Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report RSS Initial rigging and animation tech demo [HD Video]

It's been a little while since we've done a tech demo, and I've heard some clamoring on IRC and elsewhere for an explanation of how our new features work. So without further ado, here is an initial rigging and animation editor tutorial.

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Great strides have been made on all fronts the past few weeks. Aubrey's awesome character models, David's hardcore animation editor work and Jeff's fancy UI's have come together to create some great new functionality in Overgrowth's Phoenix Engine. It's been a little while since we've done a tech demo, and I've heard some clamoring on IRC and elsewhere for an explanation of how our new features work. So without further ado, here is an initial rigging and animation editor tutorial.

Be sure to watch it in HD!


This is just the beginning, I've only shown off part of the functionality. If you think the characters look kind of gooey, you'll be happy to see the more advanced joint functionality that David has made possible. Also, the bones will eventually become physics objects that are linked to capsules and then we will have 3D character meshes that can collapse like ragbot.

In conclusion, the end of the beard is nigh. Thanks again to Mikko Tarmia and Anton Riehl for their amazing musical contributions which helped make this video possible. (permalink)


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Ryswick17
Ryswick17 - - 416 comments

holy crap, that rig creator and animation editor are awesome!

assuming you could bring in custom models and stuff, it would be the ultimate machinima creator.

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Silverfisk Creator
Silverfisk - - 1,080 comments

Yes you can.

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cheesemoo0
cheesemoo0 - - 263 comments

Great video and voice over.

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jeffr Author
jeffr - - 383 comments

Thanks! John made it :)

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Armageddon104
Armageddon104 - - 3,128 comments

Awesome sauce!

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Piuneer
Piuneer - - 1,170 comments

THIS IS ABSOLUTELY INCREDIBLE! Sorry for the caps, but this is too cool. I wanna go and preorder this right now! ^_^

But alas, I am broke D:

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jeffr Author
jeffr - - 383 comments

No worries, take you time. ;) By the way, we have a "TrialPay" preorder option, which basically lets you sign up for something like Netflix or GameFly, and then they pay us on your behalf. You can then cancel your subscription and you will have bought OG for like $10.

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Bon.
Bon. - - 172 comments

Awesome stuff. And that stone pillar is putting on one sexy dance for us.

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razorb
razorb - - 500 comments

****.. in editor rigging eh... mighty fine work who ever coded that!

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TKAzA
TKAzA - - 3,154 comments

yep, even can understand to put the bones in the mesh despite the perspective or position of the viewer, very impressive, that as a stand alone tool would sell like wild fire.

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Bird_of_Prey
Bird_of_Prey - - 1,616 comments

Great, now I'm seeing an army of raping pillars and rabbits. >_< Great video though.

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Lazy6pyro
Lazy6pyro - - 501 comments

Awesome work, guys! That is truly some code wizardry.

One question, though, will you be implementing skin weight-painting or envelopes for the joints as well as IK solvers?

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jeffr Author
jeffr - - 383 comments

We have some more advanced features that the video doesn't show, but we are going to develop more fancy stuff soon. For example, yesterday I was working on an animation mixing UI. More videos to come!

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awesomepossum
awesomepossum - - 997 comments

Hehe, You guys are hilarious and absolutely astonishing. a deadly combination if I've ever seen one. Your dev team is a force to be reckoned with. Great work!

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Nebcake
Nebcake - - 443 comments

Very impersive tech demo and your animation editor looks awesome

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Elementalist
Elementalist - - 732 comments

Disturbing, and yet... So brilliant. Amazing.

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Squeebo
Squeebo - - 388 comments

Sweet, dancing rabbits. XD

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formerlyknownasMrCP
formerlyknownasMrCP - - 892 comments

You guys are brilliant with your publicity stuff, that's how PR should be done.

I loved how awesome the editor is, Impressive how easy it was for you to just get an armature working right away.

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vfn4i83
vfn4i83 - - 692 comments

Its easier than any 3d program. You must be sh!tN@ me. Now you tell me that can be sported way easier.

I'll be buying it really soon now.

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m4x0r
m4x0r - - 43 comments

Everything you guys have done for this game is incredible. Everything is exactly how a game's SDK SHOULD be. Will everything be customizable, however? Say I wanted to use all of these incredible tools you guys are implementing, but didn't want to use them for a game about rabbits?

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Joe_Shmoe
Joe_Shmoe - - 304 comments

Frikkin awsum stuff... think I will preorder this aswell soon, just gotta wait for after my studies in december =] You guys rock, seriously

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CoachShogun20
CoachShogun20 - - 322 comments

This is awesome! I can't even do animations normally, but I'll definitely be able to make them with this! It would be really awesome if there was an animation program like this. Overgrowth honestly looks better every time I check back here. You guys are great at PR. I cracked up at the part where he says "Aw yeah, get jiggy with it!"

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aerozol
aerozol - - 179 comments

Oh man.
I am expecting some insane mods for this. Animate any model easily? yessss

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DuckSauce
DuckSauce - - 969 comments

Oh wow, awesome!
Dancing stone columns for the win :P

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Torabi
Torabi - - 376 comments

Dear god that is insane. How the hell did you guys pull this off?! Just taking a model and giving him bones in a matter of minutes instead of doing it in 3DS Max or something. Amazing.

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Dragonlord
Dragonlord - - 1,934 comments

Is the system only going to support bone heating or also weight painting? Since bone heating is a nice quick start but looks ugly with anything but simple meshes.

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jeffr Author
jeffr - - 383 comments

I'm not sure what those mean exactly, but the animation editor supports a number of advanced features that the video doesn't show and we are going to develop more fancy stuff soon. For example, yesterday I was working on an animation mixing UI. More videos and info to come!

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kinesis916
kinesis916 - - 739 comments

Wow. That looks just fantastic.

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Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

Holy crap you got all the tools. Amazing work.

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feillyne Staff
feillyne - - 5,816 comments

O_o I didn't think seriously about buying the game, maybe a very late buy, but now... if you really make it so moddable... I won't resist buying it whenever there's cash. ;->

Anyway, the video is great! And so humourous. :-D

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Tharapita
Tharapita - - 235 comments

Awesome, very sandbox'y.

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emetalce
emetalce - - 472 comments

Love the way it looks, so simple which is great for users!

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Av7xrocker97
Av7xrocker97 - - 178 comments

that is a pretty interesting editor there. I s ther any possible way it could be downloaded or used?

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jeffr Author
jeffr - - 383 comments

It's available to preorderers :)

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Av7xrocker97
Av7xrocker97 - - 178 comments

got it.

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Dra6o0n
Dra6o0n - - 534 comments

This can be made even easier if you can group manipulate the skeleton with preset templates. So then you don't have to manually adjust the joints and get it wrong.

For fighting moves, it can be neat if you make "mini" adjustment to each arms, legs, chest, abs, and head. This is so you can create a fighting posture or a attack animation easily by loading template into a arm and adjusting it.

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theM3nace
theM3nace - - 331 comments

that's possible already... In a way
see there are two types of files when doing animation in Overgrowth, one is for rigs (the skeletons) that you can load onto any object and use as a template for the skeletons
the other type is for animations, so if you want a certain stance that already has been made, then you can just copy it from another animation (it's possible to have more than one open at a time)

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chris_sloany
chris_sloany - - 2,830 comments

awesome work!!

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Capn_Nick
Capn_Nick - - 53 comments

The best skeleton editor I've ever seen! PURE EPIC! That hare in the intro looks a bit zombified and creepy though...

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Myloman
Myloman - - 884 comments

Hahaha, I liked the video and the voiceover to go with it. Pretty neat stuff.

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