Portal has been called one of the most innovative games of the decade. A hybrid of FPS style and a new genre of spatial brain teasers, Portal offers hours of totally unique gameplay.

Set in the mysterious Aperture Science Laboratories, players must solve physical puzzles and challenges by opening portals, maneuvering objects, and moving themselves through space in ways that used to be impossible.

Playing Portal today will teach you how to love a "companion cube", whether a computer named GLaDOS really wants you dead, and why your friends keep telling you "the cake is a lie".

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It has been 7 months since the last update and now that we have gone through Summer and another school semester, here is where we're at with this.


↑ Before | After ↓

We have tweaked the lighting in the chambers, to make them more appealing. Here is a before and after comparison.

Our texture artist has finally redone the light panels as we have decided to go with a specific design in order to make PLH stand out more. Nature for F.A.L. is extremely crucial to the plot.

RedSkittleFox of Rainbow Fox Studios has rejoined the team and has been designing some new puzzles for us. Here are two of them.


Besides the overall progress on the game, we have come up with a new overall plan and wanted to address some issues.

So, basically instead of making two separate acts for PLH, we're combining the two into a single Tech Demo to showcase Absynthe and how Portals work with it. We're also changing the team's road-map to fit in with a more realistic time-frame and to ensure we don't grow stale working on the overall game. We have gotten so many different ideas that we have been wanting to work with for some time, and PLH's development has hindered that for some time, due to the different roadblocks that we had encountered over the past several months.

When we started working on this, we were extremely naive and ambitious about it to the point that it was all we could focus on. After successfully managing to get some truly talented members of the Source Engine modding community, the overall team's experience had improved. The story had adjusted over time to create such an amazing and complex overworld. Likewise, other ideas for different development aspects had also changed over time. Designs, Models, Textures, and more had to be remade! We've gone through at least four iterations, with each new iteration being much better than the last. We did keep several existing textures and pieces of content as we converted throughout each iteration, but it was mostly the maps that we had difficulties with. Due to the fact that we had so many ideas rolling around, several team members had left due to a lack of progress and that we were constantly redoing everything. Now, more and more people are losing interest in the project, but not enough to let it shrivel up and die.

We admit that we have made many mistakes during the development process, but like any development team, we are constantly learning from them. And thanks to the new set of content and overall progress that has been made since the last update, we feel confident that no new major overhauls are necessary. Thanks to the PLH team, we're proud to announce that we finally have a possible time frame for the Tech Demo's release: early next year! After that, we'll take a long and relaxing break to regroup and come up with some new ideas/content and look at what else needs to be done when it comes to PLH. Nonetheless, we are still determined to see this game through and through, to the very end!

Until next time,

-Gamer#1 - Storywriter

LORELEINE :: Small Update for Now

LORELEINE :: Small Update for Now

Loreleine

here's what i have been up to-- lead dev of this mod-- for you to look at.

LORELEINE :: More Progress / Demo Soon (?)

LORELEINE :: More Progress / Demo Soon (?)

Loreleine 2 comments

Summing up the progress that has been done over the past few months.

What has happened?

What has happened?

Portal: Multiplayer 3 comments

If you've seen my Youtube channel, you should've noticed I'm not dead I'm still developing Portal: Multiplayer.

Update

Update

Portal: Multiplayer 3 comments

It's been awhile since my last post. You may ask what I'm doing while I wasn't posting updates on the mod.

Add file RSS Related Files
tuwwets1 0

tuwwets1 0

Tuwwets Full Version

:3333333333333333333333333333333333333333333333333

Portal.EXE

Portal.EXE

Demo 2 comments

REMEMBER: This mod is not recommended for minors, do not ask your child under 12 years old to play a mod er of jumpscare with maximum volume. I advise...

Bright Lights Preview

Bright Lights Preview

P0rt41 : BR1GHT L1GHT5 Demo 4 comments

This Is A 2 Map Preview For The Mod. Mod Is Being Worked On.

Portal Online mod v1.0

Portal Online mod v1.0

Demo 1 comment

the mod is a demo it may have errors im working on the fix.

Portal Multiplayer Download (Beta v1)

Portal Multiplayer Download (Beta v1)

Portal: Multiplayer Demo 4 comments

Current build of Portal: MP. Releasing more builds when ready.

Gmod Portal Challenge

Gmod Portal Challenge

Portal: Project Beta Full Version 2 comments

A port of a super old Gmod 9 Portal map using Portal's late 2006 assets.

Comments  (0 - 10 of 152)
markusthegamerdude
markusthegamerdude

A Good game in 2007 i wish i could go back

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HackingSky
HackingSky

Best logic game!

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Joseph12h93
Joseph12h93

best game ever!

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_revenant.4K
_revenant.4K

Short game, but still fun!

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CharlesAtum
CharlesAtum

Mods aren't working for me after update to new content system.

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CharlesAtum
CharlesAtum

Looks like some mods need indivual fixes to run with the SteamPipe version

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eeeeeeeeeeee
eeeeeeeeeeee

(buried)

please

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Techno_Cat
Techno_Cat

You need to find the directory where it says your steam name. also you have to use the wisard that finds it for you.

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elijahablue
elijahablue

how do you find it istalled on desura if its on steam?

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Portal
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Highest Rated (9 agree) 10/10

Straightforward gameplay, and not too hard or too easy. Once you figure it out, its really fun.

Dec 31 2010 by arieas

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