In Risk of Rain, time = difficulty. The longer you play the harder it gets, do you tear through the levels as fast as you can or do you spend time collecting some of the many ability granting artifacts? With randomly generated levels, giant bosses and just one life. How far will you go?
The demo is out! This marks the last free version to be released and also doubles as a demo of our game. Outside of major bug fixes, any release from now on will be in our closed beta. For our alpha testers; you may notice a few big changes, mostly in balance AND that we have a musician on board!. There are quite a few changes from previous builds, and (quite frankly) I can’t remember them all. Tell us how you feel!
For anyone who missed our previous blog post:
Q: Why move the game into closed beta?
A: While the feedback we get is wonderful, we must move ahead in our process to release the game. Because we are indie developers, we don’t have the funding that other major companies do to pay for programs and music. As much as we would love to keep open alpha going (really!), we have to advance our game forward if we want the best game possible.
Q: How do I get into the closed beta?
A: For closed beta access, simply support our kickstarter! The price is not set in stone, but it will be around the same price as the final release cost, and WILL include a key for when the game comes out! The current plan is to host the closed beta on Desura, but again nothing is set in stone.
In a few weeks, our Kickstarter should go as live. We are hoping to raise ~$7000 to pay not only for our wonderful musician, Chris (Chrischristodoulou.com), but to pay for a newer version of GM in order to provide mac support. All details will be coming soon!