Blood & Iron is a blood, gore and weapon overhaul with the goal of introducing Quake II features while staying in the spirit of Quake and being compatible with nearly all sourceports.

Post news Report RSS Blood + Iron Patch v1.01 Released!

Update 1.01 - Patch notes in the description below.

Posted by on

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Update 1.01
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FIXED
- Weapon staying after picking up in SP
- Draw animation not playing when picking up new weapon
- Unused precaches removed
- Corpses causing elevators to stop or reverse (probably)

ADDED
- Optional sound files to mute the Q2 hit sound
(I will make this a toggle later)

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StalkeR0857
StalkeR0857 - - 52 comments

Quick work!

Thanks again. :)

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EL_P0LLo
EL_P0LLo - - 19 comments

if you can add support for arcane dimension's?

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Half-Dead Author
Half-Dead - - 5 comments

Working on it ;)

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conroy_bumpus
conroy_bumpus - - 201 comments

if only there was a system where you can chain these like you do with wads instead of a single monolithic progs.dat. ad isn't the only quake megaproject out there, and this mod would fit in virtually each of them. ideally, this should be part of quakespasm-spiked/ironwail.

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ZbmAuron
ZbmAuron - - 6 comments

Hello there! Congrats for the release. It's a really cool mod and I'm having a blast using it. I have a question though, does this mod works with the mission paks or it's just for the main Quake campaign?

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Neurus_Ex
Neurus_Ex - - 5 comments

It works with anything, all you need to do is add -game bni to the launch parameters: You can do -game mg1 -game bni and it will load first the mappack mg1 (Dimensions of the Machine, I think) and then this mod.

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ZbmAuron
ZbmAuron - - 6 comments

Thanks so much. Just added the command lines and it worked like a charm! o/

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