Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report article RSS Feed Release 20130514

Today we're announcing our long-overdue "Mammoth May Madness" release. In the last 7 months, 26 authors have contributed more than 1,100 individual changes and improvements.

Posted by Milanium on May 13th, 2013

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Highlights

Some of the highlights in this release include:

  • Significantly improved AI.
  • UI improvements to the menus and lobby.
  • New UI for replays, spectators and defeated players.
  • New construction radius limits for C&C and D2K.
  • Repairable bridges.
  • Desert theater for RA.
  • Left-click mouse controls (beta).
  • 5 new missions for RA.
  • 20 new multiplayer maps across all three mods.
  • Significant balance improvements across all three mods.
  • More bugfixes than you can shake a tesla coil at.

Screenshots

D2k Game Lobby
A composite screenshot showing the new lobby tooltips and player color selector in the Dune 2000 mod.

RA shellmap
The Red Alert mod includes a new main menu and desert-themed shellmap.

Construction Yard radius
C&C and D2K now requires buildings to be constructed near a construction yard, reducing the effectiveness of multiple-building-queue base-walking strategies.

Bridge repairing
Bridges can now be repaired by sending an engineer into the rubble.


Changelog

Click through to see the human-optimized changelog, or the complete commit list.

Download

Grab the latest installer packages from our site. SourceForge.net is also helping us out with an alternative mirror as our webserver is running a little warm (hello reddit).




You can also subscribe to the release channel at Desura:

OpenRA

If you don't already have the Freeware assets at hand click download in-game on first start to grab the minimal files required to play from our community sponsored content servers. Thanks to Project Perfect Mod for providing a new fast mirror for this release.

Thanks

PPM ModDB Desura 

Tournament

To celebrate the new stable release a week long tournament will be held starting at 1st June. See the forums for details and how to sign up. The event will be streamed:


Watch live video from h4mb on TwitchTV

Post comment Comments  (0 - 50 of 52)
Hen7
Hen7 May 13 2013, 3:56pm says:

I've installed it but when I run the OpenRA.exe nothing happens, I can see the mouse cursor change to a clock for half a second and then nothing, no process in the taskbar as well. Running on windows 7, any help?

+2 votes     reply to comment
Milanium
Milanium May 13 2013, 4:09pm replied:

Libsdl.org was down for a moment so you are probably missing the SDL.dll which timed out during the Windows installer. I was also affected while trying to generate a Desura MFC file with a fresh install. We will have to mirror those external dependencies, too as the SDL and OpenAL website are not very reliable. Sorry for the inconvenience. Try again or download via Desura once the patch is approved there by staff.

+3 votes     reply to comment
magachs
magachs May 13 2013, 4:19pm replied:

Thanks for the info, I tried to play yesterday with a freshly installed previous release and the same happened... shouldn't have rushed to delete those mix files (because Mud) >_> God, I feel like an idiot.

+1 vote     reply to comment
Milanium
Milanium May 13 2013, 4:25pm replied:

Well the Windows Setup.exe should warn people about it instead of silently break or abort. This is not your fault. By the way: you can always help yourself by analysing the logs OpenRA generates when it crashes. Github.com

+2 votes     reply to comment
pkyrkos7
pkyrkos7 May 13 2013, 4:50pm says:

Works great ! Nice work ! :)

+5 votes     reply to comment
Templarfreak
Templarfreak May 13 2013, 6:58pm says:

So is the Voxel support implemented???

+3 votes     reply to comment
Milanium
Milanium May 14 2013, 1:35am replied:

No, that is highly experimental and will come in the next playtests, not this stable release.

+4 votes     reply to comment
Templarfreak
Templarfreak May 14 2013, 2:18pm replied:

Aw, okay. I'm so excited for it I don't know if I can wait! xD

+1 vote     reply to comment
LocustQ
LocustQ May 13 2013, 7:41pm says:

When i want to see my old replay, game has crash

+2 votes     reply to comment
Milanium
Milanium May 14 2013, 1:36am replied:

They are engine recordings and not backwards compatible with the massive amount of changes we did to fix bugs in the game.

+5 votes     reply to comment
ApornasPlanet
ApornasPlanet May 14 2013, 2:10am says:

This project is so awesome! I played some Tiberian Dawn yesterday and it's still such a great game. And the improvments that comes with this mod really improves it. I'm talking about scirmish play, multiple building queues etc.

Fantastic!

+5 votes     reply to comment
Comanche_Prime
Comanche_Prime May 14 2013, 3:39am says:

Nice work! Its nice to see that those games none forgiven... New engine makes them much better
It would be super to see new engine for Generals in future, without that upgrade- and other limits...

+2 votes     reply to comment
Milanium
Milanium May 19 2013, 8:58am replied:

You can try to hack SAGE asset support into Springrts.com and mod it towards Generals. For this project, it is out of scope.

+2 votes     reply to comment
Comanche_Prime
Comanche_Prime May 25 2013, 9:09am replied:

Hm...

+1 vote     reply to comment
teslaptak
teslaptak May 14 2013, 10:46am says:

when will be possible to change gamespeed? because i'm using cheat engine speedhack 1,35(only singleplayer) to play this without getting bored :<

+1 vote     reply to comment
Milanium
Milanium May 14 2013, 11:20am replied:

I guess changing the internal engine TimeStep is not really satisfying as this won't translate into faster build times and all the animations will look like fast-forward. In Multiplayer this will also cause stuttering. See Github.com with some hints on how to get this done properly.

+1 vote     reply to comment
Templarfreak
Templarfreak May 14 2013, 2:19pm replied:

It should be an option for just Singleplayer, like it is for normal C&C.

In online play, the Gamespeed was set by the host in the lobby, but it could just not be an option at all for Online play like how Blizzard does with the Ladder maps for SC2.

+1 vote     reply to comment
23-down
23-down May 14 2013, 3:27pm says:

Wish I could install it but the site hosting that zlib.zip is down and therefore my download is aborting how stupid is this to link in an active installer to another page where you got no control about to download some dlls ? Please include those files in the future with your installation routines or host the specific files on your own page and link to them during the install process.

0 votes     reply to comment
Milanium
Milanium May 15 2013, 11:55am replied:

I already submitted a patch at Github.com and you can download this via Desura which features some basic dependency management for Windows users.

+1 vote     reply to comment
R3dZ3r0
R3dZ3r0 May 14 2013, 4:11pm says:

Will you guys add "tech level cap" option? i loved playing only infantry in the old C&C... :)

+3 votes     reply to comment
ApornasPlanet
ApornasPlanet May 15 2013, 12:41pm replied:

and don't forget super weapons on/off and limited superweapons.

+1 vote     reply to comment
Milanium
Milanium May 25 2013, 11:38am replied:

See Github.com but this is probably not going to happen.

+1 vote     reply to comment
mrdoom4you
mrdoom4you May 15 2013, 1:19am says:

yayy

+3 votes     reply to comment
freredarme
freredarme May 15 2013, 7:58am says:

Small and very nice !

+3 votes     reply to comment
adams_tool
adams_tool May 16 2013, 8:08am says:

love this game, would hope they balance arty out a little tho, mostly dont like the movement aggression. other then that 10/10 top notch

+1 vote     reply to comment
Mernom
Mernom May 16 2013, 8:32am says:

wait it's all the 1st gen strategy games together?

+1 vote     reply to comment
Scott_NZ
Scott_NZ May 16 2013, 11:43am replied:

Pretty much. RA/C&C/D2k are included.

+1 vote     reply to comment
VidyaSauce
VidyaSauce May 16 2013, 9:19am says:

Can you make it possible to install music from a The First Decade disc?

+1 vote     reply to comment
Scott_NZ
Scott_NZ May 16 2013, 11:48am replied:

For now you can locate scores.mix (or whatever the filename is for the music) on your disc and copy it into the content folder which will be in an OpenRA directory in your home directory or documents directory depending on the OS.

+1 vote     reply to comment
Mernom
Mernom May 16 2013, 12:43pm says:

How can I install the dune 2k music?

+1 vote     reply to comment
Milanium
Milanium May 16 2013, 1:18pm replied:

Copy music/*.aud from the CD to My Documents\OpenRA\Content\d2k\Music.

+1 vote     reply to comment
Mernom
Mernom May 16 2013, 2:33pm replied:

Can I make my own files and add them there?

+1 vote     reply to comment
Milanium
Milanium May 17 2013, 12:24am replied:

Yes, but the file formats are annoying. Github.com

+1 vote     reply to comment
Clay_More
Clay_More May 18 2013, 7:14am says:

spread the word of this game people. its easy to learn and incredibly fun to play once you get into is.
the player base grows slowly but steadily, which just proves that its fun.

+2 votes     reply to comment
Guest
Guest May 22 2013, 1:11am says:

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gblenemy
gblenemy May 23 2013, 1:20pm says:

This is pretty cool. Too bad it starts loosing performance after a few minutes of gameplay. (It's kinda bound to, if I spend money to build something. If I don't build, the game run's fine) Same on all mods of OpenRa.

+1 vote     reply to comment
Milanium
Milanium May 23 2013, 4:42pm replied:

The AI is burning CPU with the path-finder on island maps. This applies to bots and harvesters. If this is not this known issue please follow the instructions at Github.com to submit a proper performance problem report so this can be fixed.

+1 vote     reply to comment
gblenemy
gblenemy May 23 2013, 1:25pm says:

Oh and pleeeease add mouse-button-scrolling. you know, like hold the right mouse button and drag it to the left and then you scroll your screen left.

+1 vote     reply to comment
Milanium
Milanium May 23 2013, 4:40pm replied:

It is middle mouse button.

+1 vote     reply to comment
gblenemy
gblenemy May 23 2013, 1:31pm says:

And an ability to change the pixel-doubling in-game without going into the options menu would be awesome too.

+1 vote     reply to comment
Milanium
Milanium Jun 18 2013, 1:42pm replied:

You can also post feature requests at Bugs.open-ra.org and get them done with priority using Bountysource.com

+1 vote     reply to comment
celice
celice May 30 2013, 11:08pm says:

good!

+1 vote     reply to comment
Cyriax8888
Cyriax8888 Jun 1 2013, 12:01pm says:

I HAVE THE SAME PROBLEM:(

+1 vote     reply to comment
Cyriax8888
Cyriax8888 Jun 1 2013, 12:06pm says:

I HAVE THE SAME PROBLEM someone HELP?


Hen7 May 13 2013, 9:56pm said:
I've installed it but when I run the OpenRA.exe nothing happens, I can see the mouse cursor change to a clock for half a second and then nothing, no process in the taskbar as well. Running on windows 7, any help?

+1 vote     reply to comment
Milanium
Milanium Jun 1 2013, 2:44pm replied:

Read the frequently asked questions at Github.com as you see the game crash.

+1 vote     reply to comment
Cyriax8888
Cyriax8888 Jun 1 2013, 3:59pm says:

I check this and repair one problem with DLL library, and now have another situation (looks the same-crash when start the game) and the statment is
"You tried to load the wrong format" in GITHUB, they dont have this problem solve.
I have windows 7 64 bits. I think maybe this is the problem.
I instal NEt framework and SDL 1.2.

+1 vote     reply to comment
Milanium
Milanium Jun 18 2013, 1:36pm replied:

Windows 7 and 64-bit should both work. Post the complete exception.log at Bugs.open-ra.org please. You can join #openra on FreeNode IRC for live help.

+1 vote     reply to comment
imbombega
imbombega Jun 18 2013, 6:00am says:

Hello guys! si there any chance to see this on android platforms?

Keep up the good work, i love this game.

+1 vote     reply to comment
Milanium
Milanium Jun 18 2013, 1:39pm replied:

Xamarin wants money for their MonoDroid API and publishing on an App Store with zero funding and dependency on foreign intellectual property seems problematic. There are also several technical hurts like the limited resources on smartphones, low resolution and we don't have an OpenGL ES renderer.

+1 vote     reply to comment
imbombega
imbombega Jun 19 2013, 5:24am says:

naaaaa... bad news.

anyway, should ne nice to find a way to emulate it. like a wine version for android

+1 vote     reply to comment
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Released Sep 18, 2010
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