Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
The Makarov PMM is the standard sidearm used by
Soviet support servicemen not otherwise trained in
the use of weaponry, and those not generally
expected to be in a combat situation unprotected.
As such, it does not pack as hard a punch or have
as good an effective range as the other weapons in
the Soviet arsenal. Despite these drawbacks and
the fact it is useless against enemy vehicles, the
Makarov is accurate enough that even a marginally
skilled Soviet technician can overcome an enemy
soldier as long as he keeps his aim steady.
The Makarov PMM has been issued to all Soviet
Technicians and Engineers. It may be issued to
other soldiers if there is a significant need in
the future.
Modeled by Sir Phoenixx, Texture by Darkblade
way too cloudy/contrasty