Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Report abuse Latest News: Olvand at night

3 comments by Woseseltops on Apr 12th, 2014

Hi all, another two groups of 100 players have received invites during the last two weeks, and everything seems to going quite well. Player XHawkerX even started a town on my personal server, something I always find heart warming to see :).

The look of the night
People have been asking about this for ages, and in the next update it will finally be there: a day-night cycle!

I convinced myself Olvand should have this when I tried out the effect in GIMP, on a picture which, accidentally, was a screenshot of a little town I built. I noticed it looked a bit weird that the windows were dark, so I lit them up... and fell in love:

Naturally, lit-up windows are one the first things I added when 'the night' was working. And because we don't want to light up our world with fire Olbs all the time, I'm also working on lamp posts:

The behavior of the night
Be warned, though, that the night will be nothing like the night in Minecraft (because I know that is what you're thinking), where all kinds of dangerous creatures appear. This is not only because I'm trying to avoid being too similar to Minecraft, it's mainly because I think the Minecraftian day-night cycle makes no sense for Olvand: the cool thing about the fact that danger appears at night in Minecraft is that you can build a fort during the day. The better the fort you've built, the safer you'll be. In Olvand, you gather some materials, click 'Build house', and that's it... you'll be safe forever. There is no real challenge there.

So instead, the night in Olvand will be much more like nights in Animal Crossing: a different game state that changes the gameplay experience and the way you can interact with the environment. For example, instead of cheerful music and birds, there will be crickets and quiet music at night, and at night you will be able to encounter other animals and other Olbs (powers you put in your gun). More about that later (as it will not be in the next version of the game).

However, one thing I never really liked about the Animal Crossing night is the fact that it was real time, meaning that the game time matches the internal clock of your gaming system. This means that, if you only have time to play games at 20:00h in the evening, you'll never see what a game looks like in the afternoon, of early in the morning. I don't want a game that forces me to either get up early or change the time of my machine! For Olvand in particular my guess is that, although the night looks nice, most people will prefer to play when the lighting is normal. Therefore, I'm aiming at a cycle which matches how long people play, with relatively short night. Right now, I'm working with cycles of 30 minutes, with the last 7 of them being in the dark.

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on [olvand.com].

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Post comment Comments  (0 - 10 of 376)
ZeroInFo56 17hours 41mins ago says:

I want an inviiiiiiite xP
Seriously can't wait to try this game out.

+2 votes     reply to comment
szastak Feb 22 2014, 8:20pm says:

Wow , its looks awesome i can wait for the gift code :D

+2 votes     reply to comment
indoge Jan 31 2014, 6:24pm says:

looks amazing been waiting for something to take my social life away lol

+3 votes     reply to comment
Wildhells Jan 25 2014, 3:56pm says:

Nice trailer ;)

+3 votes     reply to comment
CatBerry Jan 4 2014, 11:23am says:

I have a question :)
Just in case i would be able to get a beta key, would i be allowed to stream while playing? Or is only making screen and blogposts allowed? ô.o

+3 votes     reply to comment
Woseseltops Jan 5 2014, 6:34am replied:

It is not only allowed, it is encouraged! In fact, you get your key a lot faster when you can prove you are willing to make a video.

+3 votes     reply to comment
CatBerry Jan 5 2014, 6:31pm replied:

Well, actualy i am looking for a good reason to start streaming again. I did neglegt my stream because i had some bad depressions.... (who wouldnt when losing theire father and then havbing the first birthday without him... don't feel bad now im just very open about this stuff)
Anways if you want to check out my stream channel: De.twitch.tv
its nothing super fancy though ^^
oh and i applied for beta already i think o.o wish me luck xD

+1 vote     reply to comment
iamaplayer Dec 24 2013, 9:15pm says:

How to apply for the BETA? I would like to try the game.

EDIT: neverming, had to go there: Olvand.com

+4 votes     reply to comment
ymate Dec 19 2013, 7:02pm says:

I just got to know your game and it really looks very nice and carefully developed. I'll be around to check your updates often and, please, count me in as someone very interested in partaking the next beta. Congratulations :)

+3 votes     reply to comment
shadowmist909 Dec 1 2013, 12:52am says:

thank you i never noticed that i was in my comment below

+3 votes     reply to comment
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Released Aug 18, 2012
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Highest Rated (5 agree) 10/10

Looks really interesting and really needs a good playerbase!

Oct 8 2012, 8:30am by fastfire10

Role Playing

Latest tweets from @olvandgame

Olvand at night: T.co

Apr 12 2014, 1:06pm


Apr 11 2014, 5:07pm

Having even more fun with my new graphics engine: T.co

Apr 5 2014, 2:24pm

Gaming_pepper is giving away Olvand invites! T.co

Apr 1 2014, 8:50am

An Olvand subreddit, and how I solved the most worrying bug so far: T.co

Mar 29 2014, 4:17pm

@tatertot18 If you send an email to @gmail.com">olvandgame@gmail.com, I'll see what I can do ;).

Mar 23 2014, 2:02pm

@tatertot18 What would you mean by 'misplaced'? And which email address are we talking about?

Mar 23 2014, 11:15am

(like last time :/)

Mar 23 2014, 3:40am

And one hundred new testers invited! Two more groups coming up, unless I get a lot of reports of people who can't run the game.

Mar 23 2014, 3:39am

Olvand v10.1 is out! T.co

Mar 22 2014, 5:43am

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