In Risk of Rain, time = difficulty. The longer you play the harder it gets, do you tear through the levels as fast as you can or do you spend time collecting some of the many ability granting artifacts? With randomly generated levels, giant bosses and just one life. How far will you go?

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Jan 23rd, 2013
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Alpha Version Major update since our last post! As always, please remember this is an early build, and all is subject to change. Any and ALL feedback is appreciated!

Alpha Version

  • Added a Main Menu. From here you an access the game, quit, and the new item log.
  • Finding an item and dying/completing a game will add that item to your item log, where you can look at stats and lore about the item.
  • New boss that spawns in level one
  • New boss that spawns in level two
  • Two new items
  • Preview of the next level. Please realise that none of the level-specific enemies/chests/shrines/bosses have been included yet! The elevator and general aesthetic/feel of the level should be tested.
  • New sound engine; reduced the file size from 16mb to 4mb, along with running faster.
  • Lava worm burning sound should no longer carry over
  • Using a shield against a health-stealing shrine fixed
  • Falling off a ledge and diving should no longer accelerate you quickly
  • The Sprouting Egg has been reworked
  • Friendly drones now regenerate health and indicate when they are low on health.
  • Various bug and balance fixes!
  • Fixed a variety of glitches with the ancient wisp.
  • Added a volume option, defaulted at 50%.
  • Fixed an error from sound playing on level 3
  • Fixed a variety of sound errors
  • Fixed some sounds either not playing or playing the wrong sound
  • Fixed a glitch where the legendary wisp would spawn with 1 hp.
  • Added subtext to the legendary wisp.
  • Reduced the volume of some specific sounds
  • Added more health to the Vagrant
  • Fixed a glitch where looking at the jetpack item log would result in an error

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Risk of Rain
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Risk of Rain
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Released Nov 8, 2013
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