Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Post news Report abuse Latest News: Doing the boring work: fixing multiplayer for the cave AI

1 comment by Woseseltops on May 16th, 2015

Hi all! One thing about technology that really keeps surprising me, is the fact that for some things, people simply 'expect' some things to work, while they are endlessly amazed by others. To take an exmaple from my daytime job as a language technologist: Google Translate is by far the best piece of machine translation there has ever been, while all I hear people say about it is that it 'doesn't work really well'. On the other hand, smartphone keyboards that predict what people are going to say keep surprising their users every day. Or, from the area of speech technology: people get annoyed when speech recognition doesn't put on screen exactly what they say... but are already baffled when the text-to-speech module produces something that more or less sounds human-like-ish.

So, to summarize, we have two kinds of technical problems: the problems where the solution will amaze people, and the problems that people never realized were a problem. Fortunately, creating games largely falls into the first category... except for its multiplayer aspect. When I hit the multiplayer button in some game, I just expect it to work, and get annoyed when it doesn't.

And this is a classic mistake I made while developing the new AI for caves, which I told you about in [so] [much] [detail]: I only tested it with a single player, all the time assuming that it would work for multiplayer as well. So when I started testing that earlier this week, kind of assuming there would only be some minor issues to fix, I unfortunately discovered the whole thing came crashing down when a second player even _entered_ the cave. Oops :( .


So that's the thing I'm forcing myself to work on these days. I say forcing, yes, because working on something you thought was already working isn't really interesting - and the fact that multiplayer player fixes are really annoying to test when you're alone only makes it worse. To give you an idea of the things I'm fixing:

* The server should keep track of the AI in the cave for each player INDIVIDUALLY - so when player A lets the server know a monster succesfully reached a particular location, that doesn't mean it also happened for player B.

* The monsters should continously be aware of ALL players around it. So if they kill player A, they should go on chasing player B.

* When a monster gets into a particular state, like frozen or invisible, that should be visible to everyone in the cave.

Etcetera, etcetera. To fully focus on getting all this working (and also because there isn't much interesting to tell), I'll stop myself from blogging until this work is done. Stay tuned!


If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (70 - 80 of 403)
OMGOSH1911
OMGOSH1911 Aug 24 2013, 7:27pm says:

I received my alpha copy!! This is gonna be awesome. Unfortunatly, my antivirus thinks it is a virus. Then makes Desera not respond. I cant even close desura with task manager. I will keep trying though. (this isnt a bug report)

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Aug 25 2013, 2:04am replied:

Allright, good luck. If you have any bugs to report, please do so in the forums Indiedb.com

+3 votes   reply to comment
siveon
siveon Aug 24 2013, 1:50pm says:

Thanks for the game, man! I've been looking foward to this one.

+3 votes     reply to comment
nexitem
nexitem Aug 23 2013, 2:23pm says:

Im glad the game gets the attention it deserves :D

Also, Amazon servers are very reliable. Good choice.

+3 votes     reply to comment
Derpie 
Derpie  Aug 23 2013, 5:42am says:

Did you need some spriter help ?

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Aug 23 2013, 5:57am replied:

Not at the moment, but thanks for the offer. I'll keep your name in mind.

+2 votes   reply to comment
Derpie 
Derpie  Aug 23 2013, 6:05am replied:

Make GUI more colorful, and make it not so big put elements seperately.

+3 votes     reply to comment
Derpie 
Derpie  Aug 23 2013, 5:50am replied:

Also the game look awesome, like Pokemon on GBA

+3 votes     reply to comment
kamikaze97441
kamikaze97441 Aug 23 2013, 2:09am says:

Why all the servers are empty?

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Aug 23 2013, 5:30am replied:

Excellent question. The answer is because the chance of more people playing online at the same server at exactly the same time is relatively small if a game doesn't have hundreds of players. Even very popular indie games have this problem. The solution is to simply wait for others to join (people often join when they see somebody is already playing) or to invite your friends (there is an invite feature on the website).

+2 votes   reply to comment
fascka
fascka Aug 24 2013, 5:51pm replied:

where do i report bugs?

+2 votes     reply to comment
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Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
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Official Page
Olvand.com
Release Date
Released Aug 2012
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Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

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