Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Report abuse Latest News: Olvand's monster generator, pt. 2

2 comments by Woseseltops on Nov 22nd, 2014

Olvand's monster generator, pt. II

Hi all! The mail problems I told you about last week are still not fully solved; I managed to get the server to send mails, but all mails ended up in the spam boxes of all email addresses I tried. I then lost an entire weekend on getting the server to sign its emails (DKIM and SPF, if that means anything to you), which worked, but they emails are still not accepted by most servers (like gmail). Aaargh! The solution I'm currently working on is sending the mails via olvandgame[at]gmail.com.

Changing the form
Then, on to the monster generator I was telling you about last week. As you might remember, I explained how I recolored the monsters by changing the hue, but keeping the rest of the color characteristics constant. But color is of course only one thing; form is another. I decided that for now, monsters will vary mouths...


...eyes...


...and horns (or horn-like thingies):


Every pair of eyes can be combined with every mouth, and all results of that can be combined with every pair of horn, resulting in some crazy combinations:


As you see, the horns get another random color; I've discovered that every combination of hues look okay, as long as (again) you don't vary value and saturation.

At this point, you might correctly note that these monsters still look more or less alike, despite all of these variations. They still all have the same arms and legs, for example, but also the same height, the same posture, the same number of limbs, etc. This is because all monsters are actually built from the same base image; for more variation, we would need more bases, which I postponed to later updates. We have to start somewhere, right? At the same time, I always knew that I wanted to support other bases, so I organized the code in such a way that I can add new bases by simply adding a new folder with some pictures in it. In other words, from this point, the monster generator can be made more diverse rapidly.

Making them move and turn
Unfortunately, unlike the fish generator, it doesn't stop here. Monsters can move around and turn freely, which means that there should be an image for all sides. This means that of every pair of horns, there should not be one, but five pictures. Once you have the first picture, it's boring work to create the other four, but it has to be done. The monster generator keeps everything together and combines everything as you would expect:


And it gets worse, because they also walk; so we need animations:


These animations consist of four frames. For the current base, I created it in such a way that for the second and fourth frame can use the same horns, eyes and mouths as the other two frames, but just put them a bit lower. This saved my a lot of manual pixel art for now, but I'm not sure whether it will work for the other bases. We'll see!

So to summarize, I needed the monster generate to make clearer that the monsters have varying behaviors, and the images are generated by combining body parts and changing hues. Next up? Actually integrating the monster generator into the game!

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (0 - 10 of 398)
Rarkid1
Rarkid1 3hours 33mins ago says:

Please anyone inv me kiko_sk8ter@hotmail.com ty ;)

+1 vote     reply to comment
Imsociallyawkward
Imsociallyawkward Nov 22 2014, 10:05pm says:

ah would anyone invite me to play this? It looks super awesome and id love to try it!

mrmadwulf@hotmail.com

+1 vote     reply to comment
ZeroInFo56
ZeroInFo56 Aug 2 2014, 1:04pm says:

If anybody would like an invite to Olvand, inbox me. They're completely free ^.^

+3 votes     reply to comment
ezzalla
ezzalla Nov 22 2014, 11:37am replied:

I want to please, as it is impossible to play it without an invite
ezzalla1@gmail.com

+1 vote     reply to comment
TheAskeK
TheAskeK Nov 10 2014, 2:03pm replied:

I would really want one, my email is: theaskek@gmail.com
And thank you so much ;D

- Aske

+1 vote     reply to comment
Guest
Guest Oct 18 2014, 1:08pm replied:

This comment is currently awaiting admin approval, join now to view.

Deadlieuwe
Deadlieuwe Aug 12 2014, 4:19pm replied:

i want :D

+2 votes     reply to comment
ZeroInFo56
ZeroInFo56 Aug 27 2014, 11:13am replied:

Inbox me with your Email for an invite! :)

+2 votes     reply to comment
Guest
Guest Jul 1 2014, 8:58pm says:

Question.. Can we ever expect Single-Player?
Sorry if there already is and I just missed it, I'm in a hurry.

+1 vote     reply to comment
Woseseltops Creator
Woseseltops Jul 5 2014, 2:27am replied:

Yes, you can play the game singleplayer (you can start the server software from your local machine).

+1 vote   reply to comment
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Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
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Official Page
Olvand.com
Release Date
Released Aug 18, 2012
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9.4

66 votes submitted.

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Highest Rated (5 agree) 10/10

Looks really interesting and really needs a good playerbase!

Oct 8 2012, 8:30am by fastfire10

Style
Genre
Role Playing
Theme
Fantasy
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Multiplayer
Project
Indie
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Latest tweets from @olvandgame

Oh no :(. I invited 200 new players, but now I get reports that because of a stupid graphical bug nobody can build houses. #panic

6hours 48mins ago

The monster generator in action: T.co T.co

18hours 24mins ago

About colors in Olvand's upcoming monster generator

Nov 15 2014, 5:48pm

Help me pick: T.co

Nov 9 2014, 10:06am

Should the new version of Olvand be called Olvand lily, Olvand rose, Olvand daffodil, Olvand sunflower or Olvand buttercup?

Nov 9 2014, 10:06am

Olvand violet got accepted is accepted and is now available for download!

Nov 4 2014, 1:29am

And this the (again very cool and professional) video Pepper made for it: T.co

Nov 2 2014, 3:56am

Olvand Violet is currently under review by Desura! T.co

Nov 2 2014, 3:55am

Some changes I made to combat in Olvand: T.co

Oct 18 2014, 6:17pm

Fixed the notorious bug of water blending with rocks. I thought the testing world deserved a screenshot now it works: T.co

Oct 16 2014, 4:44pm

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