Portal has been called one of the most innovative games of the decade. A hybrid of FPS style and a new genre of spatial brain teasers, Portal offers hours of totally unique gameplay.
Set in the mysterious Aperture Science Laboratories, players must solve physical puzzles and challenges by opening portals, maneuvering objects, and moving themselves through space in ways that used to be impossible.
Playing Portal today will teach you how to love a "companion cube", whether a computer named GLaDOS really wants you dead, and why your friends keep telling you "the cake is a lie".
Good evening, folks!
Today I am writing the first Dev-Log to my Aperture mod! We will be covering what's to come in Techdemo 02, including levels, engine changes and more!
Starting off with the engine changes: Cubes now have their own class which is more customizable, including cube type as well as inactive and active skins. This new class allows mappers using the Aperture Engine to make smarter droppers as well as using a single class filter across all types of cubes.
Along with these new engine changes, there's people who want to use custom portal colors but the crosshair and portalgun beam light doesn't properly reflect the correct colors. I have added multiple client-side console variables to change the color of not only your crosshair but also the beam light inside your portalgun!
If you are more used to Portal 2 portal traveling, there is a console variable you can change to turn on instant portal placement with no delay.
Moving onto sneak-peeks for the Aperture Mod, here is the current standing of BTS level 4, which is the primary focus of Techdemo 02
Alongside the preview for the BTS level here, I'd like to give y'all a glimpse of the future by showing a very little sneak-peek at one of the "Trashed Chambers" which will be another set of test chambers before getting back on track with the behind-the-scenes levels.
Numerous visual effects were altered slightly including some having extra flare effects, such as Energy Pellet explosions and the projectile itself.
That's all to show off for now on the current state of Aperture.
If you have any comments, questions, concerns or suggestions, don't hesitate to post them.
I hope you look forward to what's coming soon!
Have a great day!
Portals and portal gun sprites are updated being brighter.
New map showcase, gameplay footage, and a few updates to the CSS.
Exercise Caution is finally revealed, along with a release of the OST so far.
an archive of an old shitty mod. don't play if you don't want to claw your eyes out
Well, this is my first mod on Moddb, I tried to recreate the old Escape_02, downloaded some beta files from the portal and edited them in the hammer editor...
All singleplayer maps captured, for use in RTX Remix mod projects.
Extract it in (STEAMDIR)\steamapps\common\Portal\portal\maps\ then enable console and type "map finalturret2"
I hate this mod, but i made it soooooooooo :/, lol
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Best game of the year.
Man I wish I can go back. Because of this is a pretty nostalgia game.
MORE MODS
MORE!
ianluca
probably the best game in 2007.
A Good game in 2007 i wish i could go back
Best logic game!
best game ever!