Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Report abuse Latest News: A new Olb: poison

1 comment by Woseseltops on Mar 14th, 2015

Hi all! Alright then, the second new Olb of Olvand rose: poison! Let's stick to this 'why', 'how', 'in combinations' format, because it allows me to tell everything I want:

Why
The idea behind poison in almost every game with combat is simple: instead of dealing all damage at once, the damage is dealt over time. That is, as players, you don't immediately see the full consequences of a poison attack. Although a simple idea, the non-transparency this creates can lead to very different behavior.

Let me explain with an example. Say an opponent has 100 health, and we hit him with an attack that does 95 damage. Logically, the player will get scared (only 5 HP left!), and will run away before your next attack has cooled down. Now imagine we also do him 95 damage, but with a poison. Instead of removing all the HP in one go, we do it slowly, over time. Most players are so used to trusting their healthbar, which still looks relatively filled, that they won't fully realize the danger of the situation... so they will stay, giving us enough time for another attack that will remove that last 5HP.


I love how this simple difference allows a bunch of new strategies, so you can imagine I'm kind of eager to get it in the game quickly.

How
The basic poison Olb will work as follows: if you get hit with a poison Olb, you won't lose any HP, but you will get the new 'poisoned' status. There is no way to show this status in the current GUI, by the way, so I've made a whole redesign for that as well - more about that later. If you use the Olb in its bare form, it will bite three times over the period of 30 seconds, deleting the same amount of HP every time. After that, the effect wears off.

This is what the Olb looks like:


It represents a snake tooth, which I think (or hope) is a lot more intuitive than the question mark for invisibility.

In combination

As for any Olb, the real fun only starts when you start to combine it. Three examples:

* Combined with the heal Olb, you get the exact opposite effect: instead of losing health, the 'victim' gains health. This can then be used for a strategy that is the exact opposite of the strategy above: if you would approach a near-dead enemy with full health, s/he is very likely to run away. If howeveryou have even less than s/he has, s/he might in fact stay... only to find out that you gain health over time when it's too late.

* When combined with fire, it creates a fire that goes out, and then goes on again after some time, which repeats three times. A thing that I often notice is that people and monsters hide when it's bright somewhere, and reveal themselves in the dark. This would be smart counter-attack to them: the enemies reveal themselves and poof! the light goes on again.

* Combined with the invisibility Olb, you get invisibility that wears of and then returns three times. While this might not be that useful when used alone, it can be very poweful when used as a whole team. Imagine being the enemy of a team using this effect, and seeing the opposing players appearing, disappearing and then appearing at another place again constantly. I would panick :).

And, as usual, there is much more, as this Olb too combines with every other Olb in the game. Play the game to find out!

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (0 - 10 of 401)
ZODE
ZODE Feb 24 2015, 5:17pm says:

can i have a invite please :) fatefulseth@gmail.com

+1 vote     reply to comment
gggfab00
gggfab00 Jan 24 2015, 9:51am says:

i want this game
send gggfab00@gmail.com please please please
thank you

+1 vote     reply to comment
Rarkid1
Rarkid1 Nov 23 2014, 7:41pm says:

Please anyone inv me kiko_sk8ter@hotmail.com ty ;)

+2 votes     reply to comment
Imsociallyawkward
Imsociallyawkward Nov 22 2014, 10:05pm says:

ah would anyone invite me to play this? It looks super awesome and id love to try it!

mrmadwulf@hotmail.com

+2 votes     reply to comment
ZeroInFo56
ZeroInFo56 Aug 2 2014, 1:04pm says:

If anybody would like an invite to Olvand, inbox me. They're completely free ^.^

+3 votes     reply to comment
megaodin
megaodin Dec 17 2014, 10:57am replied:

If you really do it (nadie252525@hotmail.com)

+1 vote     reply to comment
ezzalla
ezzalla Nov 22 2014, 11:37am replied:

I want to please, as it is impossible to play it without an invite
ezzalla1@gmail.com

+1 vote     reply to comment
TheAskeK
TheAskeK Nov 10 2014, 2:03pm replied:

I would really want one, my email is: theaskek@gmail.com
And thank you so much ;D

- Aske

+1 vote     reply to comment
Guest
Guest Oct 18 2014, 1:08pm replied:

This comment is currently awaiting admin approval, join now to view.

Deadlieuwe
Deadlieuwe Aug 12 2014, 4:19pm replied:

i want :D

+2 votes     reply to comment
ZeroInFo56
ZeroInFo56 Aug 27 2014, 11:13am replied:

Inbox me with your Email for an invite! :)

+2 votes     reply to comment
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Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
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Official Page
Olvand.com
Release Date
Released Aug 18, 2012
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Community Rating

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9.4

68 votes submitted.

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Ratings closed.

Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

Style
Genre
Role Playing
Theme
Fantasy
Players
Multiplayer
Project
Indie
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Twitter

Latest tweets from @olvandgame

Introducing the poison Olb: T.co

Mar 15 2015, 4:22am

Introducing the invisibility Olb: T.co

Mar 1 2015, 4:20am

Currently adding gun presets to the game: T.co

Feb 18 2015, 2:11pm

Generating names for caves automatically: T.co

Jan 24 2015, 10:18am

Woseseltops the invicible T.co

Jan 17 2015, 5:17am

I just came up with my first game design principle: T.co

Jan 10 2015, 1:00pm

@the_hiller Yes - T.co although it's usually pretty quiet out there when there's no testing round going on (like now).

Jan 7 2015, 1:10am

Climax mode: T.co

Jan 4 2015, 6:21am

Just had my first somewhat fun experience with the new AI director. We're getting closer.

Dec 31 2014, 7:16am

T.co More about the cave director (and a little late, sorry ;-) ).

Dec 29 2014, 12:48pm

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