In Risk of Rain, time = difficulty. The longer you play the harder it gets, do you tear through the levels as fast as you can or do you spend time collecting some of the many ability granting artifacts? With randomly generated levels, giant bosses and just one life. How far will you go?
Quite possibly my favorite game of the year. After following Risk of Rain throughout its Alpha and Beta periods, it's amazing how this fun little roguelike-like action platformer has blossomed into an expansive game that has held my attention for hours on end, and promises to continue doing so for many hours to come.
The graphical style and music illustrate a fantastic setting, the soundtrack captures very well the feeling of loneliness the player adopts, the monster and item logs are very interesting, there are many characters with diverse abilities and strengths, the gameplay is very smooth and exciting, the difficulty is very present but not unfair, and the game is long enough but also short enough that it's easy to play over and over again.
This game has been great so far. It is INCREDIBLY HARD (a big plus for me), which is nice because replaying it over and over again is part of its strength; has nice particle effects that provide a lot of feedback on the damage you're dealing; the powerups are pure genius, with a variety of different gameplay variations depending of the set of powerups you have; enemies are interesting and vary a lot (some AIs, although stupid on the begining grow strong as they level up). To top it off, the graphics, music and sounds are great, and suit perfectly to the game. Overall, a must have.
Gameplay is quick-paced and very fun. Enemies seem to keep spawning everywhere and you're moving as fast as you can to find the teleporter. The lack of good background music is a bit of a shame, since I can imagine it to be more exciting with bg music. The art style is awesome!
I'm excited to see what other classes you'll include in the final version!