Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Post news Report abuse Latest News: Doing the boring work: fixing multiplayer for the cave AI

1 comment by Woseseltops on May 16th, 2015

Hi all! One thing about technology that really keeps surprising me, is the fact that for some things, people simply 'expect' some things to work, while they are endlessly amazed by others. To take an exmaple from my daytime job as a language technologist: Google Translate is by far the best piece of machine translation there has ever been, while all I hear people say about it is that it 'doesn't work really well'. On the other hand, smartphone keyboards that predict what people are going to say keep surprising their users every day. Or, from the area of speech technology: people get annoyed when speech recognition doesn't put on screen exactly what they say... but are already baffled when the text-to-speech module produces something that more or less sounds human-like-ish.

So, to summarize, we have two kinds of technical problems: the problems where the solution will amaze people, and the problems that people never realized were a problem. Fortunately, creating games largely falls into the first category... except for its multiplayer aspect. When I hit the multiplayer button in some game, I just expect it to work, and get annoyed when it doesn't.

And this is a classic mistake I made while developing the new AI for caves, which I told you about in [so] [much] [detail]: I only tested it with a single player, all the time assuming that it would work for multiplayer as well. So when I started testing that earlier this week, kind of assuming there would only be some minor issues to fix, I unfortunately discovered the whole thing came crashing down when a second player even _entered_ the cave. Oops :( .


So that's the thing I'm forcing myself to work on these days. I say forcing, yes, because working on something you thought was already working isn't really interesting - and the fact that multiplayer player fixes are really annoying to test when you're alone only makes it worse. To give you an idea of the things I'm fixing:

* The server should keep track of the AI in the cave for each player INDIVIDUALLY - so when player A lets the server know a monster succesfully reached a particular location, that doesn't mean it also happened for player B.

* The monsters should continously be aware of ALL players around it. So if they kill player A, they should go on chasing player B.

* When a monster gets into a particular state, like frozen or invisible, that should be visible to everyone in the cave.

Etcetera, etcetera. To fully focus on getting all this working (and also because there isn't much interesting to tell), I'll stop myself from blogging until this work is done. Stay tuned!


If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (0 - 10 of 403)
T0MM
T0MM May 24 2015, 3:36am says:

Well, if you dont mind can you send me a key too? I have been looking for this kind of game. My email is tommionlahe3@outlook.com

+1 vote     reply to comment
forte226
forte226 May 4 2015, 3:09pm says:

This game has been great so far, I was really happy to receive a key for it a long time ago!

+1 vote     reply to comment
ZODE
ZODE Feb 24 2015, 5:17pm says:

can i have a invite please :) fatefulseth@gmail.com

+2 votes     reply to comment
gggfab00
gggfab00 Jan 24 2015, 9:51am says:

i want this game
send gggfab00@gmail.com please please please
thank you

+1 vote     reply to comment
Rarkid1
Rarkid1 Nov 23 2014, 7:41pm says:

Please anyone inv me kiko_sk8ter@hotmail.com ty ;)

+2 votes     reply to comment
Imsociallyawkward
Imsociallyawkward Nov 22 2014, 10:05pm says:

ah would anyone invite me to play this? It looks super awesome and id love to try it!

mrmadwulf@hotmail.com

+2 votes     reply to comment
ZeroInFo56
ZeroInFo56 Aug 2 2014, 1:04pm says:

If anybody would like an invite to Olvand, inbox me. They're completely free ^.^

+3 votes     reply to comment
megaodin
megaodin Dec 17 2014, 10:57am replied:

If you really do it (nadie252525@hotmail.com)

+1 vote     reply to comment
ezzalla
ezzalla Nov 22 2014, 11:37am replied:

I want to please, as it is impossible to play it without an invite
ezzalla1@gmail.com

+1 vote     reply to comment
TheAskeK
TheAskeK Nov 10 2014, 2:03pm replied:

I would really want one, my email is: theaskek@gmail.com
And thank you so much ;D

- Aske

+1 vote     reply to comment
Guest
Guest Oct 18 2014, 1:08pm replied:

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Deadlieuwe
Deadlieuwe Aug 12 2014, 4:19pm replied:

i want :D

+2 votes     reply to comment
ZeroInFo56
ZeroInFo56 Aug 27 2014, 11:13am replied:

Inbox me with your Email for an invite! :)

+2 votes     reply to comment
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Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
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Official Page
Olvand.com
Release Date
Released Aug 2012
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9.5

67 votes submitted.

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Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

Style
Genre
Role Playing
Theme
Fantasy
Players
Multiplayer
Project
Indie
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Twitter

Latest tweets from @olvandgame

Fixing multiplayer bugs for the new cave AI: T.co

May 16 2015, 3:11pm

T.co Redesigning the first tab of the GUI!

May 5 2015, 3:19am

Oh, and I forgot to share the latest blogpost. Here you go: T.co

Apr 24 2015, 3:46pm

I just escaped 20+ monsters by making myself invisible. Hah, that felt good.

Apr 24 2015, 3:45pm

Just did something wrong with threading and OpenGL, and then I got a blue screen of death! I had no idea I had so much power ):D

Apr 18 2015, 2:55am

Finally got the walking animation for enemies right. Weird to see these guys walking instead of sliding. T.co

Apr 5 2015, 4:45pm

T.co How Olvand's source code was almost lost...

Apr 5 2015, 2:49am

@MakerAnimated Thanks!

Apr 5 2015, 2:48am

Hi all! Just a quick message that my laptop broke last weak. I managed to save the data, but that's why there's no blogpost!

Mar 30 2015, 1:18pm

Introducing the poison Olb: T.co

Mar 15 2015, 4:22am

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