still working with Sony to get Risk of Rain onto Vita as soon as possible.
Feb 15 2015, 8:36pm
We are still working on getting the last few bugs out of the next patch so stay tuned for that. Thank you for your continued patience!
Feb 15 2015, 7:59pm
We are partnering with IndieBox for a boxed limited edition of Risk of Rain! Get it here before Feb 20th: T.co
Feb 11 2015, 12:50pm
No one is friends with hopoo awww. You should invite your mates to the site, or make new ones.