Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

Post news Report RSS Media update, gearing upto release

If you've been reading our weekly development blogs you'd have noticed there has been a surge of activity in the past month, and you possibly would have seen some hints about our next version, - beta. We've been gearing up for a release which should be heading your way soon, we'll

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If you've been reading our weekly development blogs you'd have noticed there has been a surge of activity in the past month, and you possibly would have seen some hints about our next version, Red Alert: A Path Beyond - beta. We've been gearing up for a release which should be heading your way soon, we'll let you know when.
Here is the Soviet version of the wrench, click on the thumbnail to get a description of how they'll work ingame. Also Shown is the Soviet PMM Makarov pistol, sidearm to all non-combat units.

Soviet Spanner/Wrench Soviet Makarov PMM Sidearm
Model by Sir Phoenixx, Textures by Fabian

Here are the Allied Apache Longbows and the Soviet V2's ingame with their various colour schemes that can be selected when you purchase them. For more information about the V2 please head over here.

Allied Apache Alternate Colour Schemes - Ingame Soviet V2 Rocket Launcher Colour Schemes - Ingame
Models by Sir Phoenixx, Textures by Fabian & Aprime

In some other small news we've updated our profile page from being a C&C: Renegade mod to a standalone game, as that's what this next version shall be. And a new FAQ has been posted up on our website (an extract appears in our profile description) so be sure to check it out. Keep yours eyes peeled for our next blog which will be posted sometime on sunday at our website, www.apathbeyond.com and check out our gallery here at moddb for more images.

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Aeneas2020
Aeneas2020 - - 922 comments

gr8 work fellas

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INtense! Staff
INtense! - - 4,098 comments

woah - its the ModDB spanner / wrench

Reply Good karma+2 votes
Jam3s007
Jam3s007 - - 1,217 comments

the moddb wrench could look a lot more wrenchy.......

cool update, looks like a fun game.

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drunkill Author
drunkill - - 570 comments

Haha, so it is INtense!

You get a choice for a Commie wrench or an Allied wrench. Commie one has more grime on it though. :p

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[W3D]OWA Creator
[W3D]OWA - - 603 comments

This project is awesome. W3d forever!

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ChEmWaRsS
ChEmWaRsS - - 2 comments

Lol Shiny

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c4Menace
c4Menace - - 135 comments

I personally hate the renegade w3d engine. It was a good idea at the time, importing models to build maps was the new thing and the engine did it nicely. You could build a game almost entirely with 3ds max, photo shop and renX!

But... the arm model system is horrible and the net code just plane sucks. another downfall is that you cant directly skin a structure - you had to build textures and apply it to a surface making things difficult.

you guys have seemed to get past that and made a decent game. congrads! I would love to see you guys build a ut3 mod

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