Terraform is a turn based puzzle game. Use tools and different weather conditions to terraform each planet within the given number of turns. Demo includes...
Terraform is a turn based puzzle game set in the future. Alter planets by using 13 different tools and four weather conditions. The planets themselves are made from 14 different hexagon types ranging from water and forests to lava and deserts. Each of the four weather conditions have different effects on the planet. Create hurricanes and forest fires that impact the planets in their own way. Play through the story of 85 different planets and even more extra challenges. Also features a robust level editor to create, share and download new levels for endless replayability. Solving planets faster and with fewer tools gives you a Terraform rating that you can then upload to compare with others online.
Since many people were a bit disappointed with the limited number of free levels I made the decision to release the first map pack for free so instead of 30 free levels you can now play around 80 free levels, that should take you at least an hour of free play.
Last week terraform got two updates in quick succession here are the changes that these updates made:
*Update 1.2.5* 2014-03-02
NOW HAS 80 FREE LEVELS! (instead of 30)
12 new maps in the third map pack! (more coming soon)
Added twitter share button after completing a planet
Third map pack unlocked (although still incomplete!)
Third map pack is free for those who purchased the University map pack!
*Update 1.1.30* 2014-02-25
Larger font size where possible
New water effect
New lava effect
New wind meter
New "advanced fluids" option
Changed behavior of back button
Smoothed out hurricane movement
After that you can purchase the rest of the maps in 2 different packs $1.49 each. They both contain 75 levels but the last one is still unfinished. Only a few are available at the moment, with more coming every other week or so.
Latest tweets from @holgentertain
6hours 3mins ago
Jan 26 2015, 5:41pm
@Pirate_Pop Yeah, I know. But that only does so much, I need different costs for different nodes.
Jan 26 2015, 12:03pm
@Zammalad Thanks, I think I've already tested that and it worked great. But can't create an exe (GM Studio) with it since I'm not the author
Jan 26 2015, 11:37am
Anyone know of any good A* algorithms that can be used in #GameMaker? Preferably in GML, but I'm interested in anything similar.
Jan 26 2015, 10:07am
@TalkyLemon ok. Thanks again! :-) I'll keep an eye on the patch notes.
Jan 22 2015, 5:15am
@TalkyLemon Thank you very much! :)
Jan 20 2015, 1:33pm
@TalkyLemon Ok, makes sense :) Does the fix have a number that I can look for in the patch notes?
Jan 20 2015, 12:59pm
@TalkyLemon Thanks! Any idea if that is the beta or the stable channel? Currently using the stable one. Will that be longer?
Jan 20 2015, 12:55pm