Duncan Drummond. Co founder of Hopoo Games, LLC. Artist, coder, and designer for Risk of Rain and Deadbolt
For those unfamilar with the roguelike(like) genre, it is characterized primarily by randomized gameplay and permanent death.
However, most players find the genre hard to jump into: it is usually exceedingly complex. Risk of Rain aims to revitalize the genre with stylized graphics and an intuitive gameplay scheme that teaches itself, rather then having to be taught.The three main goals for our game are simple:
1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.
2. Time = difficulty. The longer you play, the harder the game gets.
3. Be enjoyable, regardless of whether you win or lose.
Monster spawning, item spawning, even where you spawn in the map is randomly generated. No game will ever be the same as another. Playing more and completing challenges will unlock more content, thrown into the “pool” of random generation once players become comfortable.
More details will be upcoming!
No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available.Join now to share your own content, and encourage our community to get involved and engaged.
Latest tweets from @riskofrain
Sep 11 2015
Aug 17 2015
Aug 11 2015
Jul 28 2015
Huge thank you to @griffinmatta for helping us find and fix the bugs! The newest version is now live on Steam.
Jul 21 2015
The Steam Achievements bug is fixed! You will be able to unlock Steam Achievements as intended, even if previously unlocked in game.
Jul 21 2015
Looking at some of the Steam Achievements not triggering after unlocking. Any specific achievements people have had not trigger on Steam?
Jul 20 2015
We are aware of an issue with Steam Achievements and are looking into getting it fixed asap. Thank you for your continued patience!
Jun 23 2015
No one is friends with hopoo awww. You should invite your mates to the site, or make new ones.