Our roguelike-like in the making! Remember to visit for frequent updates and news about our game.
For those unfamilar with the roguelike(like) genre, it is characterized primarily by randomized gameplay and permanent death.
However, most players find the genre hard to jump into: it is usually exceedingly complex. Risk of Rain aims to revitalize the genre with stylized graphics and an intuitive gameplay scheme that teaches itself, rather then having to be taught.The three main goals for our game are simple:
1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.
2. Time = difficulty. The longer you play, the harder the game gets.
3. Be enjoyable, regardless of whether you win or lose.
Monster spawning, item spawning, even where you spawn in the map is randomly generated. No game will ever be the same as another. Playing more and completing challenges will unlock more content, thrown into the “pool” of random generation once players become comfortable.
More details will be upcoming!
Latest tweets from @riskofrain
Risk of Rain v1.2.0: T.co
Oct 22 2014, 1:35pm
Sep 7 2014, 2:08pm
Yo. We will be selling Risk of Rain shirts at PAX this year. Be sure to stop by our booth and pick some up! T.co
Aug 27 2014, 5:22pm
@thatsmytrunks Yep, come say hi! We will be selling t-shirts as well :]
Aug 25 2014, 7:58pm
Aug 25 2014, 7:52pm
It is pleasant to wake up to positivity. See you all at PAX!
Aug 22 2014, 8:22pm
Aug 18 2014, 1:53pm
@dejawu_ Sadly, it's not really stable
Aug 14 2014, 10:30pm
No one is friends with hopoo awww. You should invite your mates to the site, or make new ones.