Duncan Drummond. Co founder of Hopoo Games, LLC. Artist, coder, and designer for Risk of Rain and Deadbolt

  • View media
RSS feed My Blogs

For those unfamilar with the roguelike(like) genre, it is characterized primarily by randomized gameplay and permanent death.

However, most players find the genre hard to jump into: it is usually exceedingly complex. Risk of Rain aims to revitalize the genre with stylized graphics and an intuitive gameplay scheme that teaches itself, rather then having to be taught.The three main goals for our game are simple:

1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.

2. Time = difficulty. The longer you play, the harder the game gets.

3. Be enjoyable, regardless of whether you win or lose.

Monster spawning, item spawning, even where you spawn in the map is randomly generated. No game will ever be the same as another. Playing more and completing challenges will unlock more content, thrown into the “pool” of random generation once players become comfortable.

More details will be upcoming!

Post comment Comments
UselessBuffalo Feb 15 2014 says:

Game looks awesome! well done!

+1 vote     reply to comment
alexpoysky Feb 26 2013 says:

>Hey there, this game rocks! I wanted have a brief chat with you if at all possible. Let me know.
Alex Poysky

+1 vote     reply to comment
Guest Feb 12 2013 says:

This comment is currently awaiting admin approval, join now to view.

hopoo Creator
hopoo Feb 12 2013 replied:

Hey there! There is a "submit" button on our Tumblr that you can submit screenshots and messages to us directly.
Thanks for taking the time to help us out!


+1 vote   reply to comment
PublicSeaLion Jan 31 2013 says:

Great game! Has tons of potential. Here is my Let's Play video: Youtube.com

+3 votes     reply to comment
hopoo Creator
hopoo Feb 4 2013 replied:

Thanks a lot for the video!

+2 votes   reply to comment
Guest Jan 6 2013 says:

this game is awsome and ive already enjoyed several hours of playing it and its just in alpha. For a complete game with multiple levels and more unlocks, bosses and classes i for one would buy it.

+1 vote     reply to comment
hopoo Creator
hopoo Jan 16 2013 replied:

Glad to hear it! We are working hard to bring more content as soon as possible.

+2 votes   reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Last Online
Nov 12 2015
United States United States
Become friends
Member watch
Start tracking
9,829 of 541,462
5,134 (3 today)
Time Online
1 hour
Activity Points
6 members
Site visits
Send Message

Latest tweets from @riskofrain

Sep 11 2015

RT @humblestore: STORE SALE ENCORE: 300+ games on sale and Build Your Own Bundle is back! T.co

Aug 17 2015

@FwugRadiation @MDFang @the_hopoo send us an email at spacegame2012(at)http://t.co/oW3XJuKm5m and I will see what I can do!

Aug 11 2015

RT @ChucklefishLTD: #WanderlustAdventures by @YetiTrunk is out on Steam -- three days early! T.co T.co

Aug 6 2015

@SH4RKTEETH @JakeColetrain this is awesome!

Jul 28 2015

@purplepanda1337 @the_hopoo is this running on Windows? What is your resolution set to? As you can probably tell, that shouldn't happen!

Jul 23 2015

RT @vine2D: unfinished HAN-D T.co

Jul 21 2015

Huge thank you to @griffinmatta for helping us find and fix the bugs! The newest version is now live on Steam.

Jul 21 2015

The Steam Achievements bug is fixed! You will be able to unlock Steam Achievements as intended, even if previously unlocked in game.

Jul 20 2015

Looking at some of the Steam Achievements not triggering after unlocking. Any specific achievements people have had not trigger on Steam?

Jun 23 2015

We are aware of an issue with Steam Achievements and are looking into getting it fixed asap. Thank you for your continued patience!