In Risk of Rain, time = difficulty. The longer you play the harder it gets, do you tear through the levels as fast as you can or do you spend time collecting some of the many ability granting artifacts? With randomly generated levels, giant bosses and just one life. How far will you go?

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Feb 3rd, 2013
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Updated Alpha Version for Risk of Rain, our roguelike-like in the making!

Most Recent Updates:

  • Fixed more audio issues
  • The 2nd and 3rd level should now scale correctly
  • The Miner’s base hp regen is increased
  • The Miner’s base health is increased
  • The Miner’s cooldown on X is reduced by 0.2 seconds
  • The Miner’s X now has a smoother animation
  • Now displays correct Version numbers
  • Edited difficulty levels
  • Shrines now drop only 2 items before exploding
  • You can no longer pause in the main menu

-New character: Miner
-New menu to select characters
-Two new items-Added noises on menu
-Jump animation is now different
-Fixed a variety of problems with ropes
-Fixed a variety of problems with audio
-Time now stops when you die
-Added an arrow above your head, pointing to the teleporter after completion
-Changed monster spawn algorithm. They should now spawn outside of views on occasion
-Changed the first spawn to always be a lemurian
-Changed the spawns so in the first minute, no elites will spawn
-Updated health to show when you are immune to damage
-Dodging a skill with dashes and rolls now shows: DODGED!
-Health shrines no longer always drop an item
-Chests now display their cost
-Magma Worm volume level is now fixed
-Fixed a problem where doodads stacked on the start menu

As always, please remember this is an early build, and all is subject to change. Any and ALL feedback is appreciated!

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Risk of Rain
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Released Nov 8, 2013
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