Portal has been called one of the most innovative games of the decade. A hybrid of FPS style and a new genre of spatial brain teasers, Portal offers hours of totally unique gameplay.

Set in the mysterious Aperture Science Laboratories, players must solve physical puzzles and challenges by opening portals, maneuvering objects, and moving themselves through space in ways that used to be impossible.

Playing Portal today will teach you how to love a "companion cube", whether a computer named GLaDOS really wants you dead, and why your friends keep telling you "the cake is a lie".

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Long time no see, fellow Portal franchise fans, and welcome back here for another update on what's been going on for the past few months.loreleine logo shade cropped


1. I TOOK A HIATUS FROM MAPPING (don't worry, i'm back)

Some people may have noticed on our server that-- I personally have not been very engaged in the making of Loreleine-- particularly in the mapping department. as you know, i am responsible for all of the test chambers in Loreleine, as well as the level design, puzzles, some behind the scenes areas, etc. I thought i would've been working on this during summer, but personal life kinda hit me hard this time, so i had to-- take a break.
During the last days of summer, i went back to mapping, and i have definitely noticed improvement in level design, time consumption of making a map and understanding of hammer logic. I also gathered many different ideas for puzzles, which makes the mapping process also quicker, meaning we could release the demo before the end of this year (hopefully...). I am definitely excited for what's to come, and i hope you all are too.

2. ENGINE PROGRESS

This is the topic that i will touch on only briefly as i am no professional in this, and i won't know what i'm talking about if i will dive in deep (haha, deep, whatever).
You may know that an other mod, titled "Portal: Last Hope", also runs on the same engine (Source "Absynthe"), and it's a collaboration of sorts-- and over the past few months my team and Greenyred of PLH have been working their asses off, and the results are obviously amazing-- and one of the more recent works in the engine was hard-coding the "energy pellet" particles. Since they are hard-coded into the engine, that means that for me it takes no extra work at all (since i don't own any of the Absynthe copies, because i'm no professional).
Another amazing news is that we got the aesthetic of the energy pellets i wanted. The screenshot below shows off the "infinite pellet" particles (i'm sure some of the team will hate me for showing this off, as well as the PLH team, but i do not really care).



I have to input this little bit of info: the map for the showcase of the energy pellets was tested in the "Portal: Last Hope" build. the screenshot mostly does NOT represent Loreleine fully, but only some aspects of it.

If you want to be the first one to know about any updates in real-time, join our Discord server here.

Last piece of information before i leave you guys: we are still not set on the "Loreleine Promo Beta Demo" release, but we will work hard to try to release it before the end of 2018. The delays are here because i want to make sure i will not release anything incomplete, glitchy or unpleasant to look at-- i want to release something you will enjoy playing and looking at.

Signing out,
Griffith H.
Founder of "The Nightshade Team", Lead dev. of "Loreleine".

What has happened?

What has happened?

Portal: Multiplayer 3 comments

If you've seen my Youtube channel, you should've noticed I'm not dead I'm still developing Portal: Multiplayer.

Update

Update

Portal: Multiplayer 3 comments

It's been awhile since my last post. You may ask what I'm doing while I wasn't posting updates on the mod.

PLH Absynthe Engine Released (Only for Devs)

PLH Absynthe Engine Released (Only for Devs)

Portal: Multiplayer 6 comments

As of June 20th, 2018. The Absynthe Engine was released (Only for devs of Cloud 6 Studios). I've yet to port Portal: Multiplayer on the Source Engine...

Annoucement #4

Annoucement #4

Portal: Multiplayer 2 comments

A couple days ago I created a fix for Cloud 6 Studio's GameUI. It almost took me over a month to create BIK support for the Source SDK Base 2013 as well...

Add file RSS Files
Portal.EXE

Portal.EXE

Demo 2 comments

REMEMBER: This mod is not recommended for minors, do not ask your child under 12 years old to play a mod er of jumpscare with maximum volume. I advise...

Bright Lights Preview

Bright Lights Preview

P0rt41 : BR1GHT L1GHT5 Demo 4 comments

This Is A 2 Map Preview For The Mod. Mod Is Being Worked On.

Portal Online mod v1.0

Portal Online mod v1.0

Demo

the mod is a demo it may have errors im working on the fix.

Portal Multiplayer Download (Beta v1)

Portal Multiplayer Download (Beta v1)

Portal: Multiplayer Demo 4 comments

Current build of Portal: MP. Releasing more builds when ready.

Gmod Portal Challenge

Gmod Portal Challenge

Portal: Project Beta Full Version 2 comments

A port of a super old Gmod 9 Portal map using Portal's late 2006 assets.

Portal-Life 2: Lite Edition (ZIP)

Portal-Life 2: Lite Edition (ZIP)

Portal-Life 2 Full Version 1 comment

Portal-Life 2 v1.1 Patched without Half-Life 2 maps, and a few other small changes. See the README for instructions, and have fun!

Comments  (0 - 10 of 152)
markusthegamerdude
markusthegamerdude

A Good game in 2007 i wish i could go back

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HackingSky
HackingSky

Best logic game!

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Joseph12h93
Joseph12h93

best game ever!

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_revenant.4K
_revenant.4K

Short game, but still fun!

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CharlesAtum
CharlesAtum

Mods aren't working for me after update to new content system.

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CharlesAtum
CharlesAtum

Looks like some mods need indivual fixes to run with the SteamPipe version

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eeeeeeeeeeee
eeeeeeeeeeee

(buried)

please

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Techno_Cat
Techno_Cat

You need to find the directory where it says your steam name. also you have to use the wisard that finds it for you.

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elijahablue
elijahablue

how do you find it istalled on desura if its on steam?

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Portal
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Straightforward gameplay, and not too hard or too easy. Once you figure it out, its really fun.

Dec 31 2010 by arieas

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