In Risk of Rain, time = difficulty. The longer you play the harder it gets, do you tear through the levels as fast as you can or do you spend time collecting some of the many ability granting artifacts? With randomly generated levels, giant bosses and just one life. How far will you go?

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Feb 21st, 2013
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Updated Alpha Version for Risk of Rain, our roguelike-like in the making!

Alpha Version

  • Fixed a glitch where ending the game with barb wire would crash
  • Fixed a glitch where you can get unlimited items from mini-imps
  • Fixed a few issues where enemies could spawn in walls
  • The Giant Golem in level 3 should now spawn everywhere
  • Should no longer recieve an error after running out of memory


  • Now has full gamepad support, with remapping!
  • New items now are highlighted in the item log
  • Added gamemodes; casual, normal, and hardcore. Alter your gameplay depending if the game is too hard or easy!
  • Reduced Drone‚Äôs tether range
  • Reduced bonus spawns from activating teleporter
  • Enemies no longer despawn once the teleporter time is up
  • You now have an arrow pointing to the nearest enemy once teleporter time is up
  • You now heal to full health at the beginning of every stage
  • You can now press F9 to take screenshots (saved in the .exe directory)
  • Fixed a gap in the map on the 3rd level
  • Fixed an invisible rope glitch on the 1st level
  • Fixed an issue where rope controllers would be visible
  • Fixed an issue where you can climb into walls on the 3rd level
  • Fixed lag caused by some in-game text

As always, please remember this is an early build, and all is subject to change. Any and ALL feedback is appreciated

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Risk of Rain
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|Tyler| Feb 22 2013 says:

Cool. Hope i can use the old prefs.ini without remap my controller config.

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Risk of Rain
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Released Nov 8, 2013
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