Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

Report this article Media update, gearing upto release

If you've been reading our weekly development blogs you'd have noticed there has been a surge of activity in the past month, and you possibly would have seen some hints about our next version, - beta. We've been gearing up for a release which should be heading your way soon, we'll

Posted by drunkill on Jun 2nd, 2007 digg this super bookmark


If you've been reading our weekly development blogs you'd have noticed there has been a surge of activity in the past month, and you possibly would have seen some hints about our next version, Red Alert: A Path Beyond - beta. We've been gearing up for a release which should be heading your way soon, we'll let you know when.
Here is the Soviet version of the wrench, click on the thumbnail to get a description of how they'll work ingame. Also Shown is the Soviet PMM Makarov pistol, sidearm to all non-combat units.

Soviet Spanner/Wrench Soviet Makarov PMM Sidearm
Model by Sir Phoenixx, Textures by Fabian

Here are the Allied Apache Longbows and the Soviet V2's ingame with their various colour schemes that can be selected when you purchase them. For more information about the V2 please head over here.

Allied Apache Alternate Colour Schemes - Ingame Soviet V2 Rocket Launcher Colour Schemes - Ingame
Models by Sir Phoenixx, Textures by Fabian & Aprime

In some other small news we've updated our profile page from being a C&C: Renegade mod to a standalone game, as that's what this next version shall be. And a new FAQ has been posted up on our website (an extract appears in our profile description) so be sure to check it out. Keep yours eyes peeled for our next blog which will be posted sometime on sunday at our website, www.apathbeyond.com and check out our gallery here at moddb for more images.

Comments
Aeneas2020
Aeneas2020 Jun 3 2007, 8:02am says:

gr8 work fellas

+1 vote     reply to comment
INtense!
INtense! Jun 2 2007, 9:30am says:

woah - its the ModDB spanner / wrench

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson Jun 2 2007, 9:51am says:

the moddb wrench could look a lot more wrenchy.......

cool update, looks like a fun game.

+1 vote     reply to comment
drunkill
drunkill Jun 2 2007, 10:27am says:

Haha, so it is INtense!

You get a choice for a Commie wrench or an Allied wrench. Commie one has more grime on it though. :p

+1 vote     reply to comment
One_Winged_Angel
One_Winged_Angel Jun 2 2007, 12:10pm says:

This project is awesome. W3d forever!

+1 vote     reply to comment
ChEmWaRsS
ChEmWaRsS Jun 2 2007, 12:31pm says:

Lol Shiny

+1 vote     reply to comment
c4Menace
c4Menace Jun 2 2007, 11:50pm says:

I personally hate the renegade w3d engine. It was a good idea at the time, importing models to build maps was the new thing and the engine did it nicely. You could build a game almost entirely with 3ds max, photo shop and renX!

But... the arm model system is horrible and the net code just plane sucks. another downfall is that you cant directly skin a structure - you had to build textures and apply it to a surface making things difficult.

you guys have seemed to get past that and made a decent game. congrads! I would love to see you guys build a ut3 mod

+1 vote     reply to comment
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Red Alert: A Path Beyond
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Apathbeyond.com
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Released Dec 22, 2007
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