In Risk of Rain, time = difficulty. The longer you play the harder it gets, do you tear through the levels as fast as you can or do you spend time collecting some of the many ability granting artifacts? With randomly generated levels, giant bosses and just one life. How far will you go?
Risk of Rain is a beautiful game suitable for any fan of the roguelike genre. With numerous unlockables and ingame achievements and rewards, there is enough to keep you going again and again. Plenty of classes provide for different playstyles, and all the different items make each run unique and different from the last. Although small, a story of the planet and its characters is present through monster/item logs, as well as each character's unique phrase upon successful completion of a run. It is a very rewarding experience. It is best played in multiplayer with friends or online, but plays just as well in singleplayer. I myself have played alone a majority of the time. There are some minor bugs (such as the Enforcer's grenade not always applying damage), but the developers are on top of things with updates since its release date. Beginners may find the game a bit difficult, but with a bit of practice and experience, the flow of the game becomes easily understandable. However, even with plenty of experience, the game retains its difficulty and edge with the help of its unique difficulty system, which increases the difficulty as time goes on. No amount of practice can save you from four spawned Parents immediately after using a Health Shrine. The game's hardest difficulty, Monsoon, provides even the most veteran of roguelike gamers a proper challenge. One thing that stands out most to me is how beautifully designed the game is. Each pixel springs with excitement, and the effects of each item, skill, and creature is absolutely excellent. I find myself constantly engaged by the beauty of each pixel. Here is a break down of the game:
-Beautiful pixel design
-Ten unlockable classes.
-Interesting, although small, story
-Fun in both multiplayer/singleplayer
-Challenging, with different difficulty options
-Not beginner friendly
-Substantial reliance on luck or chance
-Some may not enjoy the pixel design
Quite possibly my favorite game of the year. After following Risk of Rain throughout its Alpha and Beta periods, it's amazing how this fun little roguelike-like action platformer has blossomed into an expansive game that has held my attention for hours on end, and promises to continue doing so for many hours to come.
The graphical style and music illustrate a fantastic setting, the soundtrack captures very well the feeling of loneliness the player adopts, the monster and item logs are very interesting, there are many characters with diverse abilities and strengths, the gameplay is very smooth and exciting, the difficulty is very present but not unfair, and the game is long enough but also short enough that it's easy to play over and over again.
This game has been great so far. It is INCREDIBLY HARD (a big plus for me), which is nice because replaying it over and over again is part of its strength; has nice particle effects that provide a lot of feedback on the damage you're dealing; the powerups are pure genius, with a variety of different gameplay variations depending of the set of powerups you have; enemies are interesting and vary a lot (some AIs, although stupid on the begining grow strong as they level up). To top it off, the graphics, music and sounds are great, and suit perfectly to the game. Overall, a must have.
Gameplay is quick-paced and very fun. Enemies seem to keep spawning everywhere and you're moving as fast as you can to find the teleporter. The lack of good background music is a bit of a shame, since I can imagine it to be more exciting with bg music. The art style is awesome!
I'm excited to see what other classes you'll include in the final version!